Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-16 | SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵ | Dave Parks | |
(workaround for prevalent driver bug) | |||
2011-10-14 | SH-2276 Clean up a shader warning. | Dave Parks | |
2011-10-11 | SH-2545 Fix for transparent water option doing nothing when shaders are enabled. | Dave Parks | |
2011-10-06 | Fix for busted settings.xml (thanks TankMaster Finesmith) | Dave Parks | |
2011-10-05 | merge | Dave Parks | |
2011-10-05 | SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵ | Dave Parks | |
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish? | |||
2011-10-05 | merge changes for vwr-26864 | Oz Linden | |
2011-10-05 | SH-2240 Fix for projectors being double sided when shadows disabled | Dave Parks | |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵ | Dave Parks | |
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session | |||
2011-09-30 | merge | Dave Parks | |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵ | Dave Parks | |
to reload shaders when toggling FSAA on and off) | |||
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵ | Dave Parks | |
to reload shaders when toggling FSAA on and off) | |||
2011-09-29 | SH-2477 Integrate Tofu's FXAA edge threshold tweaks | Dave Parks | |
2011-09-29 | SH-2416 Make automatic alpha mask detection on by default | Dave Parks | |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with ↵ | Dave Parks | |
some drivers (prune shader tree of unused shaders while we're at it) | |||
2011-09-29 | SH-2276 enable verbose GL debugging to try and get some more info in crash ↵ | Dave Parks | |
reports | |||
2011-09-29 | SH-2276 disable private memory pool management | Dave Parks | |
2011-09-29 | STORM-1612 WIP Implemented new click-to-walk/teleport preferences design. | Vadim ProductEngine | |
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks | |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture ↵ | Dave Parks | |
index debug setting rebuild shaders to use no flow control when set to 1 or lower | |||
2011-09-27 | Remove some unused shaders | Dave Parks | |
2011-09-27 | SH-2244 Make emissive attribute match actual number of components coming in | Dave Parks | |
2011-09-26 | merge | Dave Parks | |
2011-09-26 | merge | Dave Parks | |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating ↵ | Dave Parks | |
deprecation or performance warnings | |||
2011-09-26 | SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵ | Dave Parks | |
default) | |||
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks | |
2011-09-23 | SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵ | Dave Parks | |
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. | |||
2011-09-23 | STORM-1612 FIXED Implemented click-to-walk in Advanced mode. | Vadim ProductEngine | |
Changes: * Click and double click in-world can now trigger click-to-walk or click-to-teleport actions, depending on preferences. * Grouped keyboard- and mouse-related settings in Preferences -> Move. | |||
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵ | Dave Parks | |
some reason | |||
2011-09-22 | merge changes for storm-1607 | Oz Linden | |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks | |
2011-09-22 | SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵ | Dave Parks | |
modify viewer to run under said context without generating errors. | |||
2011-09-21 | VWR-26942: Nederland CA was causing issues when it was mid-CA.pem, moved to ↵ | Roxie Linden | |
end for testing. We are still investigating the real issue, but this may be a sufficient patch | |||
2011-09-20 | SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to ↵ | Dave Parks | |
start with a non-compatibility-profile OpenGL context. | |||
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks | |
2011-09-19 | SH-2243 fix for error in cloth shader | Dave Parks | |
2011-09-19 | storm-1610 | Oz Linden | |
2011-09-19 | VWR-26942: back out 6a0e0684e7af | Oz Linden | |
2011-09-17 | SH-2243 work in progress -- how'd that GL get there? | Dave Parks | |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric ↵ | Dave Parks | |
shaders disabled. | |||
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵ | Dave Parks | |
outputs -- no more deprecation warnings on nvidia | |||
2011-09-16 | merge | Brad Payne (Vir Linden) | |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks | |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ↵ | Dave Parks | |
are available. | |||
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when ↵ | Dave Parks | |
using shaders. | |||
2011-09-14 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Nelson | |
2011-09-14 | merge | Brad Payne (Vir Linden) | |
2011-09-14 | STORM-1578 (viewer side only), STORM-1589 | Oz Linden | |
Remove the viewer side automatic logout after extended away time. Note, however, that the server still logs you out after 30 minutes away: see SVC 7251. Allow more time (10 seconds vs 2 seconds) after initiating Away status during which mouse movements do not remove the Away status. |