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AgeCommit message (Collapse)Author
2011-10-16SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 ↵Dave Parks
(workaround for prevalent driver bug)
2011-10-14SH-2276 Clean up a shader warning.Dave Parks
2011-10-11SH-2545 Fix for transparent water option doing nothing when shaders are enabled.Dave Parks
2011-10-06Fix for busted settings.xml (thanks TankMaster Finesmith)Dave Parks
2011-10-05mergeDave Parks
2011-10-05SH-2031 Fix for stall in image update -- don't use the CPU to convert a ↵Dave Parks
height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish?
2011-10-05merge changes for vwr-26864Oz Linden
2011-10-05SH-2240 Fix for projectors being double sided when shadows disabledDave Parks
2011-10-04SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add ↵Dave Parks
accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session
2011-09-30mergeDave Parks
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2465 Move FXAA to its own pass independent of DoF (also removes the need ↵Dave Parks
to reload shaders when toggling FSAA on and off)
2011-09-29SH-2477 Integrate Tofu's FXAA edge threshold tweaksDave Parks
2011-09-29SH-2416 Make automatic alpha mask detection on by defaultDave Parks
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2507 Potential fix for basic shaders causing objects to disappear with ↵Dave Parks
some drivers (prune shader tree of unused shaders while we're at it)
2011-09-29SH-2276 enable verbose GL debugging to try and get some more info in crash ↵Dave Parks
reports
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-29STORM-1612 WIP Implemented new click-to-walk/teleport preferences design.Vadim ProductEngine
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-26mergeDave Parks
2011-09-26mergeDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-26SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵Dave Parks
default)
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23 STORM-1612 FIXED Implemented click-to-walk in Advanced mode.Vadim ProductEngine
Changes: * Click and double click in-world can now trigger click-to-walk or click-to-teleport actions, depending on preferences. * Grouped keyboard- and mouse-related settings in Preferences -> Move.
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22merge changes for storm-1607Oz Linden
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-21VWR-26942: Nederland CA was causing issues when it was mid-CA.pem, moved to ↵Roxie Linden
end for testing. We are still investigating the real issue, but this may be a sufficient patch
2011-09-20SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to ↵Dave Parks
start with a non-compatibility-profile OpenGL context.
2011-09-20SH-2243 No deprecated calls for the whole session.Dave Parks
2011-09-19SH-2243 fix for error in cloth shaderDave Parks
2011-09-19storm-1610Oz Linden
2011-09-19VWR-26942: back out 6a0e0684e7afOz Linden
2011-09-17SH-2243 work in progress -- how'd that GL get there?Dave Parks
2011-09-17SH-2243 work in progress -- put back ambient lighting when atmospheric ↵Dave Parks
shaders disabled.
2011-09-16SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for ↵Dave Parks
outputs -- no more deprecation warnings on nvidia
2011-09-16mergeBrad Payne (Vir Linden)
2011-09-16SH-2243 work in progress -- don't use deprecated shader stateDave Parks
2011-09-15SH-2243 work in progress -- don't use built-in GL light state when shaders ↵Dave Parks
are available.
2011-09-15SH-2243 work in progress -- no more deprecated built-in matrix state when ↵Dave Parks
using shaders.
2011-09-14Automated merge with http://hg.secondlife.com/viewer-developmentRichard Nelson
2011-09-14mergeBrad Payne (Vir Linden)
2011-09-14STORM-1578 (viewer side only), STORM-1589Oz Linden
Remove the viewer side automatic logout after extended away time. Note, however, that the server still logs you out after 30 minutes away: see SVC 7251. Allow more time (10 seconds vs 2 seconds) after initiating Away status during which mouse movements do not remove the Away status.