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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2019-01-24
SL-10281
Graham Linden
2019-01-24
SL-10282
Graham Linden
2019-01-17
SL-10368
Graham Linden
2019-01-15
SL-10369
Graham Linden
2019-01-14
Merged in graham_linden/viewer-eep-fixes (pull request #225)
Rider Linden
2019-01-14
SL-10355
Graham Linden
2019-01-10
Fix for lineendings in depthToShadowVolumeG.glsl
andreykproductengine
2019-01-08
Fix broken distortion map rendering (was culling everything).
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-08
SL-10305 fix post deferred gamma correction to address ALM mismatch with non-...
Graham Linden
2019-01-08
Merge
Graham Linden
2019-01-07
SL-10304 fix handling of water normal map blending when both current and next...
Graham Linden
2019-01-04
Convert to using shared shadow sampling function (reduce duplicated code bloc...
Graham Linden
2019-01-04
Add new shaders for generating shadows from clouds.
Graham Linden
2019-01-03
Fix per-frag fullbright soft clip convenience funcs to include additive and a...
Graham Linden
2018-12-19
Add new shaders for advanced atmo SH env lighting calcs.
Graham Linden
2018-12-11
Merge
Graham Linden
2018-12-10
SL-9698 [EEP] Add beacons that point to sun & moon position
maxim_productengine
2018-12-06
De-duplicate deferred gbuffer access for getPosition/getNorm.
Graham Linden
2018-12-05
Shader cleanup and consolidation of use of sRGB conversion funcs.
Graham Linden
2018-12-03
SL-10055
Graham Linden
2018-11-19
SL-10032
Graham Linden
2018-11-15
SL-10066 and SL-10067
Graham Linden
2018-11-14
Work around broken deps on atmospheric vars in the frag-based deferred lighti...
Graham Linden
2018-11-14
Merge
Rider Linden
2018-11-12
SL-10044 SL-10045
Graham Linden
2018-11-09
Add missing new shader files.
Graham Linden
2018-11-09
More incremental revive of 39561 contents to determine cuplrit.
Graham Linden
2018-11-09
Yes, Maurice, baby steps.
Graham Linden
2018-11-09
Back out changes causing broken shadows and other render shenanigans.
Graham Linden
2018-11-06
Move to using a shared deferredUtil object for getting pos/norm from gbuffer.
Graham Linden
2018-11-06
Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in lightin...
Graham Linden
2018-11-01
SL-9994
Graham Linden
2018-11-01
Back out unintended shader changes from SL-10000 fix.
Graham Linden
2018-11-01
SL-10000 fix storing of ambient value when converting legacy settings
Graham Linden
2018-10-30
SL-9976 change moon blend/brightness handling in shaders and cleanup extraneo...
Graham Linden
2018-10-30
SL-9966
Graham Linden
2018-10-22
SL-9806
Graham Linden
2018-10-19
SL-9928
Graham Linden
2018-10-16
SL-1289 take two at providing cloud variance to break up tiling monotony
Graham Linden
2018-10-10
Remove unused uniforms from atmospherics helper shaders.
Graham Linden
2018-10-10
Remove some unused atmospherics helpers and forward declarations of unused he...
Graham Linden
2018-10-10
Fix names of WATER_BLUR_MULTIPILER.
Graham Linden
2018-10-10
Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) de...
Graham Linden
2018-10-09
SL-1289
Graham Linden
2018-10-08
SL-9751
Graham Linden
2018-10-05
SL-1925
Graham Linden
2018-10-03
SL-966 - added scale constraints for animated object attachments
Brad Payne (Vir Linden)
2018-10-03
SL-966 - bug fixes, added lerp control for algorithm tweaking
Brad Payne (Vir Linden)
2018-10-02
Add LUT textures and optional settings for moisture/ice level to sky settings.
Graham Linden
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