Age | Commit message (Collapse) | Author |
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matching the rest of the sRGB herd
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gamma exposed in settings
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issues, alpha-blend objects still missing haze underwater
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reflect/distort RTs
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fullbright+glow+texcolor
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rendering
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setting
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Reviewed by Kelly
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dist broken
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no refl, no water dis
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https://bitbucket.org/lindenlab/viewer-development-materials
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texture gamma corrections to spot inputs
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we can included gamma ops
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https://bitbucket.org/lindenlab/viewer-development-materials
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Route --url and --slurl command-line switches through a common settings
variable. Treat them uniformly now. (Previously, passing --url would notice a
grid-specific SLURL and preselect that grid; --slurl wouldn't. Now both do.)
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corrected related tooltips
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Kelly.
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slight cleanup.
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The cmd_line.xml entries:
analyzeperformance
crashonstartup
debugsession
disablecrashlogger
logmetrics
logperformance
noquicktime
replaysession
all specify map-to settings.xml variables -- none of which existed! Introduce
such variables. Instead of detecting the presence of a particular switch in
the command-line parser, use the value of its corresponding settings variable.
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normalizes from various lighting functions, rework flow control based on profile feedback.
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Use map-to in cmd_line.xml to inform the command-line processor that the
target variable for --graphicslevel is RenderQualityPerformance.
That lets us eliminate clunky llappviewer.cpp switch from '0' to 0, etc.
Moreover, previous switch statement only accepted 0 - 3, whereas
LLFeatureManager::setGraphicsLevel() actually accepts 0 - 6. Introduce
LLFeatureManager::isValidGraphicsLevel() and use that to validate.
Replace switch statement in setGraphicsLevel() mapping int constants to string
literals with static vector of level names, using same data for mapping as for
validating level numbers.
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divides from various lighting functions.
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