Age | Commit message (Collapse) | Author |
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Add the ability to clear LOD slots.
Make triangle count UI more responsive to Generate LOD button.
Add triangle count debug display for current selection.
Reviewed by Nyx
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always trigger popup notification and rely on ignore machinery to hide it
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from javascript.
This includes a Mac build of llqtwebkit from the following sources:
revision aacdf69cbf5aa12d77c179296e31ef643ed1ef4a of http://qt.gitorious.org/+lindenqt/qt/lindenqt (currently head of the 'lindenqt' branch)
revision 81ab5ae326f0 of http://hg.secondlife.com/llqtwebkit (currently head of the default branch)
Reviewed by Callum.
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number, and can also be incorrectly cleared with the VFS cache.
reviewed by andrew.
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Imported from Snowglobe.
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SNOW-352/SNOW-421/SNOW-462 Imported from Snowglobe 2
By Twisted Laws and Thickbrick Sleaford
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--HG--
branch : product-engine
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It's not loaded each time the side bar is opened - only at login - when it did not persist, the change to the URL that was lost after a restart.
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See https://wiki.lindenlab.com/wiki/License_Substitution for details.
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back-out the back-out for this branch. yay.
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Backing out this merge that I pushed (prematurely) to the wrong place.
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Removed "Run Multiple Threads" from the menu because we are not using it.
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bar.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/870/
--HG--
branch : product-engine
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Improved the following:
1, make sure the texture callback queue is properly handled and cleaned in time;
2, estimate the LLVOTree pixel area more accurately;
3, eliminate the possibility of back and forth stopping/restarting a texture fetching
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The limit is controlled by the debug setting MediaBrowserWindowLimit.
When opening a new window would take us over the limit, the least recently opened window will be closed first.
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Done:
- 1. Dropped the obsolete "MultipleAttachments" setting.
- 2. Added an "Add" item to the following attachment-related context menus:
* My Appearance (ex-My Outfits) context menu.
* Edit Outfit -> Add More context menu.
* Object in-world context menu.
* Inventory context menu.
* Object inspector gear menu.
- 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action.
TODO:
- Ability to attach multiple objects at once from the Add More panel (bulk attach).
- Make sure there's no memleak when you click Wear/Attach in the in-world object context menu
and the callback isn't invoked (because e.g. avatar fails to get close enough to the object).
Issues:
0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments()
should replace attachments or add them. Assumed the former.
1. I couldn't verify that adding objects from the object inspector menu works
because I either could wear an object or see its inspector, not both.
2. > 1. Right-click on an object in your inventory and select "Wear".
> VERIFY: Attaches the object and replaces whatever's there; asks for
> confirmation before replacing an existing object.
I think this is impossible to implement because we don't know in advance
what point the object will be attached to, so we can't display a confirmation dialog.
Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/
--HG--
branch : product-engine
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feeeeling.
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with slight modifications.
- Replaced pointers passed to 'Add More' gear menu with LLHandle.
- Removed storing 'Add More' panel sort order from settings because the order is changed each time the panel opens.
- Replaced creating items comparator in LLPanelOutfitEdit::postBuild() with a static comparator in llwearableitemslist.cpp.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/826/.
--HG--
branch : product-engine
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