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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Age
Commit message (
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Author
2013-05-10
merge changes for latest project changes
Oz Linden
2013-05-08
Rollback NORSPEC-156 change which fails to compile due to implicit cast
Graham Madarasz
2013-05-08
NORSPEC-156 back to the fix that actually works
Graham Madarasz
2013-05-08
merge changes for 3.5.1-release
Oz Linden
2013-05-08
NORSPEC-156 move gamma correction to vert shader
Graham Madarasz
2013-05-08
NORSPEC-156 modify fullbrightF colorspace conversion to eliminate delta with ...
Graham Madarasz
2013-05-07
Fix for bad light map generation/sampling.
Dave Parks
2013-05-06
MATBUG-78 Fix for alpha lighting falloff not matching for sunlight when shado...
Dave Parks
2013-05-01
NORSPEC-145 Fix for improper rendering of glow pass for rigged meshes.
Dave Parks
2013-05-01
Fix for sky being too bright with advanced lighting enabled
Dave Parks
2013-05-01
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-05-01
Fix up specular highlights and gamma correction for projectors.
Dave Parks
2013-04-30
Merge 3.5.1 into Materials
Graham Madarasz
2013-04-30
MATBUG-78 Fix for alpha lighting distance attenuation not matching opaque dis...
Dave Parks
2013-04-29
NORSPEC-153 Workaround for AMD driver bug that doesn't like '\' on #define's
Dave Parks
2013-04-29
Merged with https://bitbucket.org/lindenlab/viewer-development-materials
Geenz
2013-04-29
Fix any missing color space conversions where appropriate, tweak the sun's in...
Geenz
2013-04-25
Bump resolution on lightFunc to avoid banding.
Dave Parks
2013-04-25
NORSPEC-104 Fix for texture animation sometimes not overriding specular and n...
Dave Parks
2013-04-25
NORSPEC-106 Fix for emissive mask overriding environment mask.
Dave Parks
2013-04-25
NORSPEC-118 Compatibility pass against advanced lighting disabled.
Dave Parks
2013-04-24
Correct fix to include affect on ambient term and make work on Mac nV
Graham Madarasz
2013-04-24
Fix mismerge that lost Geenz colorspace conversion of diffuse in alphaV
Graham Madarasz
2013-04-24
NORSPEC-59 NORSPEC-125 make materials and alpha shaders work on Mac laptops w...
Graham Madarasz
2013-04-24
Fix for overbrigtened alpha blended objects in deferred. Linearize diffuse s...
Geenz
2013-04-22
NORSPEC-141 Back out a change that seems to cause shadow artifacts on rigged ...
Dave Parks
2013-04-19
NORSPEC-139 Fix for non-fullscreen spotlight lighting mismatching fullscreen ...
Dave Parks
2013-04-19
Cleanup specular highlights from spot lights
Dave Parks
2013-04-18
Fix for alpha blended objects becoming too bright when gamma correction is ap...
Geenz
2013-04-18
Merged with latest viewer-development-materials.
Geenz
2013-04-18
Mitigation for light attenuation looking different with gamma correction. As...
Geenz
2013-04-18
Don't apply gamma correction underwater (for now).
Geenz
2013-04-18
This should take care of alpha blended full bright objects and gamma correction.
Geenz
2013-04-18
NORSPEC-90 Cleanup avatar alpha shaders
Dave Parks
2013-04-18
Use GL_SRGB8_ALPHA8 for the diffuse and specular buffers, and correct gamma *...
Geenz
2013-04-18
NORSPEC-90 Remove unused state from alphaF/alphaV
Dave Parks
2013-04-18
NORSPEC-90 Cleanup of alpha pool hook ups for materials.
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/Geenz/viewer-development-materials
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-18
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-04-18
NORSPEC-135 Fix for environment map not showing up if glossiness is zero.
Dave Parks
2013-04-17
Merge with latest viewer-dev-materials.
Geenz
2013-04-17
Merge + propagated class 2 alphaF changes to class 1 alphaF.
Geenz
2013-04-17
First pass of gamma correction reimplementation.
Geenz
2013-04-17
NORSPEC-59 and NORSPEC-133 work-around crash with RenderDebugGL on and fix br...
Graham Madarasz
2013-04-17
NORSPEC-90 Alpha pool hookups for materials.
Dave Parks
2013-04-16
NORSPEC-59 fix? for mac crasher
Graham Madarasz
2013-04-16
Merge viewer-dev-materials
Graham Madarasz (Graham Linden)
2013-04-16
See if we can run with no ifdefs in alpha shaders on all platforms
Graham Madarasz
2013-04-16
merge changes for alpha fixes from geenz
Oz Linden
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