Age | Commit message (Collapse) | Author |
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Fix for brightening of PBR materials at the shadow horizon.
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preferences and featuretable. Remove Reflections checkbox. Don't persist reflection probe volume display between sessions. Incidental decruft.
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TODO: Why did this work for the equivalent non-rigged prim?
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remove exposure correction from legacy fullbright balance PBR materials against legacy.
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DRTVWR-583
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DRTVWR-559
SL-19524
SL-19513
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down glare on legacy materials.
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brightness to allow ACES Hill all the time.
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Makes our binding flow _far more_ predictable and makes way more sense.
DRTVWR-559
SL-19524
SL-19513
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samples with max probe neighbors, and don't move manual probes after they are complete (removes flickering around Sponza).
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clouds, and update midday to not be red shifted.
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approximation
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exposure controls not persist, limit exposure range, and do a debug gl pass.
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* SL-19538 Followup -- fix for dynamic exposure having large gaps in its luminance sampling.
* SL-19538 Followup -- review feedback changes.
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ambiance. Make render targets 16F and scrube NaNs (thanks Rye). Update midday. (#154)
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* SL-19331: Have media updates on the LLImageGL thread even when texture updates are on the main thread. Add config.
Off-thread media updates seem work best performance-wise when using glTexImage2D, not sub_image_lines. Otherwise, there are lots of main thread stalls.
* SL-19331: Bump featuretable
* SL-19331: Cleanup, annotate comment
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* SL-19538 Remove hacky ambiance scale and take the mittens off probe ambiance values. Fix for sky brightening being done in sRGB space.
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DRTVWR-559
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SL-19513
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fade in.
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reflections.
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exposure.
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luminance and distance to center of screen, rebalance night, don't rely on blending not clamping R16F.
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to exposure sample.
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hacky HDR sky reflections).
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DRTVWR-559
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SL-18563
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indirect lighting. Minor incidental decruft.
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