Age | Commit message (Collapse) | Author |
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Shadows enabled.
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enabled
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- Implemented Richard's and Leo's spec
- Also fixed an issue when applying no-transfer texture for an object using texture picker, creates redundant copies of the texture in the object's content
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control synchronizing strategy WRT occlusion queries, add experimental transform feedback driven LoD update
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- Fixed typo in word "browser"
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request from similator and display a notification
Reviewed by Simon
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against sculpt based crashers.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
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on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
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enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
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again on Mac.
* Cleaned up vertex buffer allocation to guarantee allocation and deallocation using the same allocation methods from the same pools.
* Added new shader feature for atmospheric helpers in the absence of lighting.
Reviewed by davep.
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"CurlRequestTimeOut" for QA to test Curl.
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for alpha lighting of point lights not matching deferred lights.
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Added a setting to store the panel state.
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viewer
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