summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings
AgeCommit message (Expand)Author
2012-04-24Added support for rendering the regions water height. Also added initial supp...prep
2012-04-20Updating the pathfinding object colors to Leo's recommendations.Todd Stinson
2012-04-20Updating the pathfinding object colors to Leo's recommendations.Todd Stinson
2012-04-19Cleaning up the navmesh colors a bit.Todd Stinson
2012-04-05Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...Todd Stinson
2012-04-04Add pathfindingNoNormal shader.Dave Parks
2012-04-04Support for navmesh vbo. Navmesh vb supports heat map.prep
2012-04-04Better contrast between shapes and their outlines.Dave Parks
2012-04-03Cleanup -- use falcon's default colors -- fix bug where screen remains blank ...Dave Parks
2012-04-03Switch x-ray render to non-wirefrmae by default.Dave Parks
2012-04-03Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-04-03merge changes for drtvwr-132Oz Linden
2012-04-03Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...Dave Parks
2012-04-02mergeDave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ...Dave Parks
2012-03-30Adding in some debug functionality to allow permanent and/or character flags ...Todd Stinson
2012-03-30merge changes for vmrg-233Oz Linden
2012-03-29Updating the test path and universe colors based on Leo's direction.Todd Stinson
2012-03-29Exposed star(valid/invalid) and test path colors. Refactored path drawing cod...prep
2012-03-28Altering the default navmesh color.Todd Stinson (stinson@lindenlab.com)
2012-03-28Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...Todd Stinson
2012-03-28Updating the navmesh colors based on discussions with Leo.Todd Stinson
2012-03-28Adding some missing constant names. Most still need documentation.Andrew Meadows
2012-03-28Fixed blend caps for navmesh tris and updated navmesh face alpha to be totall...prep
2012-03-28Added support for customizing the colors used in the navmesh visualizer.prep
2012-03-16EXP-1767 FIX (Received Items panel state does not persist between sessions)Richard Linden
2012-03-13pull and merge from viewer-developmentprep
2012-03-09merge changes for vmrg-225Oz Linden
2012-03-09merge changes for vmrg-230Oz Linden
2012-02-28Turn off the neighbor region query when loading a navmeshprep
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-19STORM-1808 Fix wrong name in xml fileJonathan Yap
2012-02-19STORM-1808 Recode so build button is not clickable when grayed outJonathan Yap
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17made avatar rotation threshold configurable via a settingRichard Linden
2012-02-17Path-317: debug option to enable vbo rendering of navmeshesprep
2012-02-16EXP-1832 FIX Viewer Size not persistent across loginsRichard Linden
2012-02-16Path-278 Debug option to download multiple navmeshes to the viewer.prep
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14PATH-297: Initial layout and basic implementation for the pathfinding basic f...Todd Stinson
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float fo...Dave Parks
2012-02-10PATH-284: Updating the class names in preparation for the new pathfinding con...Todd Stinson
2012-02-10EXP-1889 FIX As a Second Life viewer developer, I would like a tool that help...callum
2012-02-08STORM-1808 Indicate ability to buildJonathan Yap
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks