Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-17 | SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler | Dave Houlton | |
2020-03-16 | Add missing fullbrightAtmosTransportFrag stub. | Runitai Linden | |
2020-03-16 | SL-4495 Add setting to ignore Hover height when setting Camera position | maxim_productengine | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #36) | Dave Parks | |
SL-12005 Fix for projectors getting brighter when switching to single light shader. | |||
2020-03-13 | SL-12005 Fix for projectors getting brighter when switching to single light ↵ | Runitai Linden | |
shader. | |||
2020-03-13 | SL-12784 disambiguate vertex_color.a of 0 | Dave Houlton | |
2020-03-13 | SL-12850 Adhere to coding standard | Ptolemy | |
2020-03-13 | SL-12850 remove debug | Ptolemy | |
2020-03-13 | SL-12850 | Ptolemy | |
2020-03-13 | Merged in davep/DRTVWR-440 (pull request #33) | Dave Parks | |
SL-12233 Fix for disagreement between fullbright implementations with ALM on and off. | |||
2020-03-13 | SL-12233 Fix for disagreement between fullbright implementations with ALM on ↵ | Runitai Linden | |
and off. | |||
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton | |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy | |
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha ↵ | Dave Houlton | |
component | |||
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy | |
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and ↵ | Runitai Linden | |
transparent objects from last commit. | |||
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix ↵ | Runitai Linden | |
for lack of angular attenuation on ambient lighting on triangles facing away from sun. | |||
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden | |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and ↵ | Runitai Linden | |
deferred. Don't make terrain fullbright under water. | |||
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ↵ | Runitai Linden | |
This keeps ambient from getting overblown and better matches environment lighting with ALM on/off. | |||
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |
2020-03-04 | Fix line endings? | Runitai Linden | |
2020-03-04 | Merge fix | Runitai Linden | |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵ | Runitai Linden | |
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | |||
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton | |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton | |
2020-02-25 | SL-12574: Document shader class summary | Ptolemy | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton | |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton | |
2020-02-06 | Merge branch 'master' into DRTVWR-497 | Andrey Lihatskiy | |
2020-02-05 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-02-05 | Merge branch 'master' into DRTVWR-460 | Andrey Lihatskiy | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. | |||
2020-02-04 | SL-11445 Couple small fixes | Andrey Kleshchev | |
2020-02-03 | Merge branch 'master' into DRTVWR-482 | Andrey Lihatskiy | |
2020-02-03 | Merge branch 'DRTVWR-501' into trunk | Andrey Lihatskiy | |
2020-02-03 | Merge branch 'DRTVWR-500' into DRTVWR-501 | Andrey Lihatskiy | |
2020-01-30 | Merged in euclid-wip-SL12594 (pull request #3) | Dave Houlton | |
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-01-30 | SL-12618 FIXED The camera zoom position is incorrect after selecting the ↵ | maxim_productengine | |
preset in some cases | |||
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-29 | SL-12594, remove settings-file references to VertexShaderEnable | Dave Houlton | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-27 | SL-12475 add Inventory Favorites tab | maxim_productengine | |
2020-01-10 | SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim. | Ptolemy | |