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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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Author
2020-06-24
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
Andrey Lihatskiy
2020-06-02
Merge branch 'master' into DRTVWR-503-maint
Andrey Lihatskiy
2020-06-02
Merge branch 'master' of https://bitbucket.org/lindenlab/viewer into DRTVWR-512
Callum Prentice
2020-05-20
Fix for SL-13125 Update MediaRollOff values for greater range and less attenu...
Callum Prentice
2020-05-19
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
Andrey Lihatskiy
2020-05-18
Merge branch 'master' into DRTVWR-501-maint
Andrey Lihatskiy
2020-05-18
Merged master into DRTVWR-508
Andrey Kleshchev
2020-05-05
Merge branch 'DRTVWR-501-maint' into DRTVWR-503-maint
Andrey Lihatskiy
2020-04-29
Merge branch 'DRTVWR-500' into DRTVWR-501-maint
Andrey Lihatskiy
2020-04-26
Merge branch 'master' into DRTVWR-460
Andrey Lihatskiy
2020-04-23
SL-12904 Temporarily use LLSD to avoid crashes on older viewers
Mnikolenko Productengine
2020-04-20
Merged master into DRTVWR-508
Andrey Kleshchev
2020-04-20
SL-12904 FIXED Camera Preset does not restore correctly when sitting
Mnikolenko Productengine
2020-04-14
SL-13019, fix broken varying linkage on MacOS
Dave Houlton
2020-04-09
SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...
Dave Houlton
2020-04-07
SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders comp
Dave Houlton
2020-04-07
SL-10449 Fix ALM on OSX
Ptolemy
2020-04-03
SL-12852 Cleanup for readability
Ptolemy
2020-03-25
Fix for class2/softenLightF.glsl not matching class1/softenLightF.glsl
Runitai Linden
2020-03-24
Merge cleanup
Runitai Linden
2020-03-24
Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR...
Runitai Linden
2020-03-24
Fix for bad fullbright shiny shininess values and inconsistency between mater...
Runitai Linden
2020-03-20
WIP - Make EEP match production.
Runitai Linden
2020-03-19
Merged in SL-11589 (pull request #44)
Michael Pohoreski
2020-03-19
SL-12871 'Only Friends and Groups can call or IM me' setting should be accoun...
Mnikolenko Productengine
2020-03-19
SL-11589 Remove redundant setting vary_texcoord0, cleanup grouping
Ptolemy
2020-03-19
SL-11589 Fix clouds drooping below horizon
Ptolemy
2020-03-18
SL-12574 Add note about duplicated procedurally generated sky texture
Ptolemy
2020-03-18
SL-12865, add bias to alpha mask values to avoid 8-bit acne
Dave Houlton
2020-03-17
SL-10449 remove soft gamma adjustment that breaks Mac GLSL compiler
Dave Houlton
2020-03-16
Add missing fullbrightAtmosTransportFrag stub.
Runitai Linden
2020-03-16
SL-4495 Add setting to ignore Hover height when setting Camera position
maxim_productengine
2020-03-13
Merged in davep/DRTVWR-440 (pull request #36)
Dave Parks
2020-03-13
SL-12005 Fix for projectors getting brighter when switching to single light s...
Runitai Linden
2020-03-13
SL-12784 disambiguate vertex_color.a of 0
Dave Houlton
2020-03-13
SL-12850 Adhere to coding standard
Ptolemy
2020-03-13
SL-12850 remove debug
Ptolemy
2020-03-13
SL-12850
Ptolemy
2020-03-13
Merged in davep/DRTVWR-440 (pull request #33)
Dave Parks
2020-03-13
SL-12233 Fix for disagreement between fullbright implementations with ALM on ...
Runitai Linden
2020-03-12
SL-12784 restore vertex color alpha contribution
Dave Houlton
2020-03-10
SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup
Ptolemy
2020-03-10
SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...
Dave Houlton
2020-03-06
SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off
Ptolemy
2020-03-06
Fix for mismatch on angular attenuation between sunlight on opaque and transp...
Runitai Linden
2020-03-06
Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...
Runitai Linden
2020-03-06
Fix for sky in wrong color space.
Runitai Linden
2020-03-06
Fix for under water being much brighter and mismatching between alpha and def...
Runitai Linden
2020-03-05
WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...
Runitai Linden
2020-03-05
Reenable water fog in materialF.glsl (oops)
Runitai Linden
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