Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-13 | Fix logcontrol.xml with broken XML and put extra warn logging when live ↵ | Graham Linden | |
files fail to load. | |||
2018-06-13 | Mods to hook up water settings to water normals for rendering with support ↵ | Graham Linden | |
for current to next blending. Modify LLSettingsFoo::buildDefaultFoo to use a static and avoid re-validation of default sky/water/daycycle settings. Remove all references to gSun/MoonTextureId globals (they should come from sky settings now). | |||
2018-06-12 | Fix env panel forward action. | Graham Linden | |
Make env panel update environment when jumping frame to frame. Add separate funcs for sun/moon vectors in various coord systems. Make haze glow only pay attention to sun (i.e. fix sun glow when moon is near horizon in daytime). | |||
2018-06-11 | Make cloud rendering use textures defined in sky settings and add code to ↵ | Graham Linden | |
shaders to lerp between current and next cloud texture. | |||
2018-06-11 | Fix water fog consolidation in underwater shaders. | Graham Linden | |
Add plumbing facilities to allow current and next moon textures to be passed to moon shader. Modify moon shader to blend between current and next moon textures by blend factor. | |||
2018-06-08 | Add specific shader for the moon to allow different rendering at day vs night. | Graham Linden | |
Add MouseMoon positioning ala MouseSun debug setting and accessors to use it. | |||
2018-06-07 | Validation fixes. | Rider Linden | |
2018-06-05 | merge | Brad Payne (Vir Linden) | |
2018-06-05 | SL-915 - incremental updates to dynamic bounding box, setting to control detail. | Brad Payne (Vir Linden) | |
2018-06-01 | Merge to 5.1.6 | Graham Linden | |
2018-06-01 | Modify use of sky settings, reduce complexity, and name funcs to indicate ↵ | Graham Linden | |
coord systems in use. Fix class2 softenLightF shader. | |||
2018-05-31 | Merge | Rider Linden | |
2018-06-01 | merge from viewer-release | andreykproductengine | |
2018-05-23 | Merge | Graham Linden graham@lindenlab.com | |
2018-05-22 | Merge | Rider Linden | |
2018-05-18 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-05-16 | Merge and disable new sky render. | Graham Linden graham@lindenlab.com | |
2018-06-07 | MAINT-8730 Remove unused fetchFeatureTable code | andreykproductengine | |
2018-05-02 | MAINT-8553 Allow copy a link or copy a folder containing a link in inventory. | maxim_productengine | |
2018-05-01 | Le Merge | Graham Linden graham@lindenlab.com | |
2018-04-20 | Move class3 sky/cloud shaders to where they need to be to get picked up by ALM. | Graham Linden graham@lindenlab.com | |
Modify autobuild.xml to use new libatmo w/ state save/restore fixes (addresses font render glitch). Put in nSight debug support. | |||
2018-04-14 | Merge | Graham Linden graham@lindenlab.com | |
2018-04-13 | Merge | Rider Linden | |
2018-04-12 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-04-12 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-05-18 | merge | Brad Payne (Vir Linden) | |
2018-04-13 | merge, mac build fix | Brad Payne (Vir Linden) | |
2018-03-14 | Fix up atmospheric helpers and transport shader for adv atmo path. | Graham Linden graham@lindenlab.com | |
Basic hook-up of sky settings to llatmosphere model. Moved mie aniso to be a top-level setting instead of a per-mie-layer setting. | |||
2018-03-12 | Add new shader files missed in last commit. | Graham Linden graham@lindenlab.com | |
2018-03-12 | De-duplicate deferred shader code for atmospherics and transport. | Graham Linden graham@lindenlab.com | |
2018-03-12 | Fix decl mismatch in alpha shader and mark deferred shaders needing new ↵ | Graham Linden graham@lindenlab.com | |
linkage so ALM works again. | |||
2018-03-12 | De-duplicate shader code for encoding and decoding normals to/from gbuffer ↵ | Graham Linden graham@lindenlab.com | |
format. | |||
2018-03-12 | De-duplicate sRGB conversion funcs from many shaders | Graham Linden graham@lindenlab.com | |
and unify on using the version that works on OSX. Add more logging to shader loading about fallbacks and loading succcess. Add frag shaders for sharing sRGB and normal encode/decode via GL shader linkage. | |||
2018-03-09 | De-duplicate water fog code and modify programs to include the shared object ↵ | Graham Linden graham@lindenlab.com | |
as necessary. | |||
2018-03-09 | Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places ↵ | Graham Linden graham@lindenlab.com | |
using DEFINE_GL_FRAGCOLOR for consistency. | |||
2018-03-08 | Get libatmosphere shader into link chain for Adv WL shaders. | Graham Linden graham@lindenlab.com | |
Point autobuild at fixed libatmosphere. | |||
2018-03-06 | Remove new atmospheric LLSD entries from old settings XML files. | Graham Linden graham@lindenlab.com | |
2018-02-28 | Merge | Graham Linden graham@lindenlab.com | |
2018-02-28 | Add 3p package for adv atmospherics to autobuild. | Graham Linden graham@lindenlab.com | |
Mark legacy atmospherics code with ifdefs. Fix up legacy uplift to include new atmospherics settings. | |||
2018-02-26 | Merge | Rider Linden | |
2018-02-26 | Add distinct versions of sky, cloud, and transport shaders so they can be ↵ | Graham Linden graham@lindenlab.com | |
different with adv atmo shaders. | |||
2018-02-26 | Redo advanced atmo shader integration with SL. | Graham Linden graham@lindenlab.com | |
2018-02-22 | SL-860 - clean up of interim code | Brad Payne (Vir Linden) | |
2018-02-22 | Add settings/validations for new advanced atmo settings. | Graham Linden graham@lindenlab.com | |
2018-02-18 | Atmospherics WIP | Graham Linden graham@lindenlab.com | |
libatmosphere integrated in indra/llrender/llatmosphere.cpp Still working on runtime shaders to use libatmosphere precomputed atmospherics textures | |||
2018-02-15 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-02-14 | Automated merge with tip of viewer-release | callum_linden | |
2018-02-13 | merge | Brad Payne (Vir Linden) | |
2018-02-15 | Mark RenderNsightDebugSupport as requiring restart (because it does). | Graham Linden graham@lindenlab.com | |
Remove nerfing of message to run SL_Launcher. | |||
2018-02-15 | Add debug setting and code to allow nVidia nSight graphics debugging to ↵ | Graham Linden graham@lindenlab.com | |
capture SL frames. These changes are only enabled if RenderNsightDebugSupport is true and eliminate use of some OpenGL legacy functionality which is incompatible with nSight capture (mostly glReadPixels and other fixed-function pipe rendering calls). |