Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-12-17 | SL-12472 to address SL-11406 | Michael Pohoreski (Ptolemy Linden) | |
2019-12-16 | Merge viewer-release 6.3.6 into viewwer-eep repo | Dave Houlton | |
2019-12-13 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-12-11 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #507) | Dave Houlton | |
SL-11406: Skip avatars being effected. Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2019-12-10 | SL-11406: Skip avatars being effected. | Michael Pohoreski (Ptolemy Linden) | |
2019-12-10 | SL-12429 Use different setting name to prevent crash on old viewer | maxim_productengine | |
2019-12-09 | Merged in EuclidLinden/dh-viewer-eep (pull request #506) | Dave Houlton | |
SL-11055 Increase fullbright fog burnthrough | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-11-27 | Merged in pe_devs/494-wassail | AndreyL ProductEngine | |
2019-11-25 | Roll back commit 41531 | Dave Houlton | |
2019-11-23 | Cleanup comments | Michael Pohoreski (Ptolemy Linden) | |
2019-11-21 | SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup. | Michael Pohoreski (Ptolemy Linden) | |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton | |
2019-11-14 | SL-12186 Buildfix and update for creation of default presets | maxim_productengine | |
2019-11-13 | SL-12186 WIP Get rid of excessive offset settings as we moved to store data ↵ | maxim_productengine | |
in xml | |||
2019-11-13 | SL-11964 Removed SL Share from the viewer | AndreyL ProductEngine | |
2019-11-12 | SL-12186 WIP Added ability to reset default presets and updated item list in ↵ | maxim_productengine | |
'My camera presets' floater | |||
2019-11-04 | SL-12186 WIP Updating UI for camera controls, including presets | Mnikolenko Productengine | |
2019-10-29 | SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246 | Dave Houlton | |
2019-10-29 | Fix crash on startup and restore missing settings | Mnikolenko Productengine | |
2019-10-15 | Downstream merge from lindenlab/viewer-manul | AndreyL ProductEngine | |
2019-09-25 | SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ↵ | ruslantproductengine | |
is off. | |||
2019-09-18 | SL-11984 Correct status page URLs | Steven Harrison (steven) | |
2019-09-17 | SL-11779 Resolved perfomance drop with negative RenderShadowResolutionScale | andreykproductengine | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-09 | SL-1144 | Graham Linden | |
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly. | |||
2019-09-05 | SL-11315 Viewer asks to play media and retains selected choice | andreykproductengine | |
2019-09-03 | SL-11543, SL-11443 | Graham Linden | |
Fix faullbright/emissive problems. | |||
2019-08-23 | SL-11774 | Graham Linden | |
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader. | |||
2019-08-22 | SL-11406 | Graham Linden | |
Restore code to stomp emissive in the absence of a normal map (to avoid fullbright implying full emissive). | |||
2019-08-13 | SL-11589 | Graham Linden | |
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | |||
2019-08-09 | SL-9699 Login selection | andreykproductengine | |
2019-08-15 | SL-209 Cleanup Merchant Outbox | andreykproductengine | |
2019-07-26 | SL-8380 Ability to disable 2D UI tooltips | andreykproductengine | |
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-24 | SL-10698 | Graham Linden | |
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline. | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-15 | SL-11590 | Graham Linden | |
Modified windlight shader to remove adjustment to glow.z | |||
2019-07-12 | SL-11588 | Graham Linden | |
Make avatar alpha shader ignore vertex color again. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-08 | Fix materials content being emissive when it should not. | Graham Linden | |
2019-07-08 | SL-11540 | Graham Linden | |
Make class1/environment and class1/deferred water match. | |||
2019-07-05 | SL-11552 | Graham Linden | |
Fix materialF including debug force to linear color and re-add logic to stomp emissiveness when normals are not present unless explicitly requested via diffuse alpha mode. | |||
2019-07-03 | SL-11545, SL-11543, SL-10625 | Graham Linden | |
Fix emissives without normal maps clobbering the alpha output in materialF. Modify glow size calc to get close to pre-EEP sun glow behavior (may require sky vert settings >= mid). Make bake ignore alpha readback for Intel until we can determine why their drivers now go boom. | |||
2019-07-02 | SL-11533 | Graham Linden | |
Make alpha shader include vertex color modulation in both srgb and linear flavors. | |||
2019-07-01 | SL-11427 | Graham Linden | |
Fixed downscaling of the refscale passed in from WL in the water shader. |