Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden | |
2020-03-04 | Fix line endings? | Runitai Linden | |
2020-03-04 | Merge fix | Runitai Linden | |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into ↵ | Runitai Linden | |
davep/BUG-228263 | |||
2020-03-04 | Changes somehow missing from last commit | Runitai Linden | |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix ↵ | Runitai Linden | |
inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl | |||
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton | |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton | |
This reverts commits 9d9b890 and 5f846e4. | |||
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton | |
2020-02-25 | SL-12574: Document shader class summary | Ptolemy | |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy | |
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton | |
Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce darkening of sun lighting component, and adds a further magic number gainto boost final result to rough parity with windlight. Removes all light calculations on fullbright objects, just passing through the unlit diffuse color. | |||
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy | |
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton | |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton | |
2020-02-05 | Merge branch 'master' into DRTVWR-460 | Andrey Lihatskiy | |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton | |
Deferred spotlights were transitioned srdb->linear in commit 653133b The lights transition between the deferred and (some other) path at fixed camera distance, causing a distinct light-level pop. Backing out this change to avoid the pop. Note to the future: pick a light space at the beginning and stick with it. | |||
2020-01-30 | Merged in euclid-wip-SL12594 (pull request #3) | Dave Houlton | |
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-01-30 | SL-12618 FIXED The camera zoom position is incorrect after selecting the ↵ | maxim_productengine | |
preset in some cases | |||
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-29 | SL-12594, remove settings-file references to VertexShaderEnable | Dave Houlton | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-10 | SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim. | Ptolemy | |
2020-01-03 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #510) | Michael Pohoreski | |
SL-12006 Fixes Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2019-12-24 | Cleanup indentation and commented out debug color stage vectors | Michael Pohoreski (Ptolemy Linden) | |
2019-12-24 | De-tabify | Michael Pohoreski (Ptolemy Linden) | |
2019-12-23 | Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong ↵ | Michael Pohoreski (Ptolemy Linden) | |
Diffuse for Alpha Mode Blend | |||
2019-12-23 | SL-12006 pre-checkin | Michael Pohoreski (Ptolemy Linden) | |
2019-12-20 | Sync latest from DRTVWR-440 | Dave Houlton | |
2019-12-19 | SL-11606 fix to match EEP light falloff vs release | Dave Houlton | |
2019-12-18 | SL-12424 WIP Save mousewheel zoom fraction in preset | maxim_productengine | |
2019-12-18 | Future-proof Full Bright | Michael Pohoreski (Ptolemy Linden) | |
2019-12-18 | Sync'd | Michael Pohoreski (Ptolemy Linden) | |
2019-12-17 | SL-12472 to address SL-11406 | Michael Pohoreski (Ptolemy Linden) | |
2019-12-16 | Merge viewer-release 6.3.6 into viewwer-eep repo | Dave Houlton | |
2019-12-13 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2019-12-11 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #507) | Dave Houlton | |
SL-11406: Skip avatars being effected. Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2019-12-10 | SL-11406: Skip avatars being effected. | Michael Pohoreski (Ptolemy Linden) | |
2019-12-10 | SL-12429 Use different setting name to prevent crash on old viewer | maxim_productengine | |
2019-12-09 | Merged in EuclidLinden/dh-viewer-eep (pull request #506) | Dave Houlton | |
SL-11055 Increase fullbright fog burnthrough | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-11-27 | Merged in pe_devs/494-wassail | AndreyL ProductEngine | |
2019-11-25 | Roll back commit 41531 | Dave Houlton | |
2019-11-23 | Cleanup comments | Michael Pohoreski (Ptolemy Linden) | |
2019-11-21 | SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup. | Michael Pohoreski (Ptolemy Linden) | |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton | |
2019-11-14 | SL-12186 Buildfix and update for creation of default presets | maxim_productengine | |
2019-11-13 | SL-12186 WIP Get rid of excessive offset settings as we moved to store data ↵ | maxim_productengine | |
in xml | |||
2019-11-13 | SL-11964 Removed SL Share from the viewer | AndreyL ProductEngine | |
2019-11-12 | SL-12186 WIP Added ability to reset default presets and updated item list in ↵ | maxim_productengine | |
'My camera presets' floater |