Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-24 | SL-9711 modify clamping range on atmospheric additive color to balance ↵ | Graham Linden | |
between maintaining old look of WL settings and fixing SL1491 lens flare bug | |||
2018-09-21 | SL-9714 [EEP] Allow changing permissions of environment settings using the ↵ | maxim_productengine | |
bulk perms floater | |||
2018-09-21 | SL-9715 [EEP] Allow setting default creation permissions for environment ↵ | maxim_productengine | |
settings | |||
2018-09-19 | SL-1505 | Graham Linden | |
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment. | |||
2018-09-18 | SL-1475 | Graham Linden | |
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water. | |||
2018-09-18 | SL-1176 | Graham Linden | |
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics. | |||
2018-09-17 | SL-9618 | Graham Linden | |
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be. | |||
2018-09-17 | SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts | Graham Linden | |
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path. | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-09-14 | SL-1491 | Graham Linden | |
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc. | |||
2018-09-13 | Spruce up the non-ALM stars too. | Graham Linden | |
2018-09-12 | SL-9634 turn off nSight debug setting breaking snapshots (glReadPixels is ↵ | Graham Linden | |
incompatible with nSight debugging) | |||
2018-09-11 | Merge advanced atmo WIP | Graham Linden | |
2018-09-11 | Hide UI related to advanced atmospherics and make it off by default again. | Graham Linden | |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden | |
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas. | |||
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden | |
Fix sky depth-testing with advanced atmospherics. | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-10 | SL-966 - animated object size/pos constraints cont, including some settings ↵ | Brad Payne (Vir Linden) | |
for debugging. additional options to anim_tool.py for making test animations | |||
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden | |
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package. | |||
2018-09-07 | SL-944 - logcontrol.xml update | Brad Payne (Vir Linden) | |
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-09-06 | SL-966 - size and pos limit calcs moved to sep method. Global scale option ↵ | Brad Payne (Vir Linden) | |
for testing of size limits. | |||
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-09-04 | Make legacy star brightness setting convert to 0-512 range of new settings. | Graham Linden | |
Make brightness scale in shader more linear and fix twinkling. | |||
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-31 | MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵ | Graham Linden | |
the ground | |||
2018-08-30 | MAINT-9064 | Graham Linden | |
Fix binding of current/next sun/moon textures. Remove redundant code in GLSLShader determination of tex uniform bindings. Unhack mix calls in sun/moon shaders to reverse sense of blending (was working around reversed bindings). | |||
2018-08-29 | SL-967 simplify viewer log file field syntax | Oz Linden | |
MAINT-8991: only escape log message characters once, add unit test remove extra log line created by LL_ERRS document that tags may not contain spaces | |||
2018-08-24 | SL-944 - logcontrol options to control which log recorders get used. This ↵ | Brad Payne (Vir Linden) | |
can be useful for performance reasons when especially verbose debug logging is needed. | |||
2018-08-23 | MAINT-9006 | Graham Linden | |
Make perspective projection consistent between ALM and non-ALM when drawing water (horizon matches). Make perspective projection consistent between ALM and non-ALM when drawing heavenly bodies (sun disc position matches). Make gamma correction of sun disc tex consistent between ALM and non-ALM rendering. | |||
2018-08-09 | Disable nSight debug. | Graham Linden | |
2018-08-09 | MAINT-8951 | Graham Linden | |
Remove moon_dir related shader code causing sunlight shadow artifacting. | |||
2018-08-07 | Protect sky code from (extremely unlikely yet still possible) lack of sky ↵ | Graham Linden | |
settings. | |||
2018-08-03 | Merge | Rider Linden | |
2018-08-02 | merge | Brad Payne (Vir Linden) | |
2018-08-01 | SL-937 - added debug setting DebugObjectLODs to help track LOD calculations ↵ | Brad Payne (Vir Linden) | |
especially for rigged meshes | |||
2018-07-19 | Modify deferred sun disc and moon shaders to write all deferrred gbuffer ↵ | Graham Linden | |
channels and fix rendering issue from norm/spec channels during lighting. | |||
2018-07-11 | Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL ↵ | Graham Linden | |
to link the shaders without complaining about unwritten varying vars. | |||
2018-07-11 | Make moon/star rendering handle transitions between settings w defined ↵ | Graham Linden | |
textures and settings without better. Reverse direction of mix to match blend_factor values in stars shader. | |||
2018-07-10 | Make advanced atmo sky shader compile again. | Graham Linden | |
Make atmospheric model avoid redundant work when settings don't change. Point autobuild.xml at libatmosphere with op== to compare density profiles. | |||
2018-07-10 | Support blending current/next bloom textures in deferred star rendering. | Graham Linden | |
2018-07-10 | Fix star rendering issues in ALM. | Graham Linden | |
2018-07-09 | Restore setting the inv proj matrix for advanced atmo render path. | Graham Linden | |
Set nSight debug setting to 0 to fix ALM snapshots. Add popMatrix call to balance push around heavenly body rendering in ALM and fix mat stack overflow. | |||
2018-07-03 | Fix deferred stars shader output decl. | Graham Linden | |
2018-07-03 | MAINT-8838 render a sun disc if the texture(s) are provided by WL settings ↵ | Graham Linden | |
(default is no sun disc and just haze) Refactor sky texture optimization to retain building the cubemap used by shiny. | |||
2018-06-30 | MAINT-4019 fix ALM star rendering (make post-deferred and actually blend) | Graham Linden | |
2018-06-29 | MAINT-8260 make TextureLoadFullRes not persistent to avoid issues with ↵ | Graham Linden | |
accidentally setting it on systems which cannot handle the mem load it implies | |||
2018-06-27 | Make distinct ALM moon shader, tweak mix factor for day vs night moon ↵ | Graham Linden | |
shading, and fix transposed name of daycycle func. | |||
2018-06-21 | Merge | Rider Linden | |