summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings
AgeCommit message (Expand)Author
2020-04-29Merge branch 'DRTVWR-500' into DRTVWR-501-maintAndrey Lihatskiy
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of w...Dave Houlton
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-03-25Fix for class2/softenLightF.glsl not matching class1/softenLightF.glslRunitai Linden
2020-03-24Merge cleanupRunitai Linden
2020-03-24Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/DRTVWR...Runitai Linden
2020-03-24Fix for bad fullbright shiny shininess values and inconsistency between mater...Runitai Linden
2020-03-20WIP - Make EEP match production.Runitai Linden
2020-03-19Merged in SL-11589 (pull request #44)Michael Pohoreski
2020-03-19SL-11589 Remove redundant setting vary_texcoord0, cleanup groupingPtolemy
2020-03-19SL-11589 Fix clouds drooping below horizonPtolemy
2020-03-18SL-12574 Add note about duplicated procedurally generated sky texturePtolemy
2020-03-18SL-12865, add bias to alpha mask values to avoid 8-bit acneDave Houlton
2020-03-17SL-10449 remove soft gamma adjustment that breaks Mac GLSL compilerDave Houlton
2020-03-16Add missing fullbrightAtmosTransportFrag stub.Runitai Linden
2020-03-13Merged in davep/DRTVWR-440 (pull request #36)Dave Parks
2020-03-13SL-12005 Fix for projectors getting brighter when switching to single light s...Runitai Linden
2020-03-13SL-12784 disambiguate vertex_color.a of 0Dave Houlton
2020-03-13SL-12850 Adhere to coding standardPtolemy
2020-03-13SL-12850 remove debugPtolemy
2020-03-13SL-12850Ptolemy
2020-03-13Merged in davep/DRTVWR-440 (pull request #33)Dave Parks
2020-03-13SL-12233 Fix for disagreement between fullbright implementations with ALM on ...Runitai Linden
2020-03-12SL-12784 restore vertex color alpha contributionDave Houlton
2020-03-10SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanupPtolemy
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...Dave Houlton
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for mismatch on angular attenuation between sunlight on opaque and transp...Runitai Linden
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...Runitai Linden
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and def...Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden
2020-03-04Fix line endings?Runitai Linden
2020-03-04Merge fixRunitai Linden
2020-03-04Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-22...Runitai Linden
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi...Runitai Linden
2020-03-04Roll back SL-12006 commits to materialF.glsl (Dec23)Dave Houlton
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
2020-02-28SL-12638, further tweaking of normal-map lighting, add some de-saturationDave Houlton
2020-02-25SL-12574: Document shader class summaryPtolemy
2020-02-25SL-12574: Simplify Direct AmbientPtolemy
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton