Age | Commit message (Collapse) | Author |
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on and off.
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missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
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a bunch of trivial clean-ups and commentary.
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Coalesced patchset.
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request from similator and display a notification
Reviewed by Simon
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when the camera is still
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that parameter
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implement setting to turn it on or off
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made received items not auto resizable
save/restore received items height on collapse/expand
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toggling when default is INFO
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Save *window* width and height, not client area
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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helps me find memory leaks.
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on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
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on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
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