Age | Commit message (Collapse) | Author |
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spot light shadows not working in probes.
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Invisible Objects" checkbox instead of "Select Reflection Probes"
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objects less annoying when alt-zooming in edit mode.
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DRTVWR-559
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LLPanelVolume
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# Conflicts:
# autobuild.xml
# indra/cmake/LLCommon.cmake
# indra/llcommon/CMakeLists.txt
# indra/llrender/llgl.cpp
# indra/newview/llappviewer.cpp
# indra/newview/llface.cpp
# indra/newview/llflexibleobject.cpp
# indra/newview/llvovolume.cpp
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deferred shaders. Move reflection probe shaders to class3 and restore class2 shaders to non-reflection probe versions.
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before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
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SL-17274: Stub for PBR DrawPool and shader
Approved-by: Euclid Linden
Approved-by: Dave Parks
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# Conflicts:
# indra/newview/llappviewer.h
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overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
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# Conflicts:
# indra/llcommon/llsdutil.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/lldrawpoolalpha.cpp
# indra/newview/lldrawpoolwater.cpp
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RenderDebugGL was avaliable from develop menu, but since it was persistent, caused slowdowns and crashes it could result in users crashing or lagging without knowing the cause. To resolve the issue it was made to last for a single session.
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attachments rendering to depth buffer)
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