| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-03-26 | Disable shoreline fade. (#3811) | Jonathan "Geenz" Goodman | |
| 2025-03-24 | Readd probe count setting (#3793) | Jonathan "Geenz" Goodman | |
| * Readd max probe count. Disable dynamic probe allocation by default (for now). | |||
| 2025-03-21 | Dynamic Probe Allocation (#3787) | Jonathan "Geenz" Goodman | |
| * #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing | |||
| 2025-03-19 | #3685 add test floater for new slapps | Maxim Nikolenko | |
| 2025-03-11 | #3409 Make maximum probe count adjustable. (#3709) | Jonathan "Geenz" Goodman | |
| * #3409 Make probe count adjustable to better accomodate low VRAM scenarios | |||
| 2025-03-06 | Quick fix for water exclusion. (#3666) | Jonathan "Geenz" Goodman | |
| * Fix for water exclusion when shoreline fade is disabled. | |||
| 2025-03-05 | Hide shoreline fade behind a shader variant. (#3665) | Jonathan "Geenz" Goodman | |
| #3650 Fixed transparent particles over water make the water look black under their transparent parts | |||
| 2025-03-05 | AMD NaN and inf propagation mitigation - #3663 (#3664) | Jonathan "Geenz" Goodman | |
| #3663 On AMD, the world may be rendered in really strange colors. | |||
| 2025-03-05 | Add RenderTextureVRAMDivisor (#3648) | Jonathan "Geenz" Goodman | |
| #3647 Add texture VRAM use divisor. | |||
| 2025-03-05 | #3611 Decrease TextureScaleMinAreaFactor | Andrey Kleshchev | |
| 2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
| 2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
| 2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
| 2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
| 2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
| 2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
| * Incorporation of feedback for #3456 | |||
| 2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
| * #3455 Add support for water exclusion surfaces | |||
| 2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
| * #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
| 2025-01-31 | #3491 Rename all uses of Release Candidate to Beta | Maxim Nikolenko | |
| 2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
| * A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
| 2025-01-09 | Fix world going black and white in certain locations on apple gpu (#2558) | Rye | |
| 2025-01-02 | #3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵ | Jonathan "Geenz" Goodman | |
| our passed in ambient lighting is the only thing that gets applied. (#3327) | |||
| 2024-12-10 | #3234 Fix for slightly transparent objects negating colors (#3259) | Dave Parks | |
| 2024-12-10 | viewer#3169 Legacy settings should no longer be automatically converted | Andrey Kleshchev | |
| 2024-12-06 | #3219 Revert default exposure thresholds to DeltaFPS values (#3228) | Dave Parks | |
| 2024-12-05 | #3210 Fix for "Texture will be downscaled" happening too often. (#3212) | Dave Parks | |
| 2024-12-04 | #3106 Lower maximum texture bias back to 4, reintroduce camera importance ↵ | Dave Parks | |
| texture scaling (#3207) | |||
| 2024-12-03 | Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192) | Jonathan "Geenz" Goodman | |
| #2590 #3167 | |||
| 2024-12-03 | Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202) | Jonathan "Geenz" Goodman | |
| 2024-11-26 | #3157 Fix alpha not having ambient lighting on low. (#3162) | Jonathan "Geenz" Goodman | |
| * #3157 Fix alpha not having ambient lighting on low. | |||
| 2024-11-25 | Drop emissive on old Intel GPUs (#3110) | Jonathan "Geenz" Goodman | |
| * #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies | |||
| 2024-11-19 | brad/2744 handle shader errors (#3105) | Brad Linden | |
| * Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call | |||
| 2024-11-12 | 2590 mac intel and radeon pro 5300m horrible fps 2 (#3030) | Dave Parks | |
| * OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs | |||
| 2024-10-29 | Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864) | Brad Linden | |
| 2024-10-29 | Add handling for downrezzing textures when viewer is minimized, fix ↵ | Rye | |
| downrezzing textures when minimized due to texture system not processesing | |||
| 2024-10-24 | Restore default exposure to 1 and add exposure and tonemapping featuretable ↵ | Rye | |
| entries (#2913) (#2916) | |||
| 2024-10-22 | Restore tonemapping to ACES with a slight mix towards linear and raise ↵ | Rye Mutt | |
| exposure slider limit to 4 (#2915) | |||
| 2024-10-15 | Provide affordances to disable automatic downrezing of textures when SL is ↵ | Brad Linden | |
| in background secondlife/viewer#2549 | |||
| 2024-10-14 | viewer#2819 Group member pagination toggle | Andrey Kleshchev | |
| Group member pagination is not ready, disable it untill later | |||
| 2024-10-05 | viewer#2443 voice dot indicator should be visible by default | Maxim Nikolenko | |
| 2024-09-26 | #2411 Allow disabling and enabling LLFontVertexBuffer | Andrey Kleshchev | |
| for testing purposes | |||
| 2024-09-25 | viewer#2413 Partially remove obsolete alert about expiring voice morphs | Andrey Kleshchev | |
| VoiceEffectsWillExpire can be triggered externally. Don't remove the notification, only viewer's code that triggers it so that external notification keeps working. | |||
| 2024-09-25 | Revert "viewer#2413 Remove obsolete alert about expiring voice morphs" | Andrey Kleshchev | |
| This reverts commit 5c16ae13758bdfe8fe1f13d5f67eabbb6eaa30a1. Fix is correct, but should wait untill server sided fix gets deployed. | |||
| 2024-09-10 | Allow the in world voice indicator to be toggled in preferences | Mnikolenko Productengine | |
| 2024-09-04 | Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into develop | Brad Linden | |
| 2024-09-04 | secondlife/viewer#2490: Fix PBR terrain texture transform feature flag ↵ | Cosmic Linden | |
| handled by viewer in unpredictable manner | |||
| 2024-09-04 | Fix another 1856 crash on startup case when Terrain Bake shaders are ↵ | Brad Linden | |
| unsupported (#2491) fixes secondlife/viewer#1856 | |||
| 2024-09-03 | secondlife/viewer#2490: Fix PBR terrain texture transform feature flag ↵ | Cosmic Linden | |
| handled by viewer in unpredictable manner | |||
| 2024-09-03 | #1852 Fix for some visual corruption caused by divide by zero in lighting ↵ | Dave Parks | |
| functions (#2488) | |||
| 2024-08-30 | Introduce Khronos Neutral tonemapper as new default along with debug options ↵ | Rye Mutt | |
| to control tonemap mix (#2464) (#2468) | |||
