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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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app_settings
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Commit message (
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Author
2018-08-30
MAINT-9064
Graham Linden
2018-08-23
MAINT-9006
Graham Linden
2018-08-09
Disable nSight debug.
Graham Linden
2018-08-09
MAINT-8951
Graham Linden
2018-08-07
Protect sky code from (extremely unlikely yet still possible) lack of sky set...
Graham Linden
2018-08-03
Merge
Rider Linden
2018-07-19
Modify deferred sun disc and moon shaders to write all deferrred gbuffer chan...
Graham Linden
2018-07-11
Make sun/moon vert shaders use calcAtmospherics in hopes it will get OSX GL t...
Graham Linden
2018-07-11
Make moon/star rendering handle transitions between settings w defined textur...
Graham Linden
2018-07-10
Make advanced atmo sky shader compile again.
Graham Linden
2018-07-10
Support blending current/next bloom textures in deferred star rendering.
Graham Linden
2018-07-10
Fix star rendering issues in ALM.
Graham Linden
2018-07-09
Restore setting the inv proj matrix for advanced atmo render path.
Graham Linden
2018-07-03
Fix deferred stars shader output decl.
Graham Linden
2018-07-03
MAINT-8838 render a sun disc if the texture(s) are provided by WL settings (d...
Graham Linden
2018-06-30
MAINT-4019 fix ALM star rendering (make post-deferred and actually blend)
Graham Linden
2018-06-29
MAINT-8260 make TextureLoadFullRes not persistent to avoid issues with accide...
Graham Linden
2018-06-27
Make distinct ALM moon shader, tweak mix factor for day vs night moon shading...
Graham Linden
2018-06-21
Merge
Rider Linden
2018-06-13
Fix logcontrol.xml with broken XML and put extra warn logging when live files...
Graham Linden
2018-06-13
Mods to hook up water settings to water normals for rendering with support fo...
Graham Linden
2018-06-12
Fix env panel forward action.
Graham Linden
2018-06-11
Make cloud rendering use textures defined in sky settings and add code to sha...
Graham Linden
2018-06-11
Fix water fog consolidation in underwater shaders.
Graham Linden
2018-06-08
Add specific shader for the moon to allow different rendering at day vs night.
Graham Linden
2018-06-07
Validation fixes.
Rider Linden
2018-06-01
Merge to 5.1.6
Graham Linden
2018-06-01
Modify use of sky settings, reduce complexity, and name funcs to indicate coo...
Graham Linden
2018-05-31
Merge
Rider Linden
2018-06-01
merge from viewer-release
andreykproductengine
2018-05-23
Merge
Graham Linden graham@lindenlab.com
2018-05-22
Merge
Rider Linden
2018-05-18
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-05-16
Merge and disable new sky render.
Graham Linden graham@lindenlab.com
2018-06-07
MAINT-8730 Remove unused fetchFeatureTable code
andreykproductengine
2018-05-02
MAINT-8553 Allow copy a link or copy a folder containing a link in inventory.
maxim_productengine
2018-05-01
Le Merge
Graham Linden graham@lindenlab.com
2018-04-20
Move class3 sky/cloud shaders to where they need to be to get picked up by ALM.
Graham Linden graham@lindenlab.com
2018-04-14
Merge
Graham Linden graham@lindenlab.com
2018-04-13
Merge
Rider Linden
2018-04-12
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-04-12
Merged in lindenlab/viewer-release
AndreyL ProductEngine
2018-03-14
Fix up atmospheric helpers and transport shader for adv atmo path.
Graham Linden graham@lindenlab.com
2018-03-12
Add new shader files missed in last commit.
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate deferred shader code for atmospherics and transport.
Graham Linden graham@lindenlab.com
2018-03-12
Fix decl mismatch in alpha shader and mark deferred shaders needing new linka...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate shader code for encoding and decoding normals to/from gbuffer fo...
Graham Linden graham@lindenlab.com
2018-03-12
De-duplicate sRGB conversion funcs from many shaders
Graham Linden graham@lindenlab.com
2018-03-09
De-duplicate water fog code and modify programs to include the shared object ...
Graham Linden graham@lindenlab.com
2018-03-09
Fix warnings from shaders and include EXTRA_CODE_HERE sentinel in places usin...
Graham Linden graham@lindenlab.com
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