Age | Commit message (Collapse) | Author |
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to reflect previous commit and use correct pool size
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attenuation
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# Conflicts:
# indra/llmath/llquaternion.h
# indra/newview/lldrawpoolwater.cpp
# indra/newview/lljoystickbutton.cpp
# indra/newview/llvosky.cpp
# indra/newview/skins/default/textures/textures.xml
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water Fresnel
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davep/DRTVWR-440
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materialF and fullbrightShinyF
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SL-11589
Approved-by: Dave Houlton <euclid@lindenlab.com>
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SL-12005 Fix for projectors getting brighter when switching to single light shader.
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shader.
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SL-12233 Fix for disagreement between fullbright implementations with ALM on and off.
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and off.
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component
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transparent objects from last commit.
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for lack of angular attenuation on ambient lighting on triangles facing away from sun.
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deferred. Don't make terrain fullbright under water.
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This keeps ambient from getting overblown and better matches environment lighting with ALM on/off.
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davep/BUG-228263
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inconsistencies between softenLightF.glsl, materialF.glsl, and alphaF.glsl
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