Age | Commit message (Collapse) | Author |
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Added new LLAgentUI location format, renamed unclear old one
Renamed ShowCoordinatesOption to NavBarShowCoordinates
Extended LLLocationInputCtrl to show icons.
Reviewed with Rick
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--HG--
branch : avatar-pipeline
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Should resolve EXT-2499 EXT-2522 EXT-2514
Consider turning back on for Viewer 2.1 and tuning.
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--HG--
branch : avatar-pipeline
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getting purged.
Significantly reduced spurrious warnings and delition of non sin-based texture fetch comptabable sided cache files.
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Enabled CPU limit setting by default (set to 100% of 1 CPU).
Lowered default limits on plugin priorities: 2 normal+, 4 low, 8 total.
Limit on total number of instances now only applies to inworld media -- media instances in the UI (such as the help browser and search) don't count toward the limit. UI media will still bump inworld media down from normal/low priority, though.
Several improvements to plugin manager debug code in the nearby media list.
Don't load unloaded instances that are at PRIORITY_SLIDESHOW or PRIORITY_HIDDEN (they don't get unloaded, they just won't be loaded unless they're at higher priority).
Added LLViewerMediaImpl::isPlayable(), which indicates whether an instance would be loaded if it were high enough in the priority list (taking into account autoplay and current load state). Priority algorithm now takes this into account.
Fixed a couple of issues with approximate texture interest calculation and its use in setting priorities.
Adjusted sleep times on low and normal priorities to be more friendly.
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--HG--
branch : avatar-pipeline
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Also made SRV config options not persistent.
reviewed by brad
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(EXT-2392) No "login" toast appears with overall number of unresolved interactive notifications
(EXT-2391) Notifications overflow toast is broken
--HG--
branch : product-engine
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Added settings to config SRV request params
Increased timeout to 10 seconds
Changed timeout to generate login failure event instead of an error.
Added unit test to cover SRV failure event.
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Resolved conflicts in panel_bottomtray.xml and llavataractions.cpp.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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Added accessors to get platform-specific process ID from LLProcessLauncher.
Added an optional "debug" argument to LLPluginClassMedia::init() and LLPluginProcessParent::init() (defaults to false).
Mac only: made the state machine in LLPluginProcessParent::idle() open a new window in Terminal.app with a gdb session attached to the plugin process upon successful launch.
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Initial refactoring of functionality:
- Re-Fixed bug with visibility of chiclet panel of the min size
- updated bottomtray xml to make buttons identical to each other
- Imroved logic while resizing of bottom tray (changing width of chiclet & nearby panels, hide/show buttons)
--HG--
branch : product-engine
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viewer2009@lists.
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objects/avatars - this is expected.
Effect from DaveP long ago, hover code by me long ago, just changing the default setting.
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Normally LL_ERRS in a developer build of the viewer pops up an OS message box
with the text of the LL_ERRS log message, requiring user intervention to
proceed. This isn't good for unattended testing, especially on Parabuild
machines. Running the viewer with '--set QAModeTermCode n' for some
0 < n < 256 will, on LL_ERRS, cause the viewer to terminate immediately with
_exit(n).
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See Communications Spec for design. Arrow keys still move you if text chat field
is empty. Also fixed ctrl-up/ctrl-down for recently chatted lines.
Reviewed with Richard.
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TEXTURE_DEFAULT
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Kill dead "web based login" viewer-auth mWebLoginKey.
Port over my reg-in-client code from svn, off by default.
Reviewed with Ambroff.
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--HG--
branch : avatar-pipeline
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--HG--
branch : avatar-pipeline
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svn merge -r136068:136089 svn+ssh://svn.lindenlab.com/svn/linden/branches/avatar-pipeline/folder-types__merge__viewer2.0.0-3-r135948 into svn+ssh://svn.lindenlab.com/svn/linden/branches/viewer/viewer-2.0.0-3
Infrastructure changes for cleaning up Asset/Folder types. Associated sim changes are only so that the sim still compiles.
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(and I made a debug setting that can override this)
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Old behavior was setting your skin to white, since they were defaulting to the blank texture.
-Reviewed by nyx
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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