Age | Commit message (Collapse) | Author |
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non-deferred fullbright look
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non-deferred fullbright look
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shadows are enabled.
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https://bitbucket.org/lindenlab/viewer-development-materials
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LSL permissions
* Add the newer run time permissions to the viewer
* Filter requested permissions by those the viewer knows about
* Show a dialog indicating unknown permissions were requested and a new viewer
will be needed to grant them.
reviewed with Simon and Soft
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distance attenuation
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"DisablePrecacheDelayAfterTeleporting", and fix a few other llsd validity problems
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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normal map texture coordinates.
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with nV mobile graphics cards
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surface color in the vertex shader before passing it to the fragment shader.
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