Age | Commit message (Collapse) | Author |
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script
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stay at 64 bit
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animation state.
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reduce the size of potential memory spikes
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debug setting.
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their attachments render at 0 LoD to prevent loading higher LoD complexity in memory thus deterring crashes.
Comments:
- Fix based on "RenderAutoMuteByteLimit" setting.
- File indra/llxml/llcontrol.h - add all signals to 0 group.
It garanty that handlers (in indra/newview/llviewercontrol.cpp) will be called last.
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Also make it Persist so if someone hand-edits it to try to find a more
suitable size, they won't have to keep re-editing it for every session.
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unless basic shaders are also disabled.
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DRTVWR-412 Bento (avatar skeleton extensions)
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