Age | Commit message (Collapse) | Author |
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(temporary), follow resize correctly, store pointers to toolbars, debug display (temporary)
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buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
EXP-1235 FIX -- Make the toybox available through the context menus associated with the other toolbars
EXP-1248 FIX -- Implement context menu on toolbars
* New commands are listed
* Toolbars can now be made read-only (as in the toybox) or editable (as in the others)
* Toolbars that are not read-only have a context menu that allows button type editing.
Reviewed by Richard.
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reviewed by Leslie
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buttons that I can d&d into the toolbars
EXP-1233 PROGRESS -- Populate the toybox floater window with all FUI toolbar buttons
* Added all documented FUI commands from the wiki, 20 in all, with text,
tooltips and placeholder icons.
* Note current toolbar checked in toolbar code does not lay these commands out
properly.
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Changes:
* Click and double click in-world can now trigger click-to-walk or
click-to-teleport actions, depending on preferences.
* Grouped keyboard- and mouse-related settings in Preferences -> Move.
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turned off on my machine to work around mac crasher)
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for existing configs that point to settings_minimal.xml, make it a valid, but empty file
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buttons that I can d&d into the toolbars
EXP-1232 FIX -- Create class to load and hold all of the command meta data associated with FUI toolbar actions
* Added basic commands.xml file to define FUI-related toolbar actions. For now
a basic "avatar" and "places" button are defined.
* Added basic command manager to parse and hold strings that define potential
toolbar command actions.
* Broke out a separate floater function as a placeholder for the 3-state toolbar
floater toggling.
* LLUI::initClass now parses the new commands.xml file
Reviewed by Richard.
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end for testing. We are still investigating the real issue, but this may be a sufficient patch
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removed all references to basic mode
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Remove the viewer side automatic logout after extended away time.
Note, however, that the server still logs you out after 30 minutes
away: see SVC 7251.
Allow more time (10 seconds vs 2 seconds) after initiating Away status
during which mouse movements do not remove the Away status.
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The selection distance limit was set at 64m. Now that we have 64 meter prims
this means that you can see objects that you couldn't reliably select, or
couldn't always scale up to full scale. Doubled the limit to 128,
and selecting and scaling operations appear to work fine, even for 64m objects.
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times, sim timezone settings differences suspected.
* LastInventoryInboxActivity setting now stored as the value of time_correct(),
the corrected time difference (established at login) between the client and
official SL time.
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some crashes)
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errors and crashes associated with private memory pool.
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Received Items panel is open and do not auto open Received Items panel
* Updated inbox freshness time setting name to "LastInventoryInboxActivity"
* New time stamp reflects time of last activity performed on the inbox by the user
* Selection and opening items in the inbox both count as activity on the inbox
* Focus going to the inbox panel counts as activity on the inbox
* Creation date of folders now computed based on date of items being added to them
* Creation date of folders no longer relies on queries for creation date, as is done during sorting
* Folders are assumed to be "new" if no inbox freshness time setting is saved
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Received Items panel is open and do not auto open Received Items panel
* The inbox no longer auto-expands under any condition.
* Changed new-ness timestamp from "LastInventoryInboxCollapse" to "LastInventoryInboxExpansion" to eschew obfuscation.
* "LastInventoryInboxExpansion" now saved out when user opens the panel.
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progress etc. to make debugging problems easier
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