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2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-26Automated merge with http://hg.secondlife.com/viewer-releaseNat Goodspeed
2012-04-24Added support for rendering the regions water height. Also added initial ↵prep
support for a simple shape vb which allows us to create and expand from for one off shapes
2012-04-22remove a now-unused uniform.Adam Moss
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
missed a few spots: cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
cleanup: get rid of the no-op 'mex' function in the shaders which was being used as a dummy replacement for 'mix'
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
a bunch of trivial clean-ups and commentary.
2012-04-21STORM-1819: Ternary/graded shadow supportAdam Moss
Coalesced patchset.
2012-04-20Updating the pathfinding object colors to Leo's recommendations.Todd Stinson
2012-04-20Updating the pathfinding object colors to Leo's recommendations.Todd Stinson
2012-04-20merge changes for latest viewer-developmentOz Linden
2012-04-19MAINT-775 Cleanup of some weird corner cases on animated child prims.Dave Parks
2012-04-19Cleaning up the navmesh colors a bit.Todd Stinson
2012-04-17MAINT-966 FIXED ([PUBLIC]typo on viewer Second Life 3.3.2 (253914) Apr 14)Paul ProductEngine
- Fixed typo in word "browser"
2012-04-16MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT ↵callum
request from similator and display a notification Reviewed by Simon
2012-04-13merge changes for drtvwr-135Oz Linden
2012-04-12SH-3081 : Implement TextureCameraMotion settings as well as faster loading ↵Merov Linden
when the camera is still
2012-04-12SH-3080 : Implement the TextureReverseByteRange setting so we can play with ↵Merov Linden
that parameter
2012-04-10Merge with headcallum
2012-04-10MAINT-922 FIX Client side code to catch the SCRIPT_PERMISSION_TELEPORT ↵callum
request from similator and display a notification Reviewed by Simon
2012-04-10MAINT-74 Fix "show cross sections" crashing and not working in general.Dave Parks
2012-04-05Pull and merge from ↵Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-development-pf-xray.
2012-04-04Add pathfindingNoNormal shader.Dave Parks
2012-04-04Support for navmesh vbo. Navmesh vb supports heat map.prep
2012-04-04Better contrast between shapes and their outlines.Dave Parks
2012-04-03Cleanup -- use falcon's default colors -- fix bug where screen remains blank ↵Dave Parks
after closing pathfinding console
2012-04-03Switch x-ray render to non-wirefrmae by default.Dave Parks
2012-04-03Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-04-03merge changes for drtvwr-132Oz Linden
2012-04-03Pathfinding visualization WIP -- add many controls for x-ray render, add ↵Dave Parks
lighting, and better combat z-fighting and noise from wireframes and overlays
2012-04-02SH-3060 : Preliminary implementation of the new byte range computation, ↵Merov Linden
implement setting to turn it on or off
2012-04-02mergeDave Parks
2012-04-02Cleaner render of walkables and materials. Convert Vector3 color parameters ↵Dave Parks
to Color4.
2012-03-30Adding in some debug functionality to allow permanent and/or character flags ↵Todd Stinson
on objects to be hidden from the viewer. This enables testing of the server-side enforcement of object rules.
2012-03-30merge changes for vmrg-233Oz Linden
2012-03-29Updating the test path and universe colors based on Leo's direction.Todd Stinson
2012-03-29Exposed star(valid/invalid) and test path colors. Refactored path drawing ↵prep
code to use ll f()'s
2012-03-28Altering the default navmesh color.Todd Stinson (stinson@lindenlab.com)
2012-03-28Pull and merge from ↵Todd Stinson
ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
2012-03-28Updating the navmesh colors based on discussions with Leo.Todd Stinson
2012-03-28Adding some missing constant names. Most still need documentation.Andrew Meadows
2012-03-28Fixed blend caps for navmesh tris and updated navmesh face alpha to be ↵prep
totally opaque.
2012-03-28Added support for customizing the colors used in the navmesh visualizer.prep
2012-03-27Tweaked the sun's glow to be less powerful.Jonathan Goodman
2012-03-26Merging latest changes for normalized blinn-phong.Jonathan Goodman
2012-03-19MAINT-771 Add RenderAutoHideSurfaceAreaLimit debug setting for protecting ↵Dave Parks
against sculpt based crashers.
2012-03-16EXP-1767 FIX (Received Items panel state does not persist between sessions)Richard Linden
made received items not auto resizable save/restore received items height on collapse/expand
2012-03-16SH-3044 FIX - updated logcontrol.xmlBrad Payne (Vir Linden)
2012-03-16SH-3044 FIX - change avatar log message to LL_DEBUGS to allow effective ↵Brad Payne (Vir Linden)
toggling when default is INFO
2012-03-14Add --leap command-line switch to launch one or more LEAP plugins.Nat Goodspeed
You can specify one or more instances of --leap 'command line'. Each such command line is parsed using bash-like conventions, notably honoring double quotes, e.g. --leap '"c:/Program Files/Something/something.exe" arg1 arg2'. (Specifying such an argument in a Windows Command Prompt may be tricky.) Such a program should read its stdin and write to its stdout using LLSD Event API Plugin protocol: length:serialized_LLSD where 'length' is the decimal integer count of bytes in serialized_LLSD, ':' is a literal colon character, and 'serialized_LLSD' is notation-format LLSD. A typical LLSD object is a map containing 'pump' and 'data' keys, where 'pump' is the name of the LLEventPump on which to send 'data' (or on which 'data' was received). In particular, the initial LLSD object on stdin mentions the name of this plugin's reply LLEventPump: the LLEventPump that will send every subsequent received event to the plugin's stdin. Anything written to the plugin's stderr will be logged in the viewer log. In addition to being generally useful, this helps debug problems with particular plugins.