Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-02 | DRTVWR-559 Merge fix. | Dave Parks | |
2023-02-02 | Fixups after merge for DRTVWR-559 | Brad Linden | |
2023-02-02 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2023-02-01 | SL-19000 Fix various 3D UI components not respecting depth buffer. ↵ | Dave Parks | |
Incidental decruft. Do I get a prize for 1000th jira? | |||
2023-01-31 | SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵ | Dave Parks | |
irradiance maps from being brighter than the environment. | |||
2023-01-30 | Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559 | Dave Parks | |
2023-01-30 | SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵ | Dave Parks | |
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance. | |||
2023-01-30 | Fix DRTVWR-559 EOL at EOF to pass coding policy checks | Brad Linden | |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-24 | SL-19023 Reformat SSR shaders to match style standard. | Dave Parks | |
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵ | Dave Parks | |
decruft. | |||
2023-01-23 | SL-19015 Fix for ugly SSAO | Dave Parks | |
2023-01-23 | SL-19015 Fix gamma correct shader noise parameters (remove banding) | Dave Parks | |
2023-01-20 | SL-19015 Boost brightness of irradiance maps. | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-11 | SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵ | Dave Parks | |
and fix non-standard gl_Position z values | |||
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵ | Dave Parks | |
usage of gl_FragDepth from shadow shaders. | |||
2023-01-10 | Fix shader syntax error on mac for DRTVWR-559 | Brad Linden | |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵ | Dave Parks | |
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer | |||
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman | |
Fixes SL-18484. | |||
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks | |
2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks | |
2022-12-16 | SL-18851 Fix for PBR materials sometimes not casting shadows when they should. | Dave Parks | |
2022-12-15 | SL-18782 Finishing touches on Reflection Probe Volumes display (for now). | Dave Parks | |
2022-12-14 | SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes | Dave Parks | |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
2022-12-12 | Merge remote-tracking branch 'origin/main' into DRTVWR-559 | Brad Linden | |
2022-12-12 | SL-18790 Fix for transparent objects casting shadows when they ought not. | Dave Parks | |
2022-12-12 | Merge branch 'main' into DRTVWR-570-maint-Q | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp | |||
2022-12-09 | SL-18740: Fix texture animations not working for GLTF materials | Cosmic Linden | |
2022-12-06 | SL-18784 Refactor physics shape display to not require its own render ↵ | Dave Parks | |
target. Remove "Hover Glow Objects" to free up a superfluous render target. | |||
2022-12-06 | SL-18785 Fix for corrupt reflection probes on various preference changes. ↵ | Dave Parks | |
Add UI for Screen Space Reflections. | |||
2022-12-05 | SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵ | Dave Parks | |
fixes ultraspace particles). | |||
2022-11-30 | Merge remote-tracking branch 'origin/DRTVWR-559' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-29 | Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge | Brad Kittenbrink | |
2022-11-29 | SL-18682 WIP -- Clear BOOST_SELECTED as needed. GL 3.2 compatibility pass. ↵ | Dave Parks | |
Fix for stack underflow when reflection probes disabled. | |||
2022-11-29 | SL-18682 WIP -- Add debug settings that aid in emulating low end hardware. | Dave Parks | |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/main' into DRTVWR-528 | Brad Kittenbrink | |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden | |
SL-18662 | |||
2022-11-16 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-11-16 | SL-18154 Profile guided optimizations vs release viewer. Trim some unused ↵ | Dave Parks | |
abilities and remove some more fast timers. | |||
2022-11-16 | A few tweaks to SSR while I'm in the neighborhood. | Geenz | |
Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later. SL-18332 | |||
2022-11-14 | SL-18637 Reverted material shader changes | Andrey Lihatskiy | |
original fix by Beq Janus | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-11 | SL-18566 Fix for legacy transparency being opaque under water. | Dave Parks | |
2022-11-09 | Merge remote-tracking branch ↵ | Andrey Lihatskiy | |
'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q | |||
2022-11-05 | [BUG-232834][BUG-232871] Alpha mask is being applied with emissive mask | Beq | |
This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK. If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532. For now, this way works for this specific bug without non-emissive side-effects. |