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2024-12-05#3210 Fix for "Texture will be downscaled" happening too often. (#3212)Dave Parks
2024-12-04#3106 Lower maximum texture bias back to 4, reintroduce camera importance ↵Dave Parks
texture scaling (#3207)
2024-12-03Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192)Jonathan "Geenz" Goodman
#2590 #3167
2024-12-03Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202)Jonathan "Geenz" Goodman
2024-11-26#3157 Fix alpha not having ambient lighting on low. (#3162)Jonathan "Geenz" Goodman
* #3157 Fix alpha not having ambient lighting on low.
2024-11-25Drop emissive on old Intel GPUs (#3110)Jonathan "Geenz" Goodman
* #3103 Add the ability to disable the emissive buffer for older GPUs with low memory bandwidth. * #3135 Add a "vintage" mode for slower GPUs * #2719 Fix for skies being overbrightened * #2632 Do not apply tonemapping on legacy skies
2024-11-19brad/2744 handle shader errors (#3105)Brad Linden
* Partial solution to secondlife/viewer#2744 crash with better error handling. Handles shader compile errors better, and should turn crash into an LL_ERRS assertion failure. Strengthed more assertions and improved shader error line numbers * Even more error handling to get a handle on crash secondlife/viewer#2744 * Improved GLSL correctness on Intel chips that lack OpenGL 4.6 support. secondlife/viewer#2744 * Removed non-working fallback code for gDeferredPostProgram * Fixed incorrect llmax call
2024-11-122590 mac intel and radeon pro 5300m horrible fps 2 (#3030)Dave Parks
* OpenGL 3.3 compatibility pass. Fix for FBO driven downscaling corrupting textures. * Increase maximum texture bias, immediately scale down when textures are loaded higher resolution than desired * #2590 Fix for some frame stalls on Intel Macs
2024-10-29Merge brad/2549-downrez-controls into release/2024.09-ExtraFPS (#2864)Brad Linden
2024-10-29Add handling for downrezzing textures when viewer is minimized, fix ↵Rye
downrezzing textures when minimized due to texture system not processesing
2024-10-24Restore default exposure to 1 and add exposure and tonemapping featuretable ↵Rye
entries (#2913) (#2916)
2024-10-22Restore tonemapping to ACES with a slight mix towards linear and raise ↵Rye Mutt
exposure slider limit to 4 (#2915)
2024-10-15Provide affordances to disable automatic downrezing of textures when SL is ↵Brad Linden
in background secondlife/viewer#2549
2024-10-14viewer#2819 Group member pagination toggleAndrey Kleshchev
Group member pagination is not ready, disable it untill later
2024-10-05viewer#2443 voice dot indicator should be visible by defaultMaxim Nikolenko
2024-09-26#2411 Allow disabling and enabling LLFontVertexBufferAndrey Kleshchev
for testing purposes
2024-09-25viewer#2413 Partially remove obsolete alert about expiring voice morphsAndrey Kleshchev
VoiceEffectsWillExpire can be triggered externally. Don't remove the notification, only viewer's code that triggers it so that external notification keeps working.
2024-09-25Revert "viewer#2413 Remove obsolete alert about expiring voice morphs"Andrey Kleshchev
This reverts commit 5c16ae13758bdfe8fe1f13d5f67eabbb6eaa30a1. Fix is correct, but should wait untill server sided fix gets deployed.
2024-09-10Allow the in world voice indicator to be toggled in preferencesMnikolenko Productengine
2024-09-04Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-09-04secondlife/viewer#2490: Fix PBR terrain texture transform feature flag ↵Cosmic Linden
handled by viewer in unpredictable manner
2024-09-04Fix another 1856 crash on startup case when Terrain Bake shaders are ↵Brad Linden
unsupported (#2491) fixes secondlife/viewer#1856
2024-09-03secondlife/viewer#2490: Fix PBR terrain texture transform feature flag ↵Cosmic Linden
handled by viewer in unpredictable manner
2024-09-03#1852 Fix for some visual corruption caused by divide by zero in lighting ↵Dave Parks
functions (#2488)
2024-08-30Introduce Khronos Neutral tonemapper as new default along with debug options ↵Rye Mutt
to control tonemap mix (#2464) (#2468)
2024-08-29Merge pull request #2466 from RyeMutt/smaaRye Mutt
Introduce SMAA and rework post process chain for better visual quality
2024-08-29Integrate SMAA and rework post process chain for better visual qualityRye Mutt
Add SMAA buffer generation passes Add quality levels for both FXAA and SMAA Separate gamma correction and tonemapping for effects that require linear-but-tonemapped inputs Move application of noise to final render pass to screen to avoid damaging other post process effects
2024-08-29Merge remote-tracking branch 'origin/release/2024.08-DeltaFPS' into developBrad Linden
2024-08-29Add error handling for intel crashes from GLTF Scene shader (#2456)Brad Linden
fix secondlife/viewer#1856
2024-08-28#2432 Restore default nametag behavior. (#2444)Dave Parks
After instrumenting nametags some more, really UI rendering performance improvements should just focus on LLFontGL::render
2024-08-27#2432 Make nametags default to "show briefly"RunitaiLinden
2024-08-27viewer#2413 Remove obsolete alert about expiring voice morphsAndrey Kleshchev
2024-08-24Improve FXAA quality and performance when GL version is greater then 4Rye Cogtail
Adds gather4 support under GLSL 4.0+
2024-08-24Add Contrast Adaptive Sharpening post process effect(#2399)Rye Mutt
2024-08-22Merge remote-tracking branch 'origin/release/2024.06-atlasaurus' into ↵Brad Linden
release/2024.08-DeltaFPS
2024-08-22#2397 Sanity clamp haze contribution to avoid NaN like blowouts. (#2402)Dave Parks
2024-08-19viewer#2342 Return AvatarBakedTextureUploadTimeoutAndrey Kleshchev
Partial rollback of d00b6e4 QA uses AvatarBakedTextureUploadTimeout and requested restoration.
2024-08-13Merge pull request #2210 from secondlife/v-1883cosmic-linden
secondlife/viewer#1883: Local-only PBR terrain paintmap with developer tools
2024-08-08Auto-scaling amortisation of dynamic BB calcs (#2226)Beq Janus
* Auto-scaling amortisation of dynamic BB calcs This fix limits the overhead of the dynamic BB calcs to AvatarExtentRefreshMaxPerBatch per AvatarExtentRefreshPeriodBatch frames default is 5 avatar per 4 frames. Thus a standard busy region 25 avatars would take 20 frames to refresh the BBs. * Add comments to give context to the amortised BB recalcs explain the frequency of updates given the number of avatars present as to how that limits the impact on frame rate in busy scenes
2024-08-06secondlife/viewer#1883: Local-only PBR terrain paintmap with developer toolsCosmic Linden
2024-08-04Add LLUIColorTable debug-settings-like floater for easing skin designRye Mutt
2024-07-29viewer#2113 Optional disable eyes/head follow cursor/lookatAndrey Kleshchev
Intended for photography, but there is curently no nice way to present it so it's in debug options until we get some critical mass of features that can be collected into a single whole.
2024-07-25viewer#2065 Region restart schedule floaterAndrey Kleshchev
2024-07-17Merge remote-tracking branch 'origin/release/webrtc-voice' into developBrad Linden
# Conflicts: # autobuild.xml
2024-07-10Merge pull request #1982 from secondlife/v-1885cosmic-linden
secondlife/viewer#1885: Terrain texture repeats: Remove feature flag dependency on simulator feature in favor of cap
2024-07-10secondlife/viewer#1885: Terrain texture repeats: Remove feature flag ↵Cosmic Linden
dependency on simulator feature in favor of cap
2024-07-03#1870 Tune up for better experience on integrated intel with low memory (#1872)Dave Parks
* More deterministic vsize calculation. Add control for choosing downscale method. * Quick hack to make GLTF preview work again
2024-07-02EnableVoiceMorphing should default to trueRoxie Linden
2024-07-02viewer#1666 Allow switching 2k textures off in bulk uploadsAndrey Kleshchev
2024-07-02Experimental fix for blurry textures (#1875)Beq Janus
This change removes the distance based bias (which is a large contributor to premature blurring) but adds a check using the importance factor to give some balance. importance should be between 0 and 1 and is higher when the texture is facing the camera, lower when it is side on, The unimportance setting defines the cutoff vaklue below which we'll consider the textures worth "down scaling" by the bias factor. The setting is inplace to allow us to play with this, 0.25 is current default. Note this change moves the calcPixelArea() call to the top BEFORE we user getPixelArea(). Either that call is entirely redundant (i.e. if calc was called earlier in the frame) or we were using the stale pixelArea (one frame behind). If the former is true then it might be faster to just do an AABB frustum check.