Age | Commit message (Collapse) | Author |
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on objects to be hidden from the viewer. This enables testing of the server-side enforcement of object rules.
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code to use ll f()'s
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ssh://hg@bitbucket.org/stinson_linden/viewer-development-havokai.
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totally opaque.
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made received items not auto resizable
save/restore received items height on collapse/expand
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Save *window* width and height, not client area
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floater.
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for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
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console design.
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helps me find memory leaks.
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mostly stubbed in. The data is currently tied to the same cap service as the linkset data, so that will need to change as soon as the new service is available.
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on Intel HD 3000, 10.7.2
This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
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on Intel HD 3000, 10.7.2
* Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than
relying on the shader compiler to add them together properly.
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enabled on Intel HD 3000, 10.7.2
Refactored WindLight estate settings to use float uniforms in the shaders that
only need it, rather than vec4's for everything.
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