Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-30 | Merged in euclid-wip-SL12594 (pull request #3) | Dave Houlton | |
SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering) Approved-by: Bradley Payne <vir@lindenlab.com> Approved-by: Michael Pohoreski <ptolemy@lindenlab.com> | |||
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy | |
2020-01-29 | SL-12594, remove settings-file references to VertexShaderEnable | Dave Houlton | |
2020-01-28 | DRTVWR-440, merge in latest from 6.3.7 release | Dave Houlton | |
2020-01-10 | SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim. | Ptolemy | |
2020-01-03 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #510) | Michael Pohoreski | |
SL-12006 Fixes Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2019-12-24 | Cleanup indentation and commented out debug color stage vectors | Michael Pohoreski (Ptolemy Linden) | |
2019-12-24 | De-tabify | Michael Pohoreski (Ptolemy Linden) | |
2019-12-23 | Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong ↵ | Michael Pohoreski (Ptolemy Linden) | |
Diffuse for Alpha Mode Blend | |||
2019-12-23 | SL-12006 pre-checkin | Michael Pohoreski (Ptolemy Linden) | |
2019-12-20 | Sync latest from DRTVWR-440 | Dave Houlton | |
2019-12-19 | SL-11606 fix to match EEP light falloff vs release | Dave Houlton | |
2019-12-18 | Future-proof Full Bright | Michael Pohoreski (Ptolemy Linden) | |
2019-12-18 | Sync'd | Michael Pohoreski (Ptolemy Linden) | |
2019-12-17 | SL-12472 to address SL-11406 | Michael Pohoreski (Ptolemy Linden) | |
2019-12-16 | Merge viewer-release 6.3.6 into viewwer-eep repo | Dave Houlton | |
2019-12-11 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #507) | Dave Houlton | |
SL-11406: Skip avatars being effected. Approved-by: Dave Houlton <euclid@lindenlab.com> | |||
2019-12-10 | SL-11406: Skip avatars being effected. | Michael Pohoreski (Ptolemy Linden) | |
2019-12-09 | Merged in EuclidLinden/dh-viewer-eep (pull request #506) | Dave Houlton | |
SL-11055 Increase fullbright fog burnthrough | |||
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton | |
2019-11-27 | Merged in pe_devs/494-wassail | AndreyL ProductEngine | |
2019-11-25 | Roll back commit 41531 | Dave Houlton | |
2019-11-23 | Cleanup comments | Michael Pohoreski (Ptolemy Linden) | |
2019-11-21 | SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup. | Michael Pohoreski (Ptolemy Linden) | |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton | |
2019-11-13 | SL-11964 Removed SL Share from the viewer | AndreyL ProductEngine | |
2019-10-29 | SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246 | Dave Houlton | |
2019-10-15 | Downstream merge from lindenlab/viewer-manul | AndreyL ProductEngine | |
2019-09-18 | SL-11984 Correct status page URLs | Steven Harrison (steven) | |
2019-09-17 | SL-11779 Resolved perfomance drop with negative RenderShadowResolutionScale | andreykproductengine | |
2019-09-10 | Merge viewer-release 6.3.2 | Graham Linden | |
2019-09-09 | SL-1144 | Graham Linden | |
The un-water-fogged gap area was rendering while we were still above water, but the water surface was being near culled. I've re-enabled preculling water objects (which also fixes issues with water culling vs spinning the camera) and it seems to behave correctly. | |||
2019-09-05 | SL-11315 Viewer asks to play media and retains selected choice | andreykproductengine | |
2019-09-03 | SL-11543, SL-11443 | Graham Linden | |
Fix faullbright/emissive problems. | |||
2019-08-23 | SL-11774 | Graham Linden | |
Fix diffuse boost when water fog is enabled and make deferred underwater shader participate in EEP/WL param updates by marking it as a water shader. | |||
2019-08-22 | SL-11406 | Graham Linden | |
Restore code to stomp emissive in the absence of a normal map (to avoid fullbright implying full emissive). | |||
2019-08-13 | SL-11589 | Graham Linden | |
Modify altitude blend factor in cloud shaders to fade more aggressively and fix cloud rendering artifacts when at altitude. | |||
2019-08-09 | SL-9699 Login selection | andreykproductengine | |
2019-08-15 | SL-209 Cleanup Merchant Outbox | andreykproductengine | |
2019-07-26 | SL-8380 Ability to disable 2D UI tooltips | andreykproductengine | |
2019-07-24 | SL-11550 | Graham Linden | |
2019-07-24 | SL-10698 | Graham Linden | |
Reduce effect of refScale again to eliminate sampling beyond the correct area in the distortion map and getting the water fog color on the shoreline. | |||
2019-07-23 | SL-11621 | Graham Linden | |
Remove all references to unused shader var global_gamma. Remove many unused decls for gamma from shaders. Make post-deferred gamma correction use display_gamma. Make setting display_gamma use the correct RenderDeferredDisplayGamma setting. | |||
2019-07-22 | SL-11443 | Graham Linden | |
Make fullbright rigged objects with alpha mode none use fullbright shader instead of incorrectly using the material shader. Increase effect of variance in cloud shaders. | |||
2019-07-15 | SL-11590 | Graham Linden | |
Modified windlight shader to remove adjustment to glow.z | |||
2019-07-12 | SL-11588 | Graham Linden | |
Make avatar alpha shader ignore vertex color again. | |||
2019-07-12 | SL-11109 | Graham Linden | |
Make shadowAlphaMask shader ignore vertex alpha before discards iff we're a fullbright object. Keep llappearance from stuffing dangling pointers into the alpha cache (crash iff you're using nSight debugging and disable readbacks). | |||
2019-07-12 | SL-11545 | Graham Linden | |
Fix glow calcs in sky shaders (not just the not shared enough atmospherics funcs). Revert 10625 attempted fix as it breaks baggy clothes as much as skipping readbacks does. | |||
2019-07-10 | SL-1491 | Graham Linden | |
Make sun additive contribition depend on facing the sun (without breaking fog). Put back scaling factor keeping sun contrib from blowing out with new FS param range for glow. | |||
2019-07-08 | Fix materials content being emissive when it should not. | Graham Linden | |