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2012-03-14Add --leap command-line switch to launch one or more LEAP plugins.Nat Goodspeed
You can specify one or more instances of --leap 'command line'. Each such command line is parsed using bash-like conventions, notably honoring double quotes, e.g. --leap '"c:/Program Files/Something/something.exe" arg1 arg2'. (Specifying such an argument in a Windows Command Prompt may be tricky.) Such a program should read its stdin and write to its stdout using LLSD Event API Plugin protocol: length:serialized_LLSD where 'length' is the decimal integer count of bytes in serialized_LLSD, ':' is a literal colon character, and 'serialized_LLSD' is notation-format LLSD. A typical LLSD object is a map containing 'pump' and 'data' keys, where 'pump' is the name of the LLEventPump on which to send 'data' (or on which 'data' was received). In particular, the initial LLSD object on stdin mentions the name of this plugin's reply LLEventPump: the LLEventPump that will send every subsequent received event to the plugin's stdin. Anything written to the plugin's stderr will be logged in the viewer log. In addition to being generally useful, this helps debug problems with particular plugins.
2012-03-13pull and merge from viewer-developmentprep
2012-03-09merge changes for vmrg-225Oz Linden
2012-03-09merge changes for vmrg-230Oz Linden
2012-03-05Alphabetize cmd_line.xml.Nat Goodspeed
This separate commit is just to order the keys. Data are unchanged, as established by: $ hg cat -rtip cmd_line.xml >cmd_line.xml.tip $ python Python 2.7.1 (r271:86832, Jul 31 2011, 19:30:53) [GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> from llbase import llsd >>> tipdata = llsd.parse(open("cmd_line.xml.tip").read()) >>> newdata = llsd.parse(open("cmd_line.xml").read()) >>> tipdata == newdata True
2012-03-03SH-2970 WIP - avatar metricsBrad Payne (Vir Linden)
2012-02-29SH-3018 WIP - removed audit texture, other unused diagnostic codeBrad Payne (Vir Linden)
2012-02-28Turn off the neighbor region query when loading a navmeshprep
2012-02-27avatar logging and cleanupBrad Payne (Vir Linden)
2012-02-22SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-22SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUsDave Parks
2012-02-19STORM-1808 Fix wrong name in xml fileJonathan Yap
2012-02-19STORM-1808 Recode so build button is not clickable when grayed outJonathan Yap
2012-02-17SH-2915 Smoother transition between sun shadow splits.Dave Parks
2012-02-17made avatar rotation threshold configurable via a settingRichard Linden
2012-02-17Path-317: debug option to enable vbo rendering of navmeshesprep
2012-02-16EXP-1832 FIX Viewer Size not persistent across loginsRichard Linden
Save *window* width and height, not client area
2012-02-16Path-278 Debug option to download multiple navmeshes to the viewer.prep
2012-02-15SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.Dave Parks
2012-02-14PATH-297: Initial layout and basic implementation for the pathfinding basic ↵Todd Stinson
floater.
2012-02-14SH-2908 More complete GLSL 1.20 compatibility pass.Dave Parks
2012-02-13SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile.Dave Parks
2012-02-13SH-2964 Fix for shader compilation error on some older NVIDIA cards.Dave Parks
2012-02-10SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵Dave Parks
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations.
2012-02-10PATH-284: Updating the class names in preparation for the new pathfinding ↵Todd Stinson
console design.
2012-02-10EXP-1889 FIX As a Second Life viewer developer, I would like a tool that ↵callum
helps me find memory leaks.
2012-03-30move all dictionaries to the prebuilt package, and install from thereOz Linden
2012-03-30convert line endings on sl.dic for coding standards complianceOz Linden
2012-03-29STORM-276 Added dictionaries.xml and the Second Life glossary dictionary ↵Kitty Barnett
(enabled by default)
2012-02-24Merge with viewer-developmentKitty Barnett
2012-02-08STORM-1808 Indicate ability to buildJonathan Yap
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-08SH-2592 Fix for some shader uniforms using the wrong vector size.Dave Parks
2012-02-06SH-2729 Fix for horizontal line of glitching graphics when DoF enabledDave Parks
2012-02-06Automated merge with http://hg.secondlife.com/viewer-developmentRichard Linden
2012-02-06merge, conflicts in llvertexbuffer.{h,cpp}Brad Payne (Vir Linden)
2012-02-06Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-03-02MAINT-708 Use texture compression to minimize memory bloat (experimental)Dave Parks
2012-02-02PATH-245: First pass at laying out the characters floater. Functionality is ↵Todd Stinson
mostly stubbed in. The data is currently tied to the same cap service as the linkset data, so that will need to change as soon as the new service is available.
2012-02-02STORM-1738 Settings cleanupJonathan Yap
warn-on-failure:open-license
2012-02-01Renaming the XUI files for the pathfinding console to setup.Todd Stinson
2012-02-01mergeBrad Payne (Vir Linden)
2012-02-01STORM-1738 Initial callback workJonathan Yap
warn-on-failure:open-license
2012-01-31SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo.
2012-01-30Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development.Todd Stinson
2012-01-30EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵Leslie Linden
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly.
2012-01-30Merge with latestLeslie Linden
2012-01-30SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵Leslie Linden
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything.
2012-01-30merge changes for vmrg-219Oz Linden
2012-01-30mergeBrad Payne (Vir Linden)