Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-14 | Add --leap command-line switch to launch one or more LEAP plugins. | Nat Goodspeed | |
You can specify one or more instances of --leap 'command line'. Each such command line is parsed using bash-like conventions, notably honoring double quotes, e.g. --leap '"c:/Program Files/Something/something.exe" arg1 arg2'. (Specifying such an argument in a Windows Command Prompt may be tricky.) Such a program should read its stdin and write to its stdout using LLSD Event API Plugin protocol: length:serialized_LLSD where 'length' is the decimal integer count of bytes in serialized_LLSD, ':' is a literal colon character, and 'serialized_LLSD' is notation-format LLSD. A typical LLSD object is a map containing 'pump' and 'data' keys, where 'pump' is the name of the LLEventPump on which to send 'data' (or on which 'data' was received). In particular, the initial LLSD object on stdin mentions the name of this plugin's reply LLEventPump: the LLEventPump that will send every subsequent received event to the plugin's stdin. Anything written to the plugin's stderr will be logged in the viewer log. In addition to being generally useful, this helps debug problems with particular plugins. | |||
2012-03-13 | pull and merge from viewer-development | prep | |
2012-03-09 | merge changes for vmrg-225 | Oz Linden | |
2012-03-09 | merge changes for vmrg-230 | Oz Linden | |
2012-03-05 | Alphabetize cmd_line.xml. | Nat Goodspeed | |
This separate commit is just to order the keys. Data are unchanged, as established by: $ hg cat -rtip cmd_line.xml >cmd_line.xml.tip $ python Python 2.7.1 (r271:86832, Jul 31 2011, 19:30:53) [GCC 4.2.1 (Based on Apple Inc. build 5658) (LLVM build 2335.15.00)] on darwin Type "help", "copyright", "credits" or "license" for more information. >>> from llbase import llsd >>> tipdata = llsd.parse(open("cmd_line.xml.tip").read()) >>> newdata = llsd.parse(open("cmd_line.xml").read()) >>> tipdata == newdata True | |||
2012-03-03 | SH-2970 WIP - avatar metrics | Brad Payne (Vir Linden) | |
2012-02-29 | SH-3018 WIP - removed audit texture, other unused diagnostic code | Brad Payne (Vir Linden) | |
2012-02-28 | Turn off the neighbor region query when loading a navmesh | prep | |
2012-02-27 | avatar logging and cleanup | Brad Payne (Vir Linden) | |
2012-02-22 | SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-22 | SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs | Dave Parks | |
2012-02-19 | STORM-1808 Fix wrong name in xml file | Jonathan Yap | |
2012-02-19 | STORM-1808 Recode so build button is not clickable when grayed out | Jonathan Yap | |
2012-02-17 | SH-2915 Smoother transition between sun shadow splits. | Dave Parks | |
2012-02-17 | made avatar rotation threshold configurable via a setting | Richard Linden | |
2012-02-17 | Path-317: debug option to enable vbo rendering of navmeshes | prep | |
2012-02-16 | EXP-1832 FIX Viewer Size not persistent across logins | Richard Linden | |
Save *window* width and height, not client area | |||
2012-02-16 | Path-278 Debug option to download multiple navmeshes to the viewer. | prep | |
2012-02-15 | SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled. | Dave Parks | |
2012-02-14 | PATH-297: Initial layout and basic implementation for the pathfinding basic ↵ | Todd Stinson | |
floater. | |||
2012-02-14 | SH-2908 More complete GLSL 1.20 compatibility pass. | Dave Parks | |
2012-02-13 | SH-2908 Fix for shaders failing to compile when using GLSL 1.20 or 1.10 profile. | Dave Parks | |
2012-02-13 | SH-2964 Fix for shader compilation error on some older NVIDIA cards. | Dave Parks | |
2012-02-10 | SH-2908 Rework indexed texture rendering to use a uvec4 instead of a float ↵ | Dave Parks | |
for texture indices in the data stream. Also rework gl_FragColor overrides to not collide with some odd driver implementations. | |||
2012-02-10 | PATH-284: Updating the class names in preparation for the new pathfinding ↵ | Todd Stinson | |
console design. | |||
2012-02-10 | EXP-1889 FIX As a Second Life viewer developer, I would like a tool that ↵ | callum | |
helps me find memory leaks. | |||
2012-03-30 | move all dictionaries to the prebuilt package, and install from there | Oz Linden | |
2012-03-30 | convert line endings on sl.dic for coding standards compliance | Oz Linden | |
2012-03-29 | STORM-276 Added dictionaries.xml and the Second Life glossary dictionary ↵ | Kitty Barnett | |
(enabled by default) | |||
2012-02-24 | Merge with viewer-development | Kitty Barnett | |
2012-02-08 | STORM-1808 Indicate ability to build | Jonathan Yap | |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks | |
2012-02-08 | SH-2592 Fix for some shader uniforms using the wrong vector size. | Dave Parks | |
2012-02-06 | SH-2729 Fix for horizontal line of glitching graphics when DoF enabled | Dave Parks | |
2012-02-06 | Automated merge with http://hg.secondlife.com/viewer-development | Richard Linden | |
2012-02-06 | merge, conflicts in llvertexbuffer.{h,cpp} | Brad Payne (Vir Linden) | |
2012-02-06 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development. | Todd Stinson | |
2012-03-02 | MAINT-708 Use texture compression to minimize memory bloat (experimental) | Dave Parks | |
2012-02-02 | PATH-245: First pass at laying out the characters floater. Functionality is ↵ | Todd Stinson | |
mostly stubbed in. The data is currently tied to the same cap service as the linkset data, so that will need to change as soon as the new service is available. | |||
2012-02-02 | STORM-1738 Settings cleanup | Jonathan Yap | |
warn-on-failure:open-license | |||
2012-02-01 | Renaming the XUI files for the pathfinding console to setup. | Todd Stinson | |
2012-02-01 | merge | Brad Payne (Vir Linden) | |
2012-02-01 | STORM-1738 Initial callback work | Jonathan Yap | |
warn-on-failure:open-license | |||
2012-01-31 | SH-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 This is a dummy check-in to get the previous commit associated with SH-2592 instead of EXP-2592, which was a typo. | |||
2012-01-30 | Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-development. | Todd Stinson | |
2012-01-30 | EXP-2592 FIX -- (OS X Lion) Graphics issues with Atmospheric Shaders enabled ↵ | Leslie Linden | |
on Intel HD 3000, 10.7.2 * Fixed up shaders to add haze_density and blue_density together correctly as vec4's rather than relying on the shader compiler to add them together properly. | |||
2012-01-30 | Merge with latest | Leslie Linden | |
2012-01-30 | SH-2592 PROGRESS -- (OS X Lion) Graphics issues with Atmospheric Shaders ↵ | Leslie Linden | |
enabled on Intel HD 3000, 10.7.2 Refactored WindLight estate settings to use float uniforms in the shaders that only need it, rather than vec4's for everything. | |||
2012-01-30 | merge changes for vmrg-219 | Oz Linden | |
2012-01-30 | merge | Brad Payne (Vir Linden) | |