summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings
AgeCommit message (Collapse)Author
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup ↵Graham Linden
extraneous GL state management.
2018-10-30SL-9966Graham Linden
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0).
2018-10-27DRTVWR-447: Stop passing UpdaterServiceURL to leap updater.Nat Goodspeed
In fact, mark UpdaterServiceURL as obsolete. (Consumers should consult build_data.json.)
2018-10-22SL-9806Graham Linden
Get dome rendering to not assert the depth test state behind deferred render's back. Make clouds write and test depth to give stars something to depth test against. Add z-bias in star vert shader to force some depth testing of stars against clouds.
2018-10-19SL-9928Graham Linden
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug.
2018-10-17DRTVWR-447: Merge Oz's logging changesNat Goodspeed
2018-10-16SL-1289 take two at providing cloud variance to break up tiling monotonyGraham Linden
2018-10-11Modify logging so that the in-viewer console and stderr do not escape line ↵Oz Linden
breaks Improve the implementation so that escaping is computed only once
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused ↵Graham Linden
helper funcs.
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity.
2018-10-10Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) ↵Graham Linden
density tab. Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-08SL-9751Graham Linden
Add optional moon brightness setting
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-10-03SL-966 - added scale constraints for animated object attachmentsBrad Payne (Vir Linden)
2018-10-03SL-966 - bug fixes, added lerp control for algorithm tweakingBrad Payne (Vir Linden)
2018-10-02Add LUT textures and optional settings for moisture/ice level to sky settings.Graham Linden
2018-09-28DRTVWR-474: Make SkipBenchmark a Persistent settingNat Goodspeed
2018-09-27DRTVWR-474: Pass the leap updater the parameters it requires.Nat Goodspeed
2018-09-26MergeRider Linden
2018-09-24MergeGraham Linden
2018-09-24SL-9711 modify clamping range on atmospheric additive color to balance ↵Graham Linden
between maintaining old look of WL settings and fixing SL1491 lens flare bug
2018-09-21SL-9714 [EEP] Allow changing permissions of environment settings using the ↵maxim_productengine
bulk perms floater
2018-09-21SL-9715 [EEP] Allow setting default creation permissions for environment ↵maxim_productengine
settings
2018-09-19SL-1505Graham Linden
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment.
2018-09-18SL-1475Graham Linden
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
2018-09-18SL-1176Graham Linden
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
2018-09-17SL-9618Graham Linden
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.
2018-09-17SL-1491 take two: fix non-ALM/class2 atmospherics additive artifactsGraham Linden
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path.
2018-09-14SL-9632 add uniform and code to supress atmospherics in all shaders that ↵Graham Linden
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl
2018-09-14SL-1491Graham Linden
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc.
2018-09-13Spruce up the non-ALM stars too.Graham Linden
2018-09-12SL-9634 turn off nSight debug setting breaking snapshots (glReadPixels is ↵Graham Linden
incompatible with nSight debugging)
2018-09-11Merge advanced atmo WIPGraham Linden
2018-09-11Hide UI related to advanced atmospherics and make it off by default again.Graham Linden
2018-09-10Add copies of existing lighting shaders for advanced atmo path.Graham Linden
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas.
2018-09-10Move fname back inside class loop. grumble stringstream grumble.Graham Linden
Fix sky depth-testing with advanced atmospherics.
2018-09-10Fixes for switching between atmospherics implementations on the fly.Graham Linden
2018-09-10SL-966 - animated object size/pos constraints cont, including some settings ↵Brad Payne (Vir Linden)
for debugging. additional options to anim_tool.py for making test animations
2018-09-10by default print location in log filesOz Linden
2018-09-07Fix createDensityProfileLayer dropping passed in values.Graham Linden
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package.
2018-09-07SL-944 - logcontrol.xml updateBrad Payne (Vir Linden)
2018-09-06Fix tex format mismatch between what libatmosphere was generating and what ↵Graham Linden
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs.
2018-09-06SL-966 - size and pos limit calcs moved to sep method. Global scale option ↵Brad Payne (Vir Linden)
for testing of size limits.
2018-09-04MergeGraham Linden
2018-09-048283/4 WIPGraham Linden
2018-09-04Make legacy star brightness setting convert to 0-512 range of new settings.Graham Linden
Make brightness scale in shader more linear and fix twinkling.
2018-09-04Merge and fix MAINT-9087 and MAINT-9084Graham Linden
2018-08-31MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵Graham Linden
the ground