Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-10-30 | SL-9976 change moon blend/brightness handling in shaders and cleanup ↵ | Graham Linden | |
extraneous GL state management. | |||
2018-10-30 | SL-9966 | Graham Linden | |
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0). | |||
2018-10-27 | DRTVWR-447: Stop passing UpdaterServiceURL to leap updater. | Nat Goodspeed | |
In fact, mark UpdaterServiceURL as obsolete. (Consumers should consult build_data.json.) | |||
2018-10-22 | SL-9806 | Graham Linden | |
Get dome rendering to not assert the depth test state behind deferred render's back. Make clouds write and test depth to give stars something to depth test against. Add z-bias in star vert shader to force some depth testing of stars against clouds. | |||
2018-10-19 | SL-9928 | Graham Linden | |
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug. | |||
2018-10-17 | DRTVWR-447: Merge Oz's logging changes | Nat Goodspeed | |
2018-10-16 | SL-1289 take two at providing cloud variance to break up tiling monotony | Graham Linden | |
2018-10-11 | Modify logging so that the in-viewer console and stderr do not escape line ↵ | Oz Linden | |
breaks Improve the implementation so that escaping is computed only once | |||
2018-10-10 | Remove unused uniforms from atmospherics helper shaders. | Graham Linden | |
2018-10-10 | Remove some unused atmospherics helpers and forward declarations of unused ↵ | Graham Linden | |
helper funcs. | |||
2018-10-10 | Fix names of WATER_BLUR_MULTIPILER. | Graham Linden | |
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity. | |||
2018-10-10 | Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) ↵ | Graham Linden | |
density tab. Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky. | |||
2018-10-09 | SL-1289 | Graham Linden | |
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony | |||
2018-10-08 | SL-9751 | Graham Linden | |
Add optional moon brightness setting | |||
2018-10-05 | SL-1925 | Graham Linden | |
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods. | |||
2018-10-03 | SL-966 - added scale constraints for animated object attachments | Brad Payne (Vir Linden) | |
2018-10-03 | SL-966 - bug fixes, added lerp control for algorithm tweaking | Brad Payne (Vir Linden) | |
2018-10-02 | Add LUT textures and optional settings for moisture/ice level to sky settings. | Graham Linden | |
2018-09-28 | DRTVWR-474: Make SkipBenchmark a Persistent setting | Nat Goodspeed | |
2018-09-27 | DRTVWR-474: Pass the leap updater the parameters it requires. | Nat Goodspeed | |
2018-09-26 | Merge | Rider Linden | |
2018-09-24 | Merge | Graham Linden | |
2018-09-24 | SL-9711 modify clamping range on atmospheric additive color to balance ↵ | Graham Linden | |
between maintaining old look of WL settings and fixing SL1491 lens flare bug | |||
2018-09-21 | SL-9714 [EEP] Allow changing permissions of environment settings using the ↵ | maxim_productengine | |
bulk perms floater | |||
2018-09-21 | SL-9715 [EEP] Allow setting default creation permissions for environment ↵ | maxim_productengine | |
settings | |||
2018-09-19 | SL-1505 | Graham Linden | |
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment. | |||
2018-09-18 | SL-1475 | Graham Linden | |
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water. | |||
2018-09-18 | SL-1176 | Graham Linden | |
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics. | |||
2018-09-17 | SL-9618 | Graham Linden | |
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be. | |||
2018-09-17 | SL-1491 take two: fix non-ALM/class2 atmospherics additive artifacts | Graham Linden | |
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path. | |||
2018-09-14 | SL-9632 add uniform and code to supress atmospherics in all shaders that ↵ | Graham Linden | |
could be used by HUDs Make sky and cloud shaders use common scaleSoftClip implementation in gammaF.glsl | |||
2018-09-14 | SL-1491 | Graham Linden | |
Fix name at top of the 3 softenLight shaders so we can differentiate which is in use when using nSight debug. Made class2 softenLightF shader modulate the atmospherics additive to only specular shading to fix lens flare on terrain etc. | |||
2018-09-13 | Spruce up the non-ALM stars too. | Graham Linden | |
2018-09-12 | SL-9634 turn off nSight debug setting breaking snapshots (glReadPixels is ↵ | Graham Linden | |
incompatible with nSight debugging) | |||
2018-09-11 | Merge advanced atmo WIP | Graham Linden | |
2018-09-11 | Hide UI related to advanced atmospherics and make it off by default again. | Graham Linden | |
2018-09-10 | Add copies of existing lighting shaders for advanced atmo path. | Graham Linden | |
Enable advanced atmo by default. Disable nSight in settings.xml Remove MSVC debug pragmas. | |||
2018-09-10 | Move fname back inside class loop. grumble stringstream grumble. | Graham Linden | |
Fix sky depth-testing with advanced atmospherics. | |||
2018-09-10 | Fixes for switching between atmospherics implementations on the fly. | Graham Linden | |
2018-09-10 | SL-966 - animated object size/pos constraints cont, including some settings ↵ | Brad Payne (Vir Linden) | |
for debugging. additional options to anim_tool.py for making test animations | |||
2018-09-10 | by default print location in log files | Oz Linden | |
2018-09-07 | Fix createDensityProfileLayer dropping passed in values. | Graham Linden | |
Enable sky density panel to update advanced atmo precomputed textures. Take wild stab at appropriate ranges for density parameters in edit panel UI. Clean up debug-only code that isn't necessary anymore. Point autobuild at latest version of libatmosphere package. | |||
2018-09-07 | SL-944 - logcontrol.xml update | Brad Payne (Vir Linden) | |
2018-09-06 | Fix tex format mismatch between what libatmosphere was generating and what ↵ | Graham Linden | |
we were claiming to use in rendering. First pass at sky shader using libatmosphere sky radiance lookup. Add atmo density controls to ext daycycle floater tabs. | |||
2018-09-06 | SL-966 - size and pos limit calcs moved to sep method. Global scale option ↵ | Brad Payne (Vir Linden) | |
for testing of size limits. | |||
2018-09-04 | Merge | Graham Linden | |
2018-09-04 | 8283/4 WIP | Graham Linden | |
2018-09-04 | Make legacy star brightness setting convert to 0-512 range of new settings. | Graham Linden | |
Make brightness scale in shader more linear and fix twinkling. | |||
2018-09-04 | Merge and fix MAINT-9087 and MAINT-9084 | Graham Linden | |
2018-08-31 | MAINT-8983 cut RenderShadowBias down to -0.004 to get shadows reconnected to ↵ | Graham Linden | |
the ground |