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2018-11-26SL-9766 [Render] [Mac] Alt + left mouse click has severely impaired functionsruslantproductengine
SL-10019 - [Mac] [Render] Right-click context menu immediately disappears when clicking any place in the ‘Inventory’ floater SL-9984 - [Retina] Camera frustum, do not display correctly on "WORLD MAP" window. SL-10027 - [Mac] [Render] Add toggle for Retina support to mitigate FPS loss Re-FIX for Retina support.
2018-11-19SL-10032Graham Linden
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders.
2018-11-15SL-10066 and SL-10067Graham Linden
Fix fullbright transport transposed args and use display gamma for post-deferred gamma correction.
2018-11-14Work around broken deps on atmospheric vars in the frag-based deferred ↵Graham Linden
lighting pipe.
2018-11-14Automated merge with ssh://bitbucket.org/lindenlab/viewer-releaseNat Goodspeed
2018-11-14Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-11-14MergeRider Linden
2018-11-12SL-10044 SL-10045Graham Linden
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions.
2018-11-09Add missing new shader files.Graham Linden
2018-11-09More incremental revive of 39561 contents to determine cuplrit.Graham Linden
2018-11-09Yes, Maurice, baby steps.Graham Linden
2018-11-09Back out changes causing broken shadows and other render shenanigans.Graham Linden
2018-11-06Move to using a shared deferredUtil object for getting pos/norm from gbuffer.Graham Linden
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently.
2018-11-06Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵Graham Linden
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on).
2018-11-01SL-9994Graham Linden
Make shaders use consistent naming and parameter order for transport and atmospheric helpers. Share transport and gamma correction code where possible. Add lots of asserts and other validation for when things don't go as planned. Engage dumpShaderSource to get more source output with shader compilation fail.
2018-11-01Back out unintended shader changes from SL-10000 fix.Graham Linden
2018-11-01SL-10000 fix storing of ambient value when converting legacy settingsGraham Linden
2018-10-30SL-9976 change moon blend/brightness handling in shaders and cleanup ↵Graham Linden
extraneous GL state management.
2018-10-30SL-9966Graham Linden
Port over transport, gamma, atmospherics shader stub updates for per-fragment atmospherics. Fix bindings of current/next noise map when current and next are the same (select only one and force blend factor to 0).
2018-10-27DRTVWR-447: Stop passing UpdaterServiceURL to leap updater.Nat Goodspeed
In fact, mark UpdaterServiceURL as obsolete. (Consumers should consult build_data.json.)
2018-10-22SL-9806Graham Linden
Get dome rendering to not assert the depth test state behind deferred render's back. Make clouds write and test depth to give stars something to depth test against. Add z-bias in star vert shader to force some depth testing of stars against clouds.
2018-10-19SL-9928Graham Linden
De-hackify WL additive to get better match between ALM and non-ALM rendering without bringing back SL-1491 lens flare bug.
2018-10-17DRTVWR-447: Merge Oz's logging changesNat Goodspeed
2018-10-16SL-1289 take two at providing cloud variance to break up tiling monotonyGraham Linden
2018-10-11Modify logging so that the in-viewer console and stderr do not escape line ↵Oz Linden
breaks Improve the implementation so that escaping is computed only once
2018-10-10Remove unused uniforms from atmospherics helper shaders.Graham Linden
2018-10-10Remove some unused atmospherics helpers and forward declarations of unused ↵Graham Linden
helper funcs.
2018-10-10Fix names of WATER_BLUR_MULTIPILER.Graham Linden
Give wave direction uniforms more meaningful names in shaders. Add comments on glow size/focus conversions for clarity.
2018-10-10Move moisture/ice/droplet radius controls to atmos tab instead of (hidden) ↵Graham Linden
density tab. Make frag shader version of vert WL shader to include rainbow/halo effect in non-advanced WL sky.
2018-10-09SL-1289Graham Linden
add cloud_variance control for randomized perturbance of clouds to break up tiling monotony
2018-10-08SL-9751Graham Linden
Add optional moon brightness setting
2018-10-05SL-1925Graham Linden
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
2018-10-03SL-966 - added scale constraints for animated object attachmentsBrad Payne (Vir Linden)
2018-10-03SL-966 - bug fixes, added lerp control for algorithm tweakingBrad Payne (Vir Linden)
2018-10-02Add LUT textures and optional settings for moisture/ice level to sky settings.Graham Linden
2018-09-28DRTVWR-474: Make SkipBenchmark a Persistent settingNat Goodspeed
2018-09-27DRTVWR-474: Pass the leap updater the parameters it requires.Nat Goodspeed
2018-09-27Merged in lindenlab/viewer-releaseAndreyL ProductEngine
2018-09-26MergeRider Linden
2018-09-24MergeGraham Linden
2018-09-24SL-9711 modify clamping range on atmospheric additive color to balance ↵Graham Linden
between maintaining old look of WL settings and fixing SL1491 lens flare bug
2018-09-21SL-9714 [EEP] Allow changing permissions of environment settings using the ↵maxim_productengine
bulk perms floater
2018-09-21SL-9715 [EEP] Allow setting default creation permissions for environment ↵maxim_productengine
settings
2018-09-20SL-1835Graham Linden
No change for non-bug, but turning off nSight debugging as it breaks snapshots.
2018-09-19SL-1505Graham Linden
Prepend dir names to comments in water shaders to differentiate them in nSight captures. Fix calc of reflection camera modelview mats to properly reflect the environment.
2018-09-18SL-1475Graham Linden
Make stars use higher alpha and brighten reflected color before mixing to get stars to show up in reflections on water.
2018-09-18SL-1176Graham Linden
Tweak position of sun in disc shader to better match the offset applied to the sun glow in atmospherics.
2018-09-18SL-1835Graham Linden
Make attachmentAlphaMaskShadow frag shader ignore vert alpha which can be incorrect. Make discard test in attachmentAlphaMaskShadow match other shadow shaders more closely. Fix highlightF shader compile error.
2018-09-17SL-9618Graham Linden
Remove extraneous linear to sRGB conversion causing underwater refracted screen tex to be brighter than it should be.
2018-09-17SL-1491 take two: fix non-ALM/class2 atmospherics additive artifactsGraham Linden
Modulate class1 softenLight atmospheric additive by specular.a (same fix as for class2). Clamp additive color to <= vec3(0.2) to avoid similar artifacts in non-deferred render path.