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AgeCommit message (Expand)Author
2010-04-02ssreflections: perspective reflection for sunlight, planar reflection for ssr...Tofu Linden
2010-04-02ssreflections: water reflections strongly imply that the non-perspective refl...Tofu Linden
2010-04-02ssreflections: use the minimum of the lighting dp and the appropriateness. n...Tofu Linden
2010-04-02ssreflections: reflect sunlight direction for reflection. dunno how I feel a...Tofu Linden
2010-04-01DEV-47845: Finished fixing an update bug on the physics shape type and fixed ...Matthew Breindel (Falcon)
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. d...Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect r...Dave Parks
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19Line ending fix.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ...Dave Parks
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xmlDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-18XML changes for new graphics preferencesDave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last th...Tofu Linden
2010-03-07Remove the class2/class3 water shaders, which aren't materially different fro...Tofu Linden
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-03-04Optimiziation pass.Dave Parks
2010-02-20raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine.Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28cheaper, cuter way to deal with spot vs point in the shaderTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28fix the shader dp light going negative!Tofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2010-04-07merge from viewer-trunkTofu Linden
2010-04-07PE merge from pe-viewer-trunkTofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden
2010-04-02Fixed normal bug EXT-6673 (Default sort order of Nerby People list should be ...Eugene Mutavchi
2010-04-02DEV-45809 - Merge Second Life Enterprise changes into viewer 2.x trunkRoxie Linden
2010-04-01mergeRichard Nelson
2010-04-01MergeLeyla Farazha
2010-04-01EXT-5168 prefs review: Remove "Small nametags" optionLeyla Farazha
2010-04-01mergeRichard Nelson