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2024-01-31secondlife/viewer-issues#43: Proof-of-concept PBR terrain normal gen feature ...Cosmic Linden
2024-01-31secondlife/viewer-issues#43: Fix debug normals not rendering for terrainCosmic Linden
2024-01-30Merge pull request #703 from secondlife/release/gltf-maint2RunitaiLinden
2024-01-24https://github.com/secondlife/viewer-issues/issues/23 Fix for merge up to the...Jonathan "Geenz" Goodman
2024-01-24https://github.com/secondlife/viewer/issues/671 Wire up the RenderMirrors deb...Jonathan "Geenz" Goodman
2024-01-24Merge remote-tracking branch 'origin/release/materials_featurette' into DRTVW...Jonathan "Geenz" Goodman
2024-01-24SL-20669 Move constants out of settings.xmlAndrey Kleshchev
2024-01-23Put PBR terrain behind feature flagCosmic Linden
2024-01-19Merge branch 'release/materials_featurette' into DRTVWR-592RunitaiLinden
2024-01-19https://github.com/secondlife/viewer-issues/issues/21 Just use existing setti...RunitaiLinden
2024-01-17https://github.com/secondlife/viewer-issues/issues/21 Add RenderMaxTextureRe...RunitaiLinden
2024-01-17SL-18429 Make it so auto adjusting legacy skies merely turns on tonemapping.RunitaiLinden
2024-01-15Adjust "Report Bug" URL to Megapahit BugzillaErik Kundiman
2024-01-12SL-20629 Fix Probe ambiance being displayed as 0 when it isn'tAndrey Kleshchev
2024-01-08Merge branch 'main' into DRTVWR-489Andrey Lihatskiy
2024-01-08Merge branch 'main' into DRTVWR-588-maint-WAndrey Lihatskiy
2024-01-08Merge main (DRTVWR-596 GLTF Materials Maint) into DRTVWR-591-maint-XAndrey Kleshchev
2023-12-14SL-20611 Followup -- fix for depth based atmospheric mask making atmospherics...RunitaiLinden
2023-12-14Merge branch 'DRTVWR-601' of github.com:secondlife/viewer into DRTVWR-601RunitaiLinden
2023-12-14SL-20730 Patch another potential source of NaNsRunitaiLinden
2023-12-13Merge pull request #578 from sldevel/HUD-fixcosmic-linden
2023-12-13SL-20730 Scrub nans from haze alphaRunitaiLinden
2023-12-12Fix for semi-transparent HUDs rendering opaqueHenri Beauchamp
2023-12-11SL-20611 Followup -- fix for artifacts on water surface from GPUs that don't ...Dave Parks
2023-12-05SL-20654 Fix for box probes sometimes glitching out at the corners. Incident...RunitaiLinden
2023-12-05Merge branch 'main' into DRTVWR-489Alexander Gavriliuk
2023-12-04SL-20611 Followup -- fix edge cases with transparent PBR objects around eye/o...RunitaiLinden
2023-12-04SL-20611 Followup -- fix edge cases with transparent objects around eye/objec...RunitaiLinden
2023-11-30Merge branch 'DRTVWR-596' into davep/SL-20611RunitaiLinden
2023-11-30SL-20611 Incorporate water haze into new post effect atmospherics goodnessRunitaiLinden
2023-11-30Merge branch 'DRTVWR-591-maint-X' into marchcat/591-x-pbr-mergeAndrey Lihatskiy
2023-11-30Merge branch 'DRTVWR-588-maint-W' into marchcat/588-w-pbr-mergeAndrey Lihatskiy
2023-11-21SL-20563 Add 'No Post' option to Snapshot floaterAlexander Gavriliuk
2023-11-17SL-20611 followup -- remove now unused glsl files. Fix transparent water.RunitaiLinden
2023-11-16SL-20611 Make haze effect local lights -- move sky and water haze to their ow...RunitaiLinden
2023-11-03SL-20567 Default HiDPI off (mac performance improvement)RunitaiLinden
2023-10-25Merge pull request #471 from secondlife/SL-20065cosmic-linden
2023-10-24SL-20065: Hack to reduce black spots on shiny waterCosmic Linden
2023-10-23SL-13610 [MAC] Manufacturer based searchAndrey Kleshchev
2023-10-17Update settings.xmlJonathan "Geenz" Goodman
2023-10-17Fix for SL-19283Jonathan "Geenz" Goodman
2023-10-16Merge branch 'DRTVWR-559' into DRTVWR-583Jonathan "Geenz" Goodman
2023-10-16Tons of masking changes and tweaks.Jonathan "Geenz" Goodman
2023-10-13Merge branch 'DRTVWR-559' into DRTVWR-592Cosmic Linden
2023-10-13DRTVWR-592: Fix PBR terrain shader compile crash when emissive textures are d...Cosmic Linden
2023-10-13DRTVWR-592: EXTRA_CODE_HERE is actually important - bring that backCosmic Linden
2023-10-13DRTVWR-592: Clean upCosmic Linden
2023-10-13DRTVWR-592: Fix non-triplanar being slower somehow in some cases.Cosmic Linden
2023-10-13DRTVWR-592: Add missing branching for terrain sampling. Jury is still out on ...Cosmic Linden
2023-10-13DRTVWR-592: Implement reduced branching terrain shaderCosmic Linden