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2010-06-14mergeDave Parks
2010-06-14mergeDave Parks
2010-06-10mergeDave Parks
2010-06-10Enable meshes.Dave Parks
2010-06-10Merging latest dessie/viewer-release into brad/viewer-publicLynx Linden
2010-06-10Add "LL_MESH_ENABLED" preprocessor flag for toggling mesh code. Couple of ↵Dave Parks
merge fixes.
2010-06-09mergeVadim Savchuk
--HG-- branch : product-engine
2010-06-09mergeVladimir Pchelko
--HG-- branch : product-engine
2010-06-09EXT-7640 FIXED Added new option to viewer avatar height that allows users to ↵Vladimir Pchelko
see their height in either feet or meters Feature details: Added new property HeightUnits. Implemented logic that build TextBox label correctly according to document https://docs.google.com/a/productengine.com/Doc?docid=0AXxJWUubGIsoZGhqZDcya3JfMWdybXNwdGd0&hl=en -> 'Mockup - Edit Shape' Reviewed by Vadim Savchuk, Neal Orman, Mike Antipov at https://codereview.productengine.com/secondlife/r/531/ --HG-- branch : product-engine
2010-06-09merge from PE's viewer-releaseTofu Linden
2010-06-08Merge with viewer-experimentalDave Parks
2010-06-08EXT-6655 Fixed Made the default busy message repsonse localizable with ↵Andrew Dyukov
already existing account settings - The root of busy response problem is that this text is located in non-localizable xml and, to make things worse, may be changed by user. So usual translation approach is little help here. So busy response was set the following way(EXT-5885)- on first run, string was written there from strings xml and was never changed later without direct user actions. So after changin locale message always remained the same. - To make this string localize each time locale is changed and if it is the same as default message, new setting was added- BusyResponseChanged which is TRUE if user's busy message differ's from default. If it is true, we do nothing when locale changes, otherwise we set default message from current locale as user's busy message. - Old transitional code from DEV-24146 was removed in this diff including unnecessary "BusyModeResponse2" setting(it is not needed because we'll anyway have to set busy message to default after first run of viewer after this fix and now busy response will be stored in "BusyModeResponse"). Warning! If user modified busy response message before this fix, it will be reset to default after first postfix run. Reviewed by Richard Linden at https://codereview.productengine.com/secondlife/r/350/ --HG-- branch : product-engine
2010-06-08merge from PE's viewer-releaseTofu Linden
2010-06-08EXT-7504 WIP Force decloud after timeout using lower res texturesLoren Shih
Reduced LowResTextures timeout from 3 to 2 minutes.
2010-06-08EXT-7644 FIXED Implemented functionality for locking outfit modification ↵Alexei Arabadji
controls and used it for 'save outfit' action. 1 Added functionality for locking outfit in LLAppearanceMgr. Outfit should be locked when outfit related operation is started(now it is used for updateBaseOutfit) and unlocked when operation completed or timeout is exceeded. 2 Added outfit saved and outfit lock changed signals to LLOutfitObserver. 3 Updated LLPanelOutfitsInventory and LLPanelOutfitEdit with functionality of controlling 'save outfit' controls state('save outfit' controls should be enabled only if outfit isn't locked and outfit is dirty). 4 Renamed action label of method LLPanelOutfitsInventory::isActionEnabled "make_outfit" to "save_outfit". --HG-- branch : product-engine
2010-06-07Merge with render-pipelineDave Parks
2010-08-24Backed out changeset a62bf7c0af21Tofu Linden
Backing out this merge that I pushed (prematurely) to the wrong place.
2010-08-20merge from viewer-releaseTofu Linden
2010-08-18fixed for EXT-8963: investigate if Advanced > Run Multiple Threads should be on.Xiaohong Bao
Removed "Run Multiple Threads" from the menu because we are not using it.
2010-08-18EXT-8673: FIXED: UDP texture loading is slower in 2.x viewers than 1.23.5Xiaohong Bao
Improved the following: 1, make sure the texture callback queue is properly handled and cleaned in time; 2, estimate the LLVOTree pixel area more accurately; 3, eliminate the possibility of back and forth stopping/restarting a texture fetching
2010-08-06EXT-8577 WIP Context menu items for multi-attachments.Vadim Savchuk
Done: - 1. Dropped the obsolete "MultipleAttachments" setting. - 2. Added an "Add" item to the following attachment-related context menus: * My Appearance (ex-My Outfits) context menu. * Edit Outfit -> Add More context menu. * Object in-world context menu. * Inventory context menu. * Object inspector gear menu. - 3. Modified "Attach To / Attach To HUD" to perform the "add" instead of "replace" action. TODO: - Ability to attach multiple objects at once from the Add More panel (bulk attach). - Make sure there's no memleak when you click Wear/Attach in the in-world object context menu and the callback isn't invoked (because e.g. avatar fails to get close enough to the object). Issues: 0. I'm not sure whether LLAgentWearables::userAttachMultipleAttachments() should replace attachments or add them. Assumed the former. 1. I couldn't verify that adding objects from the object inspector menu works because I either could wear an object or see its inspector, not both. 2. > 1. Right-click on an object in your inventory and select "Wear". > VERIFY: Attaches the object and replaces whatever's there; asks for > confirmation before replacing an existing object. I think this is impossible to implement because we don't know in advance what point the object will be attached to, so we can't display a confirmation dialog. Reviewed by Seraph at https://codereview.productengine.com/secondlife/r/843/ --HG-- branch : product-engine
2010-08-02Redo the same merge as in changeset "2026f824953f", but this time with ↵Christian Goetze (CG)
feeeeling.
2010-08-02EXT-7676 FIXED Restored fix (47df1b3fd94e) reverted in merge 5b5cc4a8642d ↵Sergei Litovchuk
with slight modifications. - Replaced pointers passed to 'Add More' gear menu with LLHandle. - Removed storing 'Add More' panel sort order from settings because the order is changed each time the panel opens. - Replaced creating items comparator in LLPanelOutfitEdit::postBuild() with a static comparator in llwearableitemslist.cpp. Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/826/. --HG-- branch : product-engine
2010-07-30Merge from q/viewer-release to dessie/viewer-release for 2.1.1 beta 1Kent Quirk
2010-07-27Merge from dessie/viewer-releaseRichard Linden
2010-07-27Backed out changeset: 58571b4e704bRichard Linden
2010-07-20mergeRichard Nelson
2010-07-15EXT-8135 FIXED Textures blurry when in Appearance Edit modeLoren Shih
EXT-8445 Reduce baked texture timeout fro 120sec to 60sec default Also did some minor infrastructure cleanup, added code comments, etc. There is now separate logic for determining how to handle update (versus upload) requests. Also made a trivial change to llvoavatar to properly encapsulate mAppearanceAnimating. Also reduced the baked texture timeout to 60s (in settings.xml)
2010-07-15Reverted changeset 2bb10eae42bfDessie Linden
2010-07-15merge from PE's viewer-trunk (viewer-public)Tofu Linden
2010-07-14Merged from viewer-releaseDessie Linden
2010-07-13Manual merge from default branchVadim Savchuk
Resolved conflicts in llpaneloutfitedit.cpp --HG-- branch : product-engine
2010-07-13EXT-7639 FIXED (Make shop button open different URLs depending on what is ↵Andrew Polunin
selected in outfit editor) - Fixed old market place URL to the new one in the settings.xml. - Implemented the following feature: \"When Add More panel in focus selection inside it should supersede selection in accordions\". To achieve this: -- LLPanelOutfitEdit::getCOFWearablesSelectionType() function was implemented. -- LLPanelOutfitEdit::getAddMorePanelSelectionType() function was implemented. -- LLPanelOutfitEdit::getWearableTypeByItemUUID(const LLUUID& item_uuid) function was implemented. -- LLPanelOutfitEdit::onShopButtonClicked() was rewritten to use those functions. - Fixed the problem with shop button and gender: now shop button for male leads to male links. Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/725/ --HG-- branch : product-engine
2010-07-13Merged from viewer-releaseDessie Linden
2010-07-12EXT-8274 FIXED Avoided message truncation on tip toasts.Alexei Arabadji
Details: Made max message line count configurable and by default 10 lines. reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/730/ --HG-- branch : product-engine
2010-07-08Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-07-07Merged from viewer-releaseDessie Linden
2010-07-06Merged from viewer-release after resolving conflictsDessie Linden
2010-07-06Updated static cache files from hg.lindenlab.com/vir/viewer-cacheBrad Payne (Vir Linden)
2010-07-06Added back static VFS cache, removed artwork-common tarball (which is ↵Brad Payne (Vir Linden)
currently only used for those two smallish files)
2010-07-01Watchdog thread configurable though feature table; user config value will ↵Andrew A. de Laix
still take precedence.
2010-07-01Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-06-30Merged from viewer-releaseDessie Linden
2010-06-30Merge from default branchVadim Savchuk
--HG-- branch : product-engine
2010-06-29DEV-35247 - Update CA.pem according to instructions from MarkFKent Quirk
2010-06-29EXT-7676 FIXED Added items sorting from gear menu for 'Add Wearable'.Sergei Litovchuk
- Added new gear menu when 'Add Wearable' panel is open in 'Edit Outfit'. - Added wearable items list comparator to sort by wearable creation date. - Added storing sorting type in viewer settings. Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/661/. --HG-- branch : product-engine
2010-06-29Merged from viewer-releaseDessie Linden
2010-06-28Porting VBO changes from davep/viewer-release.Dave Parks
Better usage of LLVertexBuffer::sEnableVBOs. Added RenderUseStreamVBO debug setting for controlling usage of VBOs for particles/avatars/etc.
2010-06-28VWR-7054 FIXED Flycam movement in build mode is reduced.Aimee Linden
Removed hard coded scaling of movements when in build mode, made it a debug setting defaulted to 1 to disable it.
2010-06-28EXT-7498 WIP Snapshot SharingAimee Linden
Reviewed by Tofu.