Age | Commit message (Expand) | Author |
2019-05-07 | SL-11108 | Graham Linden |
2019-05-07 | SL-11086 | Graham Linden |
2019-05-07 | SL-11105 | Graham Linden |
2019-05-07 | SL-11055, SL-10966, SL-11087 | Graham Linden |
2019-05-07 | Fix diffuse boost which we don't want underwater, but do want in other cases. | Graham Linden |
2019-05-06 | SL-11102, SL-11103 | Graham Linden |
2019-05-06 | Make underwater shader output linear (refracted image was in wrong colorspace). | Graham Linden |
2019-05-06 | Fix missin atten and atten only applied when da > 0 in material and alpha sha... | Graham Linden |
2019-05-04 | SL-11080 | Graham Linden |
2019-05-04 | Fix broken water reflection/refraction mix. | Graham Linden |
2019-05-03 | SL-11085 | Graham Linden |
2019-05-03 | SL-11090 | Graham Linden |
2019-05-03 | Disable nSight (so we don't break the snapshots). | Graham Linden |
2019-05-03 | SL-11070 | Graham Linden |
2019-05-03 | SL-11075 | Graham Linden |
2019-05-03 | SL-11087, SL-11086, SL-11092 | Graham Linden |
2019-05-02 | Roll back sRGB decode changes from contrib for now. | Graham Linden |
2019-04-30 | SL-11071 | Graham Linden |
2019-04-30 | SL-10856 | Graham Linden |
2019-04-29 | SL-10956, SL-10969 | Graham Linden |
2019-04-29 | Remove hack mul of sunlight in alpha shader and add some taps for debugging t... | Graham Linden |
2019-04-26 | Lighting WIP | Graham Linden |
2019-04-26 | SL-11055 | Graham Linden |
2019-04-26 | SL-11041 | Graham Linden |
2019-04-26 | Make alpha projectors do projector clip test for consistency with deferred sp... | Graham Linden |
2019-04-26 | Make terrain shader decide to include atmo effects or not based on whether we... | Graham Linden |
2019-04-26 | Add projector light within da gtz test. | Graham Linden |
2019-04-25 | SL-11051 | Graham Linden |
2019-04-25 | SL-10904, SL-10998, SL-11018 | Graham Linden |
2019-04-25 | Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness abo... | Graham Linden |
2019-04-24 | SL-11027 | Graham Linden |
2019-04-23 | SL-10946 | Graham Linden |
2019-04-23 | SL-10901 | Graham Linden |
2019-04-23 | SL-10901 part 1 | Graham Linden |
2019-04-23 | SL-1491 | Graham Linden |
2019-04-22 | SL-10856 | Graham Linden |
2019-04-22 | Fix mismatch between release and EEP in sunlight and ambient color from setti... | Graham Linden |
2019-04-19 | Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS t... | Graham Linden |
2019-04-19 | SL-10967 | Graham Linden |
2019-04-19 | SL-10996, SL-10997, SL-10970 | Graham Linden |
2019-04-19 | Add directory names to sentinels in shaders so shaders with same filename can... | Graham Linden |
2019-04-18 | SL-10966 | Graham Linden |
2019-04-18 | SL-10967 | Graham Linden |
2019-04-18 | SL-10966 | Graham Linden |
2019-04-17 | Merge 6.2.1 | Graham Linden |
2019-04-16 | Make blended material objects use the same BRDF for spec as everything else. | Graham Linden |
2019-04-15 | SL-10968 | Graham Linden |
2019-04-15 | SL-10959 | Graham Linden |
2019-04-15 | Fix line-endings on new shader file from contribution. | Graham Linden |
2019-04-11 | SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100% | AndreyL ProductEngine |