Age | Commit message (Collapse) | Author | |
---|---|---|---|
2025-05-11 | Add the RLVa menu | Kitty Barnett | |
2025-05-11 | Add basic scaffolding to support reply commands and handle @versionXXX as an ↵ | Kitty Barnett | |
illustration | |||
2025-05-11 | Add owner say chat hook | Kitty Barnett | |
2025-05-11 | Minimal code needed to add RLVa with an on/off toggle | Kitty Barnett | |
2025-03-30 | Shadow options in the graphics advanced panel | mobserveur | |
New optimisation and resolution shadow options | |||
2025-03-29 | Merge tag 'Second_Life_Release#6ac1d4f3-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-29 | Merge tag 'Second_Life_Release#4e80ec7e-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-29 | Merge tag 'Second_Life_Release#8eff224c-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-26 | Mitigate some of the frame stuttering we're seeing by setting the VRAM ↵ | Jonathan "Geenz" Goodman | |
divisor to 1. tl;dr - this helps avoid frequent texture reuploads to VRAM in some texture heavy areas. This speaks to some bigger problems we're seeing in our texture streaming system however. You will see similar problems by manually setting the texture VRAM manually. | |||
2025-03-26 | Disable shoreline fade. (#3811) | Jonathan "Geenz" Goodman | |
2025-03-24 | Readd probe count setting (#3793) | Jonathan "Geenz" Goodman | |
* Readd max probe count. Disable dynamic probe allocation by default (for now). | |||
2025-03-22 | Merge tag 'Second_Life_Release#0ec9bfaa-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-21 | Dynamic Probe Allocation (#3787) | Jonathan "Geenz" Goodman | |
* #3788 Support dynamic probe allocation. * #3738 Mitigate probe flashing * #3735 Mitigate realtime probes flashing | |||
2025-03-21 | Merge tag 'Second_Life_Release#895a6739-2025.03' into 2025.03 | Erik Kundiman | |
2025-03-21 | Merge branch 'main' into 2025.03 | Erik Kundiman | |
2025-03-19 | #3685 add test floater for new slapps | Maxim Nikolenko | |
2025-03-11 | #3409 Make maximum probe count adjustable. (#3709) | Jonathan "Geenz" Goodman | |
* #3409 Make probe count adjustable to better accomodate low VRAM scenarios | |||
2025-03-09 | Comment out sampleReflectionProbesLegacy redeclaration | Erik Kundiman | |
which isn't used anyway in that file, and differs in parameter qualifiers, which caused a crash (only) on Ubuntu 24.x, with errors: Fragment info ------------- 0(857) : error c1106: overloaded function declaration "samplereflectionprobeslegacy" differs only in parameter qualifiers 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(513) createShader : Failed to link shader: Water Shader 2025-03-09T07:51:26Z WARNING # llrender/llglslshader.cpp(518) createShader : Failed to link using shader level 3 trying again using shader level 2 Vertex info ----------- 0(107) : error C3002: call to undefined function "void calcAtmospherics(vec3);" | |||
2025-03-06 | Merge remote-tracking branch 'secondlife/release/2025.03' into 2025.03 | Erik Kundiman | |
2025-03-06 | Merge commit '8c1f00eebc6863c39d0143aeb7e37c68459d454f' into 2025.03 | Erik Kundiman | |
2025-03-06 | Quick fix for water exclusion. (#3666) | Jonathan "Geenz" Goodman | |
* Fix for water exclusion when shoreline fade is disabled. | |||
2025-03-05 | Hide shoreline fade behind a shader variant. (#3665) | Jonathan "Geenz" Goodman | |
#3650 Fixed transparent particles over water make the water look black under their transparent parts | |||
2025-03-05 | AMD NaN and inf propagation mitigation - #3663 (#3664) | Jonathan "Geenz" Goodman | |
#3663 On AMD, the world may be rendered in really strange colors. | |||
2025-03-05 | Add RenderTextureVRAMDivisor (#3648) | Jonathan "Geenz" Goodman | |
#3647 Add texture VRAM use divisor. | |||
2025-03-05 | #3611 Decrease TextureScaleMinAreaFactor | Andrey Kleshchev | |
2025-03-05 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-02-24 | Backout minimal+ change. | Jonathan "Geenz" Goodman | |
2025-02-23 | Quick fix for null pointer in LLDrawPoolWater | Jonathan "Geenz" Goodman | |
2025-02-23 | Cleanup | Jonathan "Geenz" Goodman | |
2025-02-22 | Accidental double linearization, try roughness ^2 for water punctual light. | Jonathan "Geenz" Goodman | |
2025-02-18 | Merge commit '0679cbdec89fbd3ec470768bdf469f6a1d326859' into tmp | Erik Kundiman | |
2025-02-18 | #3557 Waves not applying without Transparent Water | Andrey Kleshchev | |
2025-02-11 | Additional water fixes and tweaks. (#3524) | Jonathan "Geenz" Goodman | |
* Incorporation of feedback for #3456 | |||
2025-02-07 | Water Exclusion Surfaces (#3517) | Jonathan "Geenz" Goodman | |
* #3455 Add support for water exclusion surfaces | |||
2025-02-06 | Add some haze to the distance on water. (#3508) | Jonathan "Geenz" Goodman | |
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance. | |||
2025-01-31 | #3491 Rename all uses of Release Candidate to Beta | Maxim Nikolenko | |
2025-01-30 | #3456 Water improvements to get us closer to 6.6.17 (#3490) | Jonathan "Geenz" Goodman | |
* A lot of tweaking for water. * Get water much closer to 6.6.17. This won't produce 1:1 results, but it should be much closer to where we once were. | |||
2025-01-20 | Merge remote-tracking branch 'secondlife/release/2024.12-ForeverFPS' into ↵ | Erik Kundiman | |
2024.12-ForeverFPS | |||
2025-01-09 | Fix world going black and white in certain locations on apple gpu (#2558) | Rye | |
2025-01-02 | #3326 Skip ambient probe sampling when we're in classic mode. Ensure that ↵ | Jonathan "Geenz" Goodman | |
our passed in ambient lighting is the only thing that gets applied. (#3327) | |||
2024-12-11 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-10 | #3234 Fix for slightly transparent objects negating colors (#3259) | Dave Parks | |
2024-12-10 | viewer#3169 Legacy settings should no longer be automatically converted | Andrey Kleshchev | |
2024-12-10 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-06 | #3219 Revert default exposure thresholds to DeltaFPS values (#3228) | Dave Parks | |
2024-12-06 | Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into ↵ | Erik Kundiman | |
2024.09-ExtraFPS | |||
2024-12-05 | #3210 Fix for "Texture will be downscaled" happening too often. (#3212) | Dave Parks | |
2024-12-04 | #3106 Lower maximum texture bias back to 4, reintroduce camera importance ↵ | Dave Parks | |
texture scaling (#3207) | |||
2024-12-03 | Rename "Vintage Mode" to "HDR and Emissive" in advanced settings. (#3192) | Jonathan "Geenz" Goodman | |
#2590 #3167 | |||
2024-12-03 | Additional tweaks to get skies closer to 6.6.17 in classic mode. (#3202) | Jonathan "Geenz" Goodman | |