Age | Commit message (Collapse) | Author |
|
https://bitbucket.org/lindenlab/viewer-development-materials
|
|
distance falloff is still soft
|
|
|
|
|
|
|
|
transform so we can store the environment intensity in the blue channel.
|
|
|
|
map alpha.
|
|
approximation in light curves. Fix fresnel math.
|
|
|
|
|
|
|
|
|
|
|
|
remove banding and not break all shiny objects.
|
|
|
|
|
|
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
|
|
implemented at this point for opaque geometry.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
are enabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
enabled.
|
|
|
|
|
|
|
|
|
|
enabled.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Shadows enabled.
|
|
|
|
|