summaryrefslogtreecommitdiff
path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2011-08-19mergeDave Parks
2011-08-17add proper license headers to files that did not have themOz Linden
2011-08-17add proper copyright and license headersOz Linden
2011-08-17fix files that do not end with a newline (warn-on-failure:copyright because s...Oz Linden
2011-08-11SH-2242 FXAA support instead of unreliable multisample textures (done here be...Dave Parks
2011-08-11SH-2181 Fix for occlusion culling going bonkers when ban lines are present.Dave Parks
2011-08-10Merge cleanup.Dave Parks
2011-08-10mergeDave Parks
2011-08-10SH-2265 Fix for impostor alpha masking being broken.Dave Parks
2011-08-10Remove zip file that was accidentally addedDave Parks
2011-08-10SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c...Dave Parks
2011-08-08SH-2242 Work in progress migrating to glVertexAttrib everywhereDave Parks
2011-07-29mergeDave Parks
2011-07-29SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High"Dave Parks
2011-07-29SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph...Dave Parks
2011-07-27SH-1990 Fix for redundantly applying some color scaling to sky and water (als...Dave Parks
2011-07-26SH-2179 Fix for active UI elements glowing when basic shaders enabled.Dave Parks
2011-07-25SH-2031 Fix for bad vertex shader/fragment shader varying usage.Dave Parks
2011-07-17SH-2031 High risk changeset, but potentially high reward. Addresses frame st...Dave Parks
2011-06-09Fix for accidental checkin of hot pink fullbright.Dave Parks
2011-06-08SH-1678 Fix for busted fullbright shiny.Dave Parks
2011-06-08SH-1648 Fix for spot shadows being offset by sunlight vector when SSAO enabled.Dave Parks
2011-05-31SH-1682 Dynamically adjust the number of texture channels to use for indexed ...Dave Parks
2011-05-30SH-1682 Full integration if indexed texture rendering to improve batch size.Dave Parks
2011-05-29SH-1682 indexd diffuse fragment shader for deferred renderingDave Parks
2011-05-29SH-1682 Work in progress on using texture indexes to improve batch size (wow,...Dave Parks
2011-05-25Make avatars use same shadow offset magic as prims.Dave Parks
2011-05-25mergeDave Parks
2011-05-25SH-1527 Fix for black alpha objects with lighting and shadows enabled and no ...Dave Parks
2011-05-25SH-469 Don't use depth buffers and multisample buffers where not absolutely n...Dave Parks
2011-05-24SH-469 GL_ARB_texture_multisample supportDave Parks
2011-05-19mergeDave Parks
2011-05-19SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisamp...Dave Parks
2011-05-19SH-1618 FIX -- Lighting and shadows crash ATI macsLeslie Linden
2011-05-12SH-1521 update -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-10SH-1521 FIX -- Lighting and Shadows grayed out on macLeslie Linden
2011-05-06SH-1521 Potential fix for shadows not working on mac.Dave Parks
2011-05-04SH-1455 Faster, better, more reliable disabling of DoF effect when edit menu ...Dave Parks
2011-05-04CTS-537 Apply tweak from Tofu Buzzard.Dave Parks
2011-04-25SH-1427 Fix for alpha objects not getting the right light curves when deferre...Dave Parks
2011-04-15SH-1374 Integrate bokeh depth of field effect from Tofu, but preserve edge de...Dave Parks
2011-04-15mergeDave Parks
2011-03-21Get rid of ugly seam at near/far focal planes.Dave Parks
2011-03-20undo another local change.Tofu Buzzard
2011-02-14mergeTofu Buzzard
2011-02-14SH-547 Fix for rigged attachments being invisible in impostors and fix for im...Dave Parks
2011-02-10mergeTofu Buzzard
2011-02-10SH-958 Fix for entire scene being in shadow when shadows + SSAO disabled but ...Dave Parks
2011-02-08mergeTofu Buzzard
2011-02-08Reduce number of potential joints in a rigged mesh to 32 for backwards compat...Dave Parks