index
:
viewer.git
2024.09-ExtraFPS
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
app_settings
/
shaders
Age
Commit message (
Expand
)
Author
2013-07-10
NORSPEC-291 WIP materials underwater w and wo alpha, water fog color broken, ...
Graham Linden
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-297 fix deferred fog using wrong ref point
Graham Linden
2013-07-03
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-07-03
NORSPEC-298 Fix for inconsistent alpha lighting when diffuse color is not white.
Dave Parks
2013-07-03
NORSPEC-293 better fix incorporating srgb_to_linear curve and applying textur...
Graham Linden
2013-07-03
Merge vwr-dev-mat
Graham Linden
2013-07-03
NORSPEC-295 make a deferred path version of fullbright alpha mask shader so w...
Graham Linden
2013-07-02
NORSPEC-293 nix gamma correction in fullbrightF causing this visual disparity
Graham Linden
2013-07-02
NORSPEC-287 Make alpha sRGB correction curves match OpenGL spec.
Dave Parks
2013-07-01
NORSPEC-290 Shader optimization WIP -- compatibility pass with OpenGL 3.3, sl...
Dave Parks
2013-07-01
Automated merge with https://bitbucket.org/lindenlab/viewer-cat
Dave Parks
2013-07-01
NORSPEC-290 Shader optimization WIP -- remove some more divides and normalize...
Dave Parks
2013-06-28
Merge with viewer-bear which was just merged with viewer-release
callum_linden
2013-06-28
NORSPEC-290 Shader optimization WIP -- remove a couple normalizes, pows, and ...
Dave Parks
2013-06-27
Merge with viewer-release
callum_linden
2013-06-27
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
MATBUG-194 Fix for crazy colors on projector shadows with NVIDIA OpenGL 3.3 i...
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/davep/viewer-release-iqa-1366
Dave Parks
2013-06-26
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-26
NORSPEC-290 Allow shader compiler to unroll loop in multiPointLightF
Dave Parks
2013-06-25
MATBUG-78 Fix for alpha lighting falloff not matching opaque lighting falloff...
Dave Parks
2013-06-24
MAINT-2800 revert changes to objectSkinV to make it match 3.6.0 code and not ...
Graham Madarasz (Graham)
2013-06-24
NORSPEC-280 include fix to downsampleDepthRect shader making GL 3.3. drivers cry
Graham Linden
2013-06-21
NORSPEC-280 Fix for shader compilation error on OpenGL 3.3
Dave Parks
2013-06-21
Automated merge with file:///F:%5Cviewer-bear
Dave Parks
2013-06-20
NORSPEC-277 WIP backout old-school normal permutation
Graham Linden
2013-06-20
Automated merge with http://bitbucket.org/lindenlab/viewer-release
Dave Parks
2013-06-19
Merge with viewer-release.
Geenz
2013-06-19
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-19
Point light color (de)correction.
Dave Parks
2013-06-18
Occlusion culling overhaul.
Dave Parks
2013-06-13
NORSPEC-261 No more magic numbers, parity between forward and deferred render...
Dave Parks
2013-06-13
NORSPEC-261 Put back directional ambient.
Dave Parks
2013-06-13
NORSPEC-261 Better blending of environment map.
Dave Parks
2013-06-13
NORSPEC-261 Fix for bad legacy shiny values.
Dave Parks
2013-06-13
correct DOS line endings
Oz Linden
2013-06-10
Line endings.
Dave Parks
2013-06-09
NORSPEC-246 fix shader compile errors from missing return
Graham Madarasz
2013-06-09
NORSPEC-246 fix issues with normal encoding on precision-deprived hardware an...
Graham Madarasz
2013-06-09
NORSPEC-246 WIP fix handling of encoded normals with single FP only cards
Graham Madarasz
2013-06-05
Automated merge with https://bitbucket.org/lindenlab/viewer-development-mater...
Dave Parks
2013-06-05
NORSPEC-238, NORSPEC-225 Fix for specular map alpha channel being improperly ...
Dave Parks
2013-06-05
NORSPEC-238 NORSPEC-225 fix issues with env mask term being ignored and or da...
Graham Madarasz
2013-06-05
NORSPEC-238 spec map env mask term in alpha chan ignored
Graham Madarasz
2013-06-03
NORSPEC-195 Fix for incorrect alpha blending with deferred rendering enabled.
Dave Parks
2013-06-03
NORSPEC-229 Fix for bad binormals on mirrored surfaces (use tangent calculato...
Dave Parks
2013-05-31
NORSPEC-223 Fix for wrong textures displaying on fullbright+shiny faces with ...
Dave Parks
2013-05-30
NORSPEC-216 Fix for some HUD objects not rendering with advanced lighting/mat...
Dave Parks
2013-05-30
Fix for some objects not rendering underwater with advanced lighting enabled
Dave Parks
[prev]
[next]