index
:
viewer.git
main
maint-c
Megapahit's fork of the Second Life viewer.
Erik Kundiman
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
indra
/
newview
/
app_settings
/
shaders
Age
Commit message (
Expand
)
Author
2013-01-16
MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.
Dave Parks
2012-10-23
MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.
Dave Parks
2012-10-17
MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are...
Dave Parks
2012-10-16
MAINT-643 Fix for incorrect lighting and colors in preview displays.
Dave Parks
2012-09-05
Merge in latest viewer-development
simon@Simon-PC.lindenlab.com
2012-08-16
merge up to latest viewer-development
Oz Linden
2012-07-31
Merge in viewer-development
simon@Simon-PC.lindenlab.com
2012-07-31
merge up to latest viewer-development
Oz Linden
2012-07-23
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-07-16
Path-814: Corrected shader fragment compilation error.
prep
2012-07-11
MAINT-794 Fix for assert on loading some types of objects before their parents.
Dave Parks
2012-07-11
MAINT-794 Fix for assert on loading some types of objects before their parents.
Dave Parks
2012-08-01
Merge back viewer-lion, which has viewer-development and down-stream fixes
simon@Simon-PC.lindenlab.com
2012-07-18
MAINT-628 Fix for seams in high res snapshots when lighting and shadows is en...
Dave Parks
2012-06-28
Merge cleanup
Dave Parks
2012-06-28
Merge
Dave Parks
2012-06-28
merge up to 3.3.3-release
Oz Linden
2012-06-22
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-06-22
MAINT-653 Fix for shadow acne at high altitudes
Dave Parks
2012-06-22
merge
Dave Parks
2012-06-15
Merge
Dave Parks
2012-06-13
Merge
Geenz
2012-05-30
MAINT-622 Fix for broken alpha masking on avatar clothing when Lighting and S...
Dave Parks
2012-05-25
Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.
Todd Stinson
2012-05-25
MAINT-616 Faster issuance of occlusion queries.
Dave Parks
2012-05-24
MAINT-616 Fix for broken projectors.
Dave Parks
2012-05-24
MAINT-616 Fix for corrupted mipmaps. Cleanup based on code review feedback.
Dave Parks
2012-05-23
MAINT-616 Much faster rendering of local lights when Lighting and Shadows ena...
Dave Parks
2012-05-21
MAINT-616 Add shaders for experimental transform feedback LoD updates
Dave Parks
2012-05-10
Unpack X, Y, and Z within the light shaders. Also some missing bits from ter...
Jonathan Goodman
2012-05-10
Encode viewspace Z normal to preserve negative Z (fixes all light shifting er...
Jonathan Goodman
2012-05-07
MAINT-583 Fix for broken projectors when shadows set to none.
Dave Parks
2012-04-22
remove a now-unused uniform.
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-21
STORM-1819: Ternary/graded shadow support
Adam Moss
2012-04-13
merge changes for drtvwr-135
Oz Linden
2012-04-10
MAINT-74 Fix "show cross sections" crashing and not working in general.
Dave Parks
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-04
Add pathfindingNoNormal shader.
Dave Parks
2012-04-04
Better contrast between shapes and their outlines.
Dave Parks
2012-04-03
Pathfinding visualization WIP -- add many controls for x-ray render, add ligh...
Dave Parks
2012-04-02
Cleaner render of walkables and materials. Convert Vector3 color parameters ...
Dave Parks
2012-03-27
Tweaked the sun's glow to be less powerful.
Jonathan Goodman
2012-03-26
Merging latest changes for normalized blinn-phong.
Jonathan Goodman
2012-02-22
SH-2908 Another for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-22
SH-2908 Fix for crash when enabling Lighting and Shadows on some AMD GPUs
Dave Parks
2012-02-17
SH-2915 Smoother transition between sun shadow splits.
Dave Parks
2012-02-15
SH-2961 Fix for bumpiness not working on rigged meshes when L&S enabled.
Dave Parks
[next]