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path: root/indra/newview/app_settings/shaders
AgeCommit message (Collapse)Author
2019-05-07SL-11108Graham Linden
Remove tweaks to combine cascade results.
2019-05-07SL-11086Graham Linden
Re-fix sun/moon glow factor and make it depend on moon brightness. Make cloud shaders use sunlight color exclusively for consistency when moon is up or down.
2019-05-07SL-11105Graham Linden
2019-05-07SL-11055, SL-10966, SL-11087Graham Linden
Make haze look more like WL. Make lack of sun and moon mean black and fixed dir to prevent spooky underlighting.
2019-05-07Fix diffuse boost which we don't want underwater, but do want in other cases.Graham Linden
2019-05-06SL-11102, SL-11103Graham Linden
Fix diffuse boost in deferred lighting to match non-deferred. Make class2 soften not clamp shadow color to incoming alpha (make shadows appear on terrain underwater).
2019-05-06Make underwater shader output linear (refracted image was in wrong colorspace).Graham Linden
2019-05-06Fix missin atten and atten only applied when da > 0 in material and alpha ↵Graham Linden
shaders resp.
2019-05-04SL-11080Graham Linden
2019-05-04Fix broken water reflection/refraction mix.Graham Linden
Restore 1.0 alpha to prevent atmo being applied directly to water. Fix broken shadow frust generation.
2019-05-03SL-11085Graham Linden
Remove ambient term clamping to get less dark shadows where we want less dark shadows in ALM.
2019-05-03SL-11090Graham Linden
Tamp down bloom so we don't have to redo ten thousand gloss maps.
2019-05-03SL-11070Graham Linden
Gave clouds the Bob Ross treatment.
2019-05-03SL-11075Graham Linden
Make alpha shader apply vert color everywhere.
2019-05-03SL-11087, SL-11086, SL-11092Graham Linden
Fix sun/moon glow factor bustage. Make darkness an option. Fix moon fade shader logic getting confused when sun was below horizon.
2019-05-02Roll back sRGB decode changes from contrib for now.Graham Linden
Fix direct light matching across alpha/blended-material/deferred. Get diffuse lighting to match from Low to Ultra.
2019-04-30SL-11071Graham Linden
Make sun disc and moon shaders use sRGB hardware tex sampling. Remove sun disc shader use of fullbright transport (fogging).
2019-04-30SL-10856Graham Linden
Remove ambient clamp to keep shadows dark. Partial fix for class 3 ambient term being wrong.
2019-04-29SL-10956, SL-10969Graham Linden
Don't ignore far z in culling. Fix Mid lighting being very dark. Partial fix for broken projectors with forward rendering.
2019-04-29Remove hack mul of sunlight in alpha shader and add some taps for debugging ↵Graham Linden
the lighting pipe.
2019-04-26Lighting WIPGraham Linden
Consistency across class2/3/ALM lighting.
2019-04-26SL-11055Graham Linden
Remove shader change to reduce additive to combat SL1491 as it also kills additive from foggy settings. Zero out all cached hardware light colors causing uninit fun with class3 lighting.
2019-04-26SL-11041Graham Linden
Put ambient clamp threshold back for lighter shadows but closer match to release lighting.
2019-04-26Make alpha projectors do projector clip test for consistency with deferred ↵Graham Linden
spot behavior.
2019-04-26Make terrain shader decide to include atmo effects or not based on whether ↵Graham Linden
we're underwater or not.
2019-04-26Add projector light within da gtz test.Graham Linden
2019-04-25SL-11051Graham Linden
Fix alpha tests in alpha mask shadow shader to not include potentially incorrect vert color alpha in decision.
2019-04-25SL-10904, SL-10998, SL-11018Graham Linden
Fix handling of 1/light_y when y was tiny but getting even tinier. Add similar adjustment to shader version of same calc.
2019-04-25Fix dark ALM and strangeness at Mid lighting (class 3 but with a darkness ↵Graham Linden
about it). Make a distinct class3/lighting/lightV which boosts to WL levels (* 2.0) and make lighting without WL atmo enabled use class 2 or below. Make forward shaders (alpha and materialF with alpha-blend mode on) more consistent with deferred lighting.
2019-04-24SL-11027Graham Linden
Fix incorrect discard on fullbrights w/ alpha mask and cutoff > 1.
2019-04-23SL-10946Graham Linden
Limit influence of refraction scale to avoid pulling in lots of background 'deep blue' pixels never written in the distortion map pass.
2019-04-23SL-10901Graham Linden
Bias shadow sampling and allow control of how dark shadows are (clamped ambient).
2019-04-23SL-10901 part 1Graham Linden
Fix flicker even in no shadow ALM from pow on final_da. Shadow acne at Midday still present.
2019-04-23SL-1491Graham Linden
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.
2019-04-22SL-10856Graham Linden
Restore light sum loops to fix broken ambient.
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from ↵Graham Linden
settings.
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵Graham Linden
to WL). Remove all refs to now unused calcFragAtmospherics.
2019-04-19SL-10967Graham Linden
All paths now use the same atmospheric transport calcs.
2019-04-19SL-10996, SL-10997, SL-10970Graham Linden
Revert fix for 10901 because knock-on is causing other issues.
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2019-04-18SL-10966Graham Linden
Don't re-range density multiplier twice.
2019-04-18SL-10967Graham Linden
Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
2019-04-18SL-10966Graham Linden
Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range. Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug).
2019-04-16Make blended material objects use the same BRDF for spec as everything else.Graham Linden
2019-04-15SL-10968Graham Linden
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
2019-04-15SL-10959Graham Linden
Scale down of bloom was off by a factor of 3 or so.
2019-04-15Fix line-endings on new shader file from contribution.Graham Linden
2019-04-10SL-10901Graham Linden
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release.
2019-04-10Fix missing sentinel in shader file to avoid spurious complaints for hg ↵Graham Linden
policy hooks.
2019-04-10Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)Rider Linden
OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred