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path: root/indra/newview/app_settings/shaders
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2013-04-09Start using R16F again, and divide the bloom contrib by 6.Geenz
2013-04-09Re-added RGB10_A2 normal buffer, this time encoded with a sphere map ↵Geenz
transform so we can store the environment intensity in the blue channel.
2013-04-08First pass of per-pixel lit alpha blended objects.Geenz
2013-04-08Fix for specular exponents not being applied appropriately from the normal ↵Geenz
map alpha.
2013-04-02NORSPEC-58 Followup -- put back blinn phong, and do gamma correction ↵Dave Parks
approximation in light curves. Fix fresnel math.
2013-03-30Cleanup a couple more places where gamma curves were getting applied.Dave Parks
2013-03-29NORSPEC-66 Hook up material parameters to rigged attachments.Dave Parks
2013-03-29NORSPEC-65 Hook up texture offset/scale/rotation for normal and specular maps.Dave Parks
2013-03-29Update Mac and Windows breakpad builds to latestGraham Madarasz
2013-03-28NORSPEC-62 Fix for fullbright checkbox not working with materialsDave Parks
2013-03-27NORSPEC-61 Hook up material parameters to shaders.Dave Parks
2013-03-26NORSPEC-57, NORSPEC-58 Remove sRGB and gamma correction from shaders to ↵Dave Parks
remove banding and not break all shiny objects.
2013-03-22Automated merge with ↵Richard Linden
bundle:d:\code\viewer-interesting+c:\users\richard\appdata\local\temp\thg.sp0eps\ssh__richard@hg.lindenlab.com_richard_viewer-interesting-metrics_5o81ck.hg
2013-03-22merge with viewer-releaseRichard Linden
2013-03-04MAINT-2371 More optimizations.Dave Parks
Reviewed by Graham
2013-02-22Fix for deferred rendering no longer working when the viewer is compiled ↵Geenz
against the OS X 10.7 SDK and up.
2013-02-20MAINT-2370 Add debug setting "RenderAutoMuteRenderCostLimit" that ↵Dave Parks
automatically visually mutes avatars above a certain threshold (adjusted by Avatar Mesh Detail Slider)
2013-02-14Automated merge with https://bitbucket.org/lindenlab/viewer-catDave Parks
2013-02-14MAINT-2368 Pull in Firestorm fix for textures unloading behind you.Dave Parks
2013-02-13MAINT-2355 Fix for corrupt rigged attachments on Intel HD GraphicsDave Parks
2013-02-12For MAINT-576 fix water shader visual issues in non-deferred Review: DavePGraham Madarasz (Graham)
2013-02-12merge up to 3.4.5-releaseOz Linden
2013-02-07For MAINT-1255 Code Review: DavePGraham Madarasz
2013-02-04Merged with latest viewer-dev-materials.Geenz
2013-02-04Added a new draw pool specifically for faces with materials applied to them. ↵Geenz
Removed materials rendering from the bump draw pool, and reverted it to its previous state.
2013-01-30Specular map support. This is the vast majority of the material parameters ↵Geenz
implemented at this point for opaque geometry.
2013-01-25Linearize light source colors, and a bit of cook torrance fanciness.Geenz
2013-01-24for SH-3665: more post processing of the frame difference imageXiaohong Bao
2013-01-24merging in viewer-beta.Nyx Linden
Most of the merge was clean, a couple conflicts. Brought over a couple patches manually for llpolymesh.
2013-01-16MAINT-2242 Fix for shader compilation errors on Intel HD graphics chips.Dave Parks
2013-01-11Linearize spotlight textures.Geenz
2013-01-11Initial (largely complete) gamma correct rendering implementation.Geenz
2012-12-14Updating shaders to not crash when compiled in llvmDon Kjer
2012-12-11Pull and merge from https://bitbucket.org/lindenlab/viewer-development.William Todd Stinson
2012-11-30for SH-3350 and SH-3353: Report frame-to-frame visual deltas as an LLStatXiaohong Bao
2012-11-21more for SH-3571: display frame-to-frame pixel differences on screenXiaohong Bao
2012-11-20more for SH-3352: Create pixel shader to accumulate frame-to-frame absolute ↵Xiaohong Bao
pixel differences
2012-11-19for SH-3352: Create pixel shader to accumulate frame-to-frame absolute pixel ↵Xiaohong Bao
differences
2012-10-23MAINT-1579 Fix for diffuse color being ignored in mesh import preview render.Dave Parks
2012-10-17MAINT-643 Cleanup some shader compilation errors when atmospheric shaders ↵Dave Parks
are enabled.
2012-10-16MAINT-643 Fix for incorrect lighting and colors in preview displays.Dave Parks
2012-09-09Use a customized normalized gaussian specular term.Jonathan Goodman
2012-09-06Automated merge with http://bitbucket.org/lindenlab/viewer-developmentRichard Linden
2012-09-05Merge in latest viewer-developmentsimon@Simon-PC.lindenlab.com
2012-08-16merge up to latest viewer-developmentOz Linden
2012-07-31Merge in viewer-developmentsimon@Simon-PC.lindenlab.com
2012-07-31merge up to latest viewer-developmentOz Linden
2012-07-23Pull and merge from ssh://hg@bitbucket.org/lindenlab/viewer-release.Todd Stinson
2012-07-18MAINT-628 Fix for seams in high res snapshots when lighting and shadows is ↵Dave Parks
enabled.
2012-07-16Path-814: Corrected shader fragment compilation error.prep