Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-30 | Fix DRTVWR-559 EOL at EOF to pass coding policy checks | Brad Linden | |
2023-01-27 | SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵ | RunitaiLinden | |
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup. | |||
2023-01-24 | SL-18772 Potential fix for failed shader load on Intel HD 3000 | Dave Parks | |
2023-01-24 | SL-19023 Reformat SSR shaders to match style standard. | Dave Parks | |
2023-01-24 | SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵ | Dave Parks | |
decruft. | |||
2023-01-23 | SL-19015 Fix for ugly SSAO | Dave Parks | |
2023-01-23 | SL-19015 Fix gamma correct shader noise parameters (remove banding) | Dave Parks | |
2023-01-20 | SL-19015 Boost brightness of irradiance maps. | Dave Parks | |
2023-01-20 | SL-18869 GL 3 compatibility pass and minor decruft. | Dave Parks | |
2023-01-19 | Optimizations, decruft, and intel compatibility pass (#53) | RunitaiLinden | |
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc | |||
2023-01-11 | SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵ | Dave Parks | |
and fix non-standard gl_Position z values | |||
2023-01-10 | SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵ | Dave Parks | |
usage of gl_FragDepth from shadow shaders. | |||
2023-01-10 | Fix shader syntax error on mac for DRTVWR-559 | Brad Linden | |
2023-01-09 | SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵ | Dave Parks | |
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer | |||
2023-01-02 | Refactor post processing a smidge | Jonathan "Geenz" Goodman | |
Fixes SL-18484. | |||
2022-12-19 | SL-18779 Fix for water fog staying bright when sun is dark. | Dave Parks | |
2022-12-19 | SL-18730 Dumb down water distortions to reduce appearance of brokenness. | Dave Parks | |
2022-12-16 | SL-18851 Fix for PBR materials sometimes not casting shadows when they should. | Dave Parks | |
2022-12-15 | SL-18782 Finishing touches on Reflection Probe Volumes display (for now). | Dave Parks | |
2022-12-14 | SL-18782 WIP -- Functional Build->Options->Show Reflection Probe Volumes | Dave Parks | |
2022-12-14 | SL-18782 WIP -- stub for reflection probe display. | Dave Parks | |
2022-12-12 | SL-18790 Fix for transparent objects casting shadows when they ought not. | Dave Parks | |
2022-12-12 | Merge branch 'main' into DRTVWR-570-maint-Q | Andrey Lihatskiy | |
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp | |||
2022-12-09 | SL-18740: Fix texture animations not working for GLTF materials | Cosmic Linden | |
2022-12-05 | SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵ | Dave Parks | |
fixes ultraspace particles). | |||
2022-11-29 | Fix environment/moonV.glsl attribute usage after DRTVWR-528 merge | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559 | Brad Kittenbrink | |
2022-11-28 | Merge remote-tracking branch 'origin/main' into DRTVWR-528 | Brad Kittenbrink | |
2022-11-20 | Fix for SSAO not behaving properly. | Geenz Linden | |
SL-18662 | |||
2022-11-16 | A few tweaks to SSR while I'm in the neighborhood. | Geenz | |
Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later. SL-18332 | |||
2022-11-14 | SL-18637 Reverted material shader changes | Andrey Lihatskiy | |
original fix by Beq Janus | |||
2022-11-14 | Merged in SL-18332 (pull request #1194) | Jonathan Goodman | |
First pass of Screen Space Reflections Approved-by: Dave Parks | |||
2022-11-11 | SL-18566 Fix for legacy transparency being opaque under water. | Dave Parks | |
2022-11-09 | Merge remote-tracking branch ↵ | Andrey Lihatskiy | |
'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q | |||
2022-11-05 | [BUG-232834][BUG-232871] Alpha mask is being applied with emissive mask | Beq | |
This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK. If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532. For now, this way works for this specific bug without non-emissive side-effects. | |||
2022-11-02 | SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵ | Cosmic Linden | |
approprate texture transforms | |||
2022-10-28 | SL-18453 WIP -- Use GLTF draw pool to render shadows. Still need a GLTF ↵ | Dave Parks | |
specific shadow shader to multiply alpha. | |||
2022-10-26 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-10-21 | SL-18105 Clean up class1/deferred/materialF.glsl (merge cleanup), make ↵ | Dave Parks | |
override messaging LLSD where it ought to be and JSON where it ought to be. | |||
2022-10-21 | Merge branch 'master' (DRTVWR-548) into DRTVWR-559 | Andrey Kleshchev | |
# Conflicts: # indra/llrender/llgl.cpp # indra/llrender/llrendertarget.cpp # indra/newview/VIEWER_VERSION.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloaterpreference.cpp # indra/newview/llviewercontrol.cpp # indra/newview/llviewermenu.cpp # indra/newview/llviewertexturelist.cpp # indra/newview/llvovolume.cpp | |||
2022-10-20 | Merge branch 'master' into DRTVWR-570-maint-Q | Andrey Lihatskiy | |
# Conflicts: # indra/newview/llnetmap.cpp # indra/newview/llnetmap.h | |||
2022-10-19 | SL-18105 Hook up render pipe directly to LLTextureEntry::mGLTFMaterial and ↵ | Dave Parks | |
add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side. | |||
2022-10-17 | Merged in SL-18340 (pull request #1158) | Sabrina Shanman | |
SL-18340: Fix PBR alpha materials treating spotlight as point light Approved-by: Dave Parks | |||
2022-10-13 | SL-18340: Consistently use HAS_SUN_SHADOW for shader permutation | Cosmic Linden | |
2022-10-13 | SL-18340: Consolidate shared pbr shading into calcDiffuseSpecular, pbrBaseLight | Cosmic Linden | |
2022-10-13 | Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵ | Dave Parks | |
DRTVWR-559 | |||
2022-10-13 | SL-18376 Fix for transparent legacy avatar bits disappearing. | Dave Parks | |
2022-10-13 | SL-18362 Fix mac shader loading | Brad Kittenbrink | |
2022-10-13 | SL-18340: Fix PBR alpha materials treating spotlight as point light | Cosmic Linden | |
2022-10-13 | SL-18190 Tweak reflection probe mixing on water. | Dave Parks | |