Age | Commit message (Expand) | Author |
2020-03-12 | SL-12784 restore vertex color alpha contribution | Dave Houlton |
2020-03-10 | SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanup | Ptolemy |
2020-03-10 | SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com... | Dave Houlton |
2020-03-06 | SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and off | Ptolemy |
2020-03-06 | Fix for mismatch on angular attenuation between sunlight on opaque and transp... | Runitai Linden |
2020-03-06 | Fix for sunlight having improper gamma curve for angular attenuation. Fix fo... | Runitai Linden |
2020-03-06 | Fix for sky in wrong color space. | Runitai Linden |
2020-03-06 | Fix for under water being much brighter and mismatching between alpha and def... | Runitai Linden |
2020-03-05 | WIP - Windlight sun lighting should happen in sRGB space, not linear space. ... | Runitai Linden |
2020-03-05 | Reenable water fog in materialF.glsl (oops) | Runitai Linden |
2020-03-04 | Fix line endings? | Runitai Linden |
2020-03-04 | Merge fix | Runitai Linden |
2020-03-04 | Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-22... | Runitai Linden |
2020-03-04 | Changes somehow missing from last commit | Runitai Linden |
2020-03-04 | WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi... | Runitai Linden |
2020-03-04 | Roll back SL-12006 commits to materialF.glsl (Dec23) | Dave Houlton |
2020-03-03 | Revert 2 merges (PR#13, PR#16) related to SL-12638 | Dave Houlton |
2020-02-28 | SL-12638, further tweaking of normal-map lighting, add some de-saturation | Dave Houlton |
2020-02-25 | SL-12574: Document shader class summary | Ptolemy |
2020-02-25 | SL-12574: Simplify Direct Ambient | Ptolemy |
2020-02-25 | SL-12638, fix overly dark appearance of normal-mapped objects | Dave Houlton |
2020-02-07 | DRTVWR-440: SL-12574: Tweak environment cube map to better match Windlight | Ptolemy |
2020-02-07 | SL-12682, remove negative light & clean up materialF.glsl | Dave Houlton |
2020-02-07 | SL-12592, fix transparency for full-brights | Dave Houlton |
2020-02-04 | SL-12005, back out SRGB changes for projector spotlights | Dave Houlton |
2020-01-29 | SL-11406: Fix specularity being blown out due to previous fix | Ptolemy |
2020-01-10 | SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim. | Ptolemy |
2020-01-03 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #510) | Michael Pohoreski |
2019-12-24 | Cleanup indentation and commented out debug color stage vectors | Michael Pohoreski (Ptolemy Linden) |
2019-12-24 | De-tabify | Michael Pohoreski (Ptolemy Linden) |
2019-12-23 | Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong Di... | Michael Pohoreski (Ptolemy Linden) |
2019-12-23 | SL-12006 pre-checkin | Michael Pohoreski (Ptolemy Linden) |
2019-12-20 | Sync latest from DRTVWR-440 | Dave Houlton |
2019-12-19 | SL-11606 fix to match EEP light falloff vs release | Dave Houlton |
2019-12-18 | Future-proof Full Bright | Michael Pohoreski (Ptolemy Linden) |
2019-12-18 | Sync'd | Michael Pohoreski (Ptolemy Linden) |
2019-12-17 | SL-12472 to address SL-11406 | Michael Pohoreski (Ptolemy Linden) |
2019-12-11 | Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #507) | Dave Houlton |
2019-12-10 | SL-11406: Skip avatars being effected. | Michael Pohoreski (Ptolemy Linden) |
2019-12-09 | Merged in EuclidLinden/dh-viewer-eep (pull request #506) | Dave Houlton |
2019-12-03 | SL-11055 Increase fog burn-through for fullbrights (for reals) | Dave Houlton |
2019-11-25 | Roll back commit 41531 | Dave Houlton |
2019-11-23 | Cleanup comments | Michael Pohoreski (Ptolemy Linden) |
2019-11-21 | SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup. | Michael Pohoreski (Ptolemy Linden) |
2019-11-19 | SL-11055 Add back pre-EEP fog burnthrough for fullbrights | Dave Houlton |
2019-10-29 | SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246 | Dave Houlton |
2019-09-25 | SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ... | ruslantproductengine |
2019-09-09 | SL-1144 | Graham Linden |
2019-09-03 | SL-11543, SL-11443 | Graham Linden |
2019-08-23 | SL-11774 | Graham Linden |