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path: root/indra/newview/app_settings/shaders
AgeCommit message (Expand)Author
2020-03-12SL-12784 restore vertex color alpha contributionDave Houlton
2020-03-10SL-12171 Fix emissive mask being too bright post sRGB/Linear cleanupPtolemy
2020-03-10SL-12592, avoid light modulation of fullbright and preserve diffuse alpha com...Dave Houlton
2020-03-06SL-12574 Fix EEP cubemap not matching non-EEP for both ALM on and offPtolemy
2020-03-06Fix for mismatch on angular attenuation between sunlight on opaque and transp...Runitai Linden
2020-03-06Fix for sunlight having improper gamma curve for angular attenuation. Fix fo...Runitai Linden
2020-03-06Fix for sky in wrong color space.Runitai Linden
2020-03-06Fix for under water being much brighter and mismatching between alpha and def...Runitai Linden
2020-03-05WIP - Windlight sun lighting should happen in sRGB space, not linear space. ...Runitai Linden
2020-03-05Reenable water fog in materialF.glsl (oops)Runitai Linden
2020-03-04Fix line endings?Runitai Linden
2020-03-04Merge fixRunitai Linden
2020-03-04Merge branch 'DRTVWR-440' of bitbucket.org:lindenlab/viewer into davep/BUG-22...Runitai Linden
2020-03-04Changes somehow missing from last commitRunitai Linden
2020-03-04WIP - fix various inconsistencies in sRGB vs linear color space. Fix inconsi...Runitai Linden
2020-03-04Roll back SL-12006 commits to materialF.glsl (Dec23)Dave Houlton
2020-03-03Revert 2 merges (PR#13, PR#16) related to SL-12638Dave Houlton
2020-02-28SL-12638, further tweaking of normal-map lighting, add some de-saturationDave Houlton
2020-02-25SL-12574: Document shader class summaryPtolemy
2020-02-25SL-12574: Simplify Direct AmbientPtolemy
2020-02-25SL-12638, fix overly dark appearance of normal-mapped objectsDave Houlton
2020-02-07DRTVWR-440: SL-12574: Tweak environment cube map to better match WindlightPtolemy
2020-02-07SL-12682, remove negative light & clean up materialF.glslDave Houlton
2020-02-07SL-12592, fix transparency for full-brightsDave Houlton
2020-02-04SL-12005, back out SRGB changes for projector spotlightsDave Houlton
2020-01-29SL-11406: Fix specularity being blown out due to previous fixPtolemy
2020-01-10SL-12171: Fix for SL-12006 that made non-emissive portions of textures too dim.Ptolemy
2020-01-03Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #510)Michael Pohoreski
2019-12-24Cleanup indentation and commented out debug color stage vectorsMichael Pohoreski (Ptolemy Linden)
2019-12-24De-tabifyMichael Pohoreski (Ptolemy Linden)
2019-12-23Fix SL-12006: Fullbright with specular map, Alpha Mode Emissive, and wrong Di...Michael Pohoreski (Ptolemy Linden)
2019-12-23SL-12006 pre-checkinMichael Pohoreski (Ptolemy Linden)
2019-12-20Sync latest from DRTVWR-440Dave Houlton
2019-12-19SL-11606 fix to match EEP light falloff vs releaseDave Houlton
2019-12-18Future-proof Full BrightMichael Pohoreski (Ptolemy Linden)
2019-12-18Sync'dMichael Pohoreski (Ptolemy Linden)
2019-12-17SL-12472 to address SL-11406Michael Pohoreski (Ptolemy Linden)
2019-12-11Merged in ptolemy_linden/ptolemy-viewer-eep (pull request #507)Dave Houlton
2019-12-10SL-11406: Skip avatars being effected.Michael Pohoreski (Ptolemy Linden)
2019-12-09Merged in EuclidLinden/dh-viewer-eep (pull request #506)Dave Houlton
2019-12-03SL-11055 Increase fog burn-through for fullbrights (for reals)Dave Houlton
2019-11-25Roll back commit 41531Dave Houlton
2019-11-23Cleanup commentsMichael Pohoreski (Ptolemy Linden)
2019-11-21SL-11406 Fix fullbright to better match non-EEP. Minor optimization cleanup.Michael Pohoreski (Ptolemy Linden)
2019-11-19SL-11055 Add back pre-EEP fog burnthrough for fullbrightsDave Houlton
2019-10-29SL-10449 FIX [EEP] Fixed a (Mac-only) shader regression in changeset 41246Dave Houlton
2019-09-25SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM ...ruslantproductengine
2019-09-09SL-1144Graham Linden
2019-09-03SL-11543, SL-11443Graham Linden
2019-08-23SL-11774Graham Linden