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authorruslantproductengine <ruslantproductengine@lindenlab.com>2019-09-25 18:39:08 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2019-09-25 18:39:08 +0300
commit2ec0ccb628e8fa2e8affe27dde4e4dab0906b5c5 (patch)
treecb257215517f1ebe7c71002442780a10f46b9145 /indra/newview/app_settings/shaders
parentd21917338e7e465a5e2ccc87ecca1e75c7e2903b (diff)
SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM is off.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index cad5b9ff04..bc403bf9af 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -41,12 +41,12 @@ void default_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
- color *= vertex_color;
-
if (color.a < minimum_alpha)
{
discard;
}
+
+ color *= vertex_color;
color.rgb = atmosLighting(color.rgb);