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author | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2019-09-25 18:39:08 +0300 |
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committer | ruslantproductengine <ruslantproductengine@lindenlab.com> | 2019-09-25 18:39:08 +0300 |
commit | 2ec0ccb628e8fa2e8affe27dde4e4dab0906b5c5 (patch) | |
tree | cb257215517f1ebe7c71002442780a10f46b9145 /indra/newview/app_settings/shaders | |
parent | d21917338e7e465a5e2ccc87ecca1e75c7e2903b (diff) |
SL-11656 Alpha textures with Alpha mask cutoff of 255 look glitchy while ALM is off.
Diffstat (limited to 'indra/newview/app_settings/shaders')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index cad5b9ff04..bc403bf9af 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -41,12 +41,12 @@ void default_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy); - color *= vertex_color; - if (color.a < minimum_alpha) { discard; } + + color *= vertex_color; color.rgb = atmosLighting(color.rgb); |