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path: root/indra/newview/app_settings/shaders
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2022-08-16Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-08-16SL-17975: PBR: Fix sun/moon color not being appliedPtolemy
2022-08-15SL-17940 Fix for rigged attachments with PBR materials not rendering.Dave Parks
2022-08-11SL-17736: Remove Irradiance hack. Use EEP Reflection Probe Ambiance to ↵Ptolemy
adjust irradiance.
2022-08-11SL-17930: PBR: Add SSAOPtolemy
2022-08-11SL-17929: PBR: Fix sun reflection artifacts from lightFunc being noisyPtolemy
2022-08-11SL-17929: PBR: Add sun/moon reflection in surfacePtolemy
2022-08-11SL-17763: Make dist_atten consistent between PBR and LegacyPtolemy
2022-08-10SL-17763: Cleanup debug infor for lightsPtolemy
2022-08-10SL-17763: Cleanup legacy multiSpotLight to use ambiance utilityPtolemy
2022-08-10SL-17763: PBR: Add spotlight ambiance to multiSpotLightPtolemy
2022-08-10SL-17763: Cleanup legacy to use ambiance utilityPtolemy
2022-08-10SL-17763: PBR: Add spotlight ambiance to spotlightPtolemy
2022-08-10SL-17763: PBR: Add common spotlight ambiance calcs to deferred utilitiesPtolemy
2022-08-09SL-17763: PBR: Fix point light to be consistentPtolemy
2022-08-09SL-17763: PBR: Add BRDF to spot lightPtolemy
2022-08-09SL-17763: PBR: Add debug spot light vectorsPtolemy
2022-08-02SL-17763: PBR: Add more BRDF debug outputsPtolemy
2022-08-02SL-17763: PBR: Fix ems calculationPtolemy
2022-08-02SL-17762: PBR: Add support for spot lightsPtolemy
2022-08-02SL-17762: PBR: Add defines for spot light debuggingPtolemy
2022-08-02SL-17762: Cleanup dist_attenPtolemy
2022-08-02SL-17762: PBR: Fix falloffPtolemy
2022-08-02SL-17762: Cleanup: Move texture2DLodSpecular() to deferredUtil, remove ↵Ptolemy
redundant first arg
2022-08-02SL-17762L PBR: Move texture2DLodDiffuse() to defferredUtilPtolemy
2022-08-02SL-17762: PBR: Cleanup: Document specularRect for PBRPtolemy
2022-08-02SL-17762: Cleanup: Document channels in projectionMapPtolemy
2022-08-02SL-17762: PBR: Cleanup code, add clipProjectedLightVars()Ptolemy
2022-08-02SL-17762: PBR: Add debug flag to turn off regular output and color code ↵Ptolemy
point lights and spot lights
2022-07-15SL-17702: PBR: Add PBR materials to point light shadersPtolemy
2022-07-15SL-17702: PBR: Cleanup light shaders to use calcHalfVectors, remove da ↵Ptolemy
alias, and unused sa
2022-07-15SL-17702: Document .w and .a point lights arrayPtolemy
2022-07-15SL-17702: PBR: Stub in light attenuationPtolemy
2022-07-15DRTVWR-559: Cleanup class1 pointLightFPtolemy
2022-07-14SL-17702: PBR: First pass point lightsPtolemy
2022-07-14SL-17765: PBR: Add emissiveRect to class3 light shadersPtolemy
2022-07-14SL-17764: PBR: Add light shaders to class 3 deferredPtolemy
2022-07-08DRTVWR-559: Add fake constant color HDRi color for testingPtolemy
2022-07-08SL-17703: PBR: Sun/Moon lighting is in sRGBPtolemy
2022-07-07SL-17703: PBR: Add sun/moon to outputPtolemy
2022-07-07SL-17703: PBR: Cleanup atmos debuggingPtolemy
2022-07-06SL-17274: PBR: Add missing GBuffer flags to class3 materialFPtolemy
2022-07-06SL-17703: PBR: Add sun/moon debuggingPtolemy
2022-07-06SL-17736: PBR: Add irradiance hack to have more even lighting and not lose ↵Ptolemy
details
2022-07-06SL-17736: PBR: Add irradiance raw debuggingPtolemy
2022-07-06SL-17682: PBR: Remove incorret redundant sRGB/linear from debug fresnel ↵Ptolemy
roughness output
2022-07-06SL-17682 PBR: Fix Occlusion Roughness Metal not being in linear space; ↵Ptolemy
removes need for redundant linear/sRGB conversions.
2022-07-05SL-17682: PBR: Cleanup debug flags to view raw normal map as-isPtolemy
2022-07-05SL-17682: PBR: Fix metal debug output to match glTF Sample ViewerPtolemy
2022-07-05SL-17682: PBR: Fix roughness debug output to match glTF Sample ViewerPtolemy