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path: root/indra/newview/app_settings/shaders
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2023-02-07SL-18229 Fix for PBR materials on HUDs misbehaving. Incidental decruft.Dave Parks
2023-02-07SL-19147 Water quality pass. Remove gl_FragDepth writes from sky rendering ↵Dave Parks
(optimization). Incidental decruft.
2023-02-06SL-19148 Decruft followthrough -- fix for crash when running from installer. ↵Dave Parks
Feed fresnel component into PBR alpha. Remove obsolete "shader_hierarchy.txt", remove redundant LL_PROFILE_ZONE_SCOPED, remove unused shader feature flag.
2023-02-03SL-19148 Decruft followthrough -- one more dead shaderDave Parks
2023-02-03SL-19148 Decruft followthrough -- kill more unused shader filesDave Parks
2023-02-03SL-19148 Decruft followthrough -- decruft shader tree and some remaining ↵Dave Parks
forward rendering code.
2023-02-03SL-19148 Decruft some forward shaders and drawpools. Fix HUDs being in ↵Dave Parks
wrong color space.
2023-02-02DRTVWR-559 Merge fix.Dave Parks
2023-02-02Fixups after merge for DRTVWR-559Brad Linden
2023-02-02Merge remote-tracking branch 'origin/main' into DRTVWR-559Brad Linden
2023-02-01SL-19000 Fix various 3D UI components not respecting depth buffer. ↵Dave Parks
Incidental decruft. Do I get a prize for 1000th jira?
2023-01-31SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent ↵Dave Parks
irradiance maps from being brighter than the environment.
2023-01-30Merge branch 'DRTVWR-559' of github.com:secondlife/viewer into DRTVWR-559Dave Parks
2023-01-30SL-19015 Bump probe resolution back to 256 by default (drop to 128 if vram < ↵Dave Parks
2GB), remove irradiance map feedback loop (one bounce, but but more stable and allows for much brighter first bounce), make sky contribution to irradiance not tint the world blue. Make irradiance that appears in radiance maps match world irradiance.
2023-01-30Fix DRTVWR-559 EOL at EOF to pass coding policy checksBrad Linden
2023-01-27SL-19203 et al -- Integrate SSR with reflection probes, tweak probe ↵RunitaiLinden
blending. (#63) * SL-19203 WIP -- Integrate SSR with reflection probes. Decruft LLRenderTarget. * SL-19203 WIP -- Re-integrate SSR. Incidental decruft. * SL-19203 WIP -- SSR frame delta correction (still broken for Z) * SL-19203 WIP -- SSR frame delta Z fix * SL-19203 WIP -- Make SSR toggleable again and disable SSR in cube snapshots. * SL-19203 WIP -- Soften sphere probe transitions and fix reflections on void water (make fallback probe a simple terrain+water+sky probe). Remove parallax correction for automatic probes to reduce artifacts. * SL-19203 Tune probe blending. * SL-19203 Cleanup.
2023-01-24SL-18772 Potential fix for failed shader load on Intel HD 3000Dave Parks
2023-01-24SL-19023 Reformat SSR shaders to match style standard.Dave Parks
2023-01-24SL-18958 Fix for broken water distortion map and depth buffer. Incidental ↵Dave Parks
decruft.
2023-01-23SL-19015 Fix for ugly SSAODave Parks
2023-01-23SL-19015 Fix gamma correct shader noise parameters (remove banding)Dave Parks
2023-01-20SL-19015 Boost brightness of irradiance maps.Dave Parks
2023-01-20SL-18869 GL 3 compatibility pass and minor decruft.Dave Parks
2023-01-19Optimizations, decruft, and intel compatibility pass (#53)RunitaiLinden
SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
2023-01-11SL-18869 Touch up -- Prune "post_pos" from shadow shaders that don't need it ↵Dave Parks
and fix non-standard gl_Position z values
2023-01-10SL-18869 Optimizations -- Revive "Frame Profile" and GL_DEPTH_CLAMP. Remove ↵Dave Parks
usage of gl_FragDepth from shadow shaders.
2023-01-10Fix shader syntax error on mac for DRTVWR-559Brad Linden
2023-01-09SL-18869 Optimizations -- Decruftify LLRenderTarget, use a shader to copy ↵Dave Parks
color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
2023-01-02Refactor post processing a smidgeJonathan "Geenz" Goodman
Fixes SL-18484.
2022-12-19SL-18779 Fix for water fog staying bright when sun is dark.Dave Parks
2022-12-19SL-18730 Dumb down water distortions to reduce appearance of brokenness.Dave Parks
2022-12-16SL-18851 Fix for PBR materials sometimes not casting shadows when they should.Dave Parks
2022-12-15SL-18782 Finishing touches on Reflection Probe Volumes display (for now).Dave Parks
2022-12-14SL-18782 WIP -- Functional Build->Options->Show Reflection Probe VolumesDave Parks
2022-12-14SL-18782 WIP -- stub for reflection probe display.Dave Parks
2022-12-12SL-18790 Fix for transparent objects casting shadows when they ought not.Dave Parks
2022-12-12Merge branch 'main' into DRTVWR-570-maint-QAndrey Lihatskiy
# Conflicts: # doc/contributions.txt # indra/newview/app_settings/shaders/class1/deferred/materialF.glsl # indra/newview/llfloater360capture.cpp
2022-12-09SL-18740: Fix texture animations not working for GLTF materialsCosmic Linden
2022-12-05SL-18692 Fix for fullbright alpha not clipping against water plane (also ↵Dave Parks
fixes ultraspace particles).
2022-11-29Fix environment/moonV.glsl attribute usage after DRTVWR-528 mergeBrad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/DRTVWR-528' into DRTVWR-559Brad Kittenbrink
2022-11-28Merge remote-tracking branch 'origin/main' into DRTVWR-528Brad Kittenbrink
2022-11-20Fix for SSAO not behaving properly.Geenz Linden
SL-18662
2022-11-16A few tweaks to SSR while I'm in the neighborhood.Geenz
Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later. SL-18332
2022-11-14SL-18637 Reverted material shader changesAndrey Lihatskiy
original fix by Beq Janus
2022-11-14Merged in SL-18332 (pull request #1194)Jonathan Goodman
First pass of Screen Space Reflections Approved-by: Dave Parks
2022-11-11SL-18566 Fix for legacy transparency being opaque under water.Dave Parks
2022-11-09Merge remote-tracking branch ↵Andrey Lihatskiy
'BeqJanus/ll-viewer-pull-requests/Beq-alpha-mask-on-emissive-fix' into DRTVWR-570-maint-Q
2022-11-05[BUG-232834][BUG-232871] Alpha mask is being applied with emissive maskBeq
This is the most local fix for this issue, addressing the specific unqualified use of HAS_ALPHA_MASK. If we find other issues with alpha mask being applied incorrectly then, it may be better to fix higher up in llvieweshadermgr.cpp by reverting the changes from SL-17532. For now, this way works for this specific bug without non-emissive side-effects.
2022-11-02SL-18485: Render GLTF materials with extension KHR_texture_transform with ↵Cosmic Linden
approprate texture transforms