Age | Commit message (Expand) | Author |
2011-10-05 | SH-2240 Fix for projectors being double sided when shadows disabled | Dave Parks |
2011-10-04 | SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add acc... | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2465 Move FXAA to its own pass independent of DoF (also removes the need t... | Dave Parks |
2011-09-29 | SH-2477 Integrate Tofu's FXAA edge threshold tweaks | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-29 | SH-2507 Potential fix for basic shaders causing objects to disappear with som... | Dave Parks |
2011-09-28 | SH-2453 Fix for horizontal line when max altitude set to 0 | Dave Parks |
2011-09-28 | SH-2507 Shave some unused/redundant varying state and make the max texture in... | Dave Parks |
2011-09-27 | Remove some unused shaders | Dave Parks |
2011-09-27 | SH-2244 Make emissive attribute match actual number of components coming in | Dave Parks |
2011-09-26 | SH-2244 changes to run in a core context on AMD hardware without generating d... | Dave Parks |
2011-09-24 | SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers | Dave Parks |
2011-09-23 | SH-2244 Better VAO support -- still slower than non-VAO implementation for so... | Dave Parks |
2011-09-22 | SH-2244 Fix for artifacts with L&S enabled when using core profile. | Dave Parks |
2011-09-20 | SH-2243 No deprecated calls for the whole session. | Dave Parks |
2011-09-19 | SH-2243 fix for error in cloth shader | Dave Parks |
2011-09-17 | SH-2243 work in progress -- how'd that GL get there? | Dave Parks |
2011-09-17 | SH-2243 work in progress -- put back ambient lighting when atmospheric shader... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs... | Dave Parks |
2011-09-16 | SH-2243 work in progress -- don't use deprecated shader state | Dave Parks |
2011-09-15 | SH-2243 work in progress -- don't use built-in GL light state when shaders ar... | Dave Parks |
2011-09-15 | SH-2243 work in progress -- no more deprecated built-in matrix state when usi... | Dave Parks |
2011-08-27 | SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSA... | Dave Parks |
2011-08-27 | SH-2242 Physics shape display works again, added asserts to flush out areas w... | Dave Parks |
2011-08-24 | Mac rendering now with 100% fewer crashes when enabling shadows. | Leslie Linden |
2011-08-23 | Mac crash fixes. | Leslie Linden |
2011-08-21 | merge | Dave Parks |
2011-08-21 | SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape d... | Dave Parks |
2011-08-19 | merge | Dave Parks |
2011-08-19 | merge changes for storm-1564 | Oz Linden |
2011-08-19 | correct coding policy problems | Oz Linden |
2011-08-19 | merge | Dave Parks |
2011-08-17 | add proper license headers to files that did not have them | Oz Linden |
2011-08-17 | add proper copyright and license headers | Oz Linden |
2011-08-17 | fix files that do not end with a newline (warn-on-failure:copyright because s... | Oz Linden |
2011-08-11 | SH-2242 FXAA support instead of unreliable multisample textures (done here be... | Dave Parks |
2011-08-11 | SH-2181 Fix for occlusion culling going bonkers when ban lines are present. | Dave Parks |
2011-08-10 | Merge cleanup. | Dave Parks |
2011-08-10 | merge | Dave Parks |
2011-08-10 | SH-2265 Fix for impostor alpha masking being broken. | Dave Parks |
2011-08-10 | Remove zip file that was accidentally added | Dave Parks |
2011-08-10 | SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline c... | Dave Parks |
2011-08-08 | SH-2242 Work in progress migrating to glVertexAttrib everywhere | Dave Parks |
2011-07-29 | merge | Dave Parks |
2011-07-29 | SH-2200 Fix for BSOD on 7800 Go on Vista when setting graphics detail to "High" | Dave Parks |
2011-07-29 | SH-2181 Fix for alpha flickering when basic shaders enabled (don't use glAlph... | Dave Parks |
2011-07-27 | SH-1990 Fix for redundantly applying some color scaling to sky and water (als... | Dave Parks |
2011-07-26 | SH-2179 Fix for active UI elements glowing when basic shaders enabled. | Dave Parks |
2011-07-25 | SH-2031 Fix for bad vertex shader/fragment shader varying usage. | Dave Parks |