Age | Commit message (Collapse) | Author |
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SL-18869, SL-18772 Overhaul VBO management, restore occlusion culling, intel compatibility pass, etc
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and fix non-standard gl_Position z values
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usage of gl_FragDepth from shadow shaders.
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color/depth instead of glCopyTexSubImage or glBlitFrameBuffer
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Fixes SL-18484.
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fixes ultraspace particles).
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SL-18662
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Mostly just making it actually kind of work. Still needs a lot more tweaking - but can revisit later.
SL-18332
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First pass of Screen Space Reflections
Approved-by: Dave Parks
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approprate texture transforms
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specific shadow shader to multiply alpha.
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DRTVWR-559
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override messaging LLSD where it ought to be and JSON where it ought to be.
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# Conflicts:
# indra/llrender/llgl.cpp
# indra/llrender/llrendertarget.cpp
# indra/newview/VIEWER_VERSION.txt
# indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
# indra/newview/llfloaterpreference.cpp
# indra/newview/llviewercontrol.cpp
# indra/newview/llviewermenu.cpp
# indra/newview/llviewertexturelist.cpp
# indra/newview/llvovolume.cpp
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add LLViewerFetchedTextures to LLFetchedGLTFMaterial. Lower reflection probe resolution to 128x128 per side.
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SL-18340: Fix PBR alpha materials treating spotlight as point light
Approved-by: Dave Parks
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DRTVWR-559
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"Transparent Water" checkbox.
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remove some unused glsl files.
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probes. Add one probe to rule them all as a fallback for pixels that aren't inside any influence volume.
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LLDrawPoolAlpha into two passes, one above water, one below water, and clip against water plane. Currently brute forces two complete alpha passes, still need to cull against water plane and add support for fullbright shaders.
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(revisit for general use later).
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make underWaterF and softenLightF apply water fog in linear space.
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with depth buffer management changes.
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Reduce probe memory footprint. Remove framebuffer copies and move to deprecate stencil buffer usage.
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and below water
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